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fixed mores bug in throwing mod
enable dig_arrow
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@@ -38,6 +38,7 @@ local THROWING_ARROW_ENTITY={
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lastpos={},
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collisionbox = {0,0,0,0,0,0},
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node = "",
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player = "",
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}
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THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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@@ -55,7 +56,6 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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full_punch_interval=1.0,
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damage_groups={fleshy=damage},
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}, nil)
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self.object:remove()
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local toughness = 0.9
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if math.random() < toughness then
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if math.random(0,100) % 2 == 0 then -- 50% of chance to drop //MFF (Mg|07/27/15)
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@@ -64,6 +64,8 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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else
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minetest.add_item(self.lastpos, 'default:stick')
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end
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self.object:remove()
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return
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end
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end
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end
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@@ -71,8 +73,11 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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if self.lastpos.x~=nil then
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if node.name ~= "air" then
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self.object:remove()
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if not string.find(node.name, "water") and not string.find(node.name, "lava") and not string.find(node.name, "torch") then
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local player = minetest.get_player_by_name(self.player)
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if not player then self.object:remove() return end
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if not string.find(node.name, "water") and not string.find(node.name, "lava")
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and not string.find(node.name, "torch") and minetest.get_item_group(node.name, "unbreakable") == 0
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and not minetest.is_protected(self.lastpos, self.player) and node.diggable ~= false then
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local dir=vector.direction(self.lastpos, pos)
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local wall=minetest.dir_to_wallmounted(dir)
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minetest.add_node(self.lastpos, {name="default:torch", param2 = wall})
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@@ -84,6 +89,8 @@ THROWING_ARROW_ENTITY.on_step = function(self, dtime)
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minetest.add_item(self.lastpos, 'default:stick')
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end
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end
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self.object:remove()
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return
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end
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end
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self.lastpos={x=pos.x, y=pos.y, z=pos.z}
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