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[areas] Reduce HUD tick rate to 1s
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ca056b9920
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@ -2,7 +2,8 @@
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areas.hud = {}
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areas.hud = {}
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minetest.register_globalstep(function(dtime)
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local function tick()
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minetest.after(1, tick)
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for _, player in pairs(minetest.get_connected_players()) do
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for _, player in pairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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local name = player:get_player_name()
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local pos = vector.round(player:getpos())
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local pos = vector.round(player:getpos())
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@ -38,7 +39,9 @@ minetest.register_globalstep(function(dtime)
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hud.oldAreas = areaString
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hud.oldAreas = areaString
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end
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end
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end
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end
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end)
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end
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tick()
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minetest.register_on_leaveplayer(function(player)
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minetest.register_on_leaveplayer(function(player)
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areas.hud[player:get_player_name()] = nil
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areas.hud[player:get_player_name()] = nil
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