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Removed nil functions

This commit is contained in:
LeMagnesium 2015-03-12 21:36:10 +01:00
parent c76bc7e019
commit f21cf6d434

View File

@ -506,7 +506,7 @@ function mobs:register_mob(name, def)
else else
self.set_velocity(self, 0) self.set_velocity(self, 0)
self.timer = self.timer + dtime self.timer = self.timer + dtime
self.blinktimer = (self.blinktimer + dtime) or nil self.blinktimer = (self.blinktimer or 0) + dtime
if self.blinktimer > 0.2 then if self.blinktimer > 0.2 then
self.blinktimer = self.blinktimer - 0.2 self.blinktimer = self.blinktimer - 0.2
if self.blinkstatus then if self.blinkstatus then
@ -521,7 +521,7 @@ function mobs:register_mob(name, def)
pos.x = math.floor(pos.x+0.5) pos.x = math.floor(pos.x+0.5)
pos.y = math.floor(pos.y+0.5) pos.y = math.floor(pos.y+0.5)
pos.z = math.floor(pos.z+0.5) pos.z = math.floor(pos.z+0.5)
do_tnt_physics(pos, 3) --do_tnt_physics(pos, 3)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
minetest.sound_play("tnt_explode", {pos = pos,gain = 1.0,max_hear_distance = 16,}) minetest.sound_play("tnt_explode", {pos = pos,gain = 1.0,max_hear_distance = 16,})
if minetest.get_node(pos).name == "default:water_source" or minetest.get_node(pos).name == "default:water_flowing" or minetest.is_protected(pos, "tnt") then if minetest.get_node(pos).name == "default:water_source" or minetest.get_node(pos).name == "default:water_flowing" or minetest.is_protected(pos, "tnt") then
@ -535,7 +535,7 @@ function mobs:register_mob(name, def)
local np={x=pos.x+x,y=pos.y+y,z=pos.z+z} local np={x=pos.x+x,y=pos.y+y,z=pos.z+z}
local n = minetest.get_node(np) local n = minetest.get_node(np)
if n.name ~= "air" and n.name ~= "default:obsidian" and n.name ~= "default:bedrock" and n.name ~= "protector:protect" then if n.name ~= "air" and n.name ~= "default:obsidian" and n.name ~= "default:bedrock" and n.name ~= "protector:protect" then
activate_if_tnt(n.name, np, pos, 3) --activate_if_tnt(n.name, np, pos, 3)
minetest.remove_node(np) minetest.remove_node(np)
nodeupdate(np) nodeupdate(np)
if n.name ~= "tnt:tnt" and math.random() > 0.9 then if n.name ~= "tnt:tnt" and math.random() > 0.9 then