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	Removed nil functions
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		@@ -506,7 +506,7 @@ function mobs:register_mob(name, def)
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				else
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									else
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					self.set_velocity(self, 0)
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										self.set_velocity(self, 0)
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					self.timer = self.timer + dtime
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										self.timer = self.timer + dtime
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					self.blinktimer = (self.blinktimer + dtime) or nil
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										self.blinktimer = (self.blinktimer or 0) + dtime
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						if self.blinktimer > 0.2 then
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											if self.blinktimer > 0.2 then
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							self.blinktimer = self.blinktimer - 0.2
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												self.blinktimer = self.blinktimer - 0.2
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							if self.blinkstatus then
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												if self.blinkstatus then
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@@ -521,7 +521,7 @@ function mobs:register_mob(name, def)
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							pos.x = math.floor(pos.x+0.5)
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												pos.x = math.floor(pos.x+0.5)
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							pos.y = math.floor(pos.y+0.5)
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												pos.y = math.floor(pos.y+0.5)
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							pos.z = math.floor(pos.z+0.5)
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												pos.z = math.floor(pos.z+0.5)
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							do_tnt_physics(pos, 3)
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												--do_tnt_physics(pos, 3)
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							local meta = minetest.get_meta(pos)
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												local meta = minetest.get_meta(pos)
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							minetest.sound_play("tnt_explode", {pos = pos,gain = 1.0,max_hear_distance = 16,})
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												minetest.sound_play("tnt_explode", {pos = pos,gain = 1.0,max_hear_distance = 16,})
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							if minetest.get_node(pos).name == "default:water_source" or minetest.get_node(pos).name == "default:water_flowing" or minetest.is_protected(pos, "tnt") then
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												if minetest.get_node(pos).name == "default:water_source" or minetest.get_node(pos).name == "default:water_flowing" or minetest.is_protected(pos, "tnt") then
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@@ -535,7 +535,7 @@ function mobs:register_mob(name, def)
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											local np={x=pos.x+x,y=pos.y+y,z=pos.z+z}
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																local np={x=pos.x+x,y=pos.y+y,z=pos.z+z}
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											local n = minetest.get_node(np)
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																local n = minetest.get_node(np)
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											if n.name ~= "air" and n.name ~= "default:obsidian" and n.name ~= "default:bedrock" and n.name ~= "protector:protect" then
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																if n.name ~= "air" and n.name ~= "default:obsidian" and n.name ~= "default:bedrock" and n.name ~= "protector:protect" then
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												activate_if_tnt(n.name, np, pos, 3)
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																	--activate_if_tnt(n.name, np, pos, 3)
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												minetest.remove_node(np)
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																	minetest.remove_node(np)
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												nodeupdate(np)
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																	nodeupdate(np)
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												if n.name ~= "tnt:tnt" and math.random() > 0.9 then
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																	if n.name ~= "tnt:tnt" and math.random() > 0.9 then
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