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fix previews skin in 3d_armor
fix typo and change resolution to 128x256 in script u_skins convert previews skins to 128x256 (must be 128x256 for 3d_armor preview)
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@ -227,7 +227,10 @@ armor.set_player_armor = function(self, player)
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end
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end
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end
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preview = (armor:get_preview(name) or "character_preview.png") .. "^" .. preview -- //MFF(Mg|09/05/15)
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if preview ~= "" then
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preview = "^" .. preview
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end
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preview = armor:get_preview(name) .. preview -- //MFF(Mg|09/05/15)
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if minetest.get_modpath("shields") then
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armor_level = armor_level * 0.9
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end
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@ -337,7 +340,10 @@ end
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armor.get_preview = function(self, name)
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if skin_mod == "skins" then
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return armor:get_player_skin(name).."_preview.png"
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elseif skin_mod == "u_skins"then
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return string.gsub(armor.textures[name].skin, ".png", "_preview.png")
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end
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return "character_preview.png"
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end
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armor.get_armor_formspec = function(self, name)
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