1
0
mirror of https://github.com/sys4-fr/server-nalc.git synced 2025-06-28 06:11:47 +02:00

fix previews skin in 3d_armor

fix typo and change resolution to 128x256 in script u_skins
convert previews skins to 128x256 (must be 128x256 for 3d_armor preview)
This commit is contained in:
2015-10-29 14:30:47 +01:00
parent 2a085b0ac0
commit f12839cbcc
524 changed files with 9 additions and 3 deletions

View File

@ -227,7 +227,10 @@ armor.set_player_armor = function(self, player)
end
end
end
preview = (armor:get_preview(name) or "character_preview.png") .. "^" .. preview -- //MFF(Mg|09/05/15)
if preview ~= "" then
preview = "^" .. preview
end
preview = armor:get_preview(name) .. preview -- //MFF(Mg|09/05/15)
if minetest.get_modpath("shields") then
armor_level = armor_level * 0.9
end
@ -337,7 +340,10 @@ end
armor.get_preview = function(self, name)
if skin_mod == "skins" then
return armor:get_player_skin(name).."_preview.png"
elseif skin_mod == "u_skins"then
return string.gsub(armor.textures[name].skin, ".png", "_preview.png")
end
return "character_preview.png"
end
armor.get_armor_formspec = function(self, name)