diff --git a/mods/mobs/dungeonmaster.lua-new b/mods/mobs/dungeonmaster.lua-new new file mode 100644 index 00000000..b36d6fb9 --- /dev/null +++ b/mods/mobs/dungeonmaster.lua-new @@ -0,0 +1,134 @@ + +-- Dungeon Master by PilzAdam + +-- Node which cannot be destroyed by DungeonMasters' fireballs +local excluded = {"nether:netherrack","default:obsidian_glass","default:obsidian", "default:obsidian_cooled", "default:bedrock", "doors:door_steel_b_1", "doors:door_steel_t_1", "doors:door_steel_b_2", "doors:door_steel_t_2","default:chest_locked"} + +mobs:register_mob("mobs:dungeon_master", { + -- animal, monster, npc, barbarian + type = "monster", + -- aggressive, shoots fireballs at player, deal 13 damages + passive = false, + damage = 13, + attack_type = "shoot", + shoot_interval = 2.5, + arrow = "mobs:fireball", + shoot_offset = 0, + -- health & armor + hp_min = 50, + hp_max = 60, + armor = 60, + -- textures and model + collisionbox = {-0.7, -0.01, -0.7, 0.7, 2.6, 0.7}, + visual = "mesh", + mesh = "mobs_dungeon_master.x", + textures = { + {"mobs_dungeon_master.png"}, + {"mobs_dungeon_master_cobblestone.png"}, + {"mobs_dungeon_master_strangewhite.png"}, + }, + visual_size = {x=8, y=8}, + blood_texture = "mobs_blood.png", + -- sounds + makes_footstep_sound = true, + sounds = { + random = "mobs_dungeonmaster", + attack = "mobs_fireball", + }, + -- speed and jump + walk_velocity = 1, + run_velocity = 2, + jump = false, + view_range = 16, + -- drops mese or diamond when dead + drops = { + {name = "default:mese_crystal_fragment", + chance = 1, min = 1, max = 3,}, + {name = "default:diamond", + chance = 5, min = 1, max = 3,}, + {name = "default:mese_crystal", + chance = 2, min = 1, max = 3,}, + {name = "default:diamond_block", + chance = 30, min = 1, max = 1,}, + {name = "maptools:gold_coin", + chance = 15, min = 1, max = 2,}, + {name = "maptools:silver_coin", + chance = 1, min = 2, max = 10,}, + }, + -- damaged by + water_damage = 1, + lava_damage = 1, + light_damage = 0, + -- model animation + animation = { + stand_start = 0, stand_end = 19, + walk_start = 20, walk_end = 35, + punch_start = 36, punch_end = 48, + speed_normal = 15, speed_run = 15, + }, +}) +-- spawn on stone between 20 and -1 light, 1 in 7000 chance, 1 dungeon master in area starting at -100 and below +mobs:register_spawn("mobs:dungeon_master", {"default:stone, nether:netherrack"}, 20, -1, 7000, 1, -100) +-- register spawn egg +mobs:register_egg("mobs:dungeon_master", "Dungeon Master", "fire_basic_flame.png", 1) + +-- fireball (weapon) +mobs:register_arrow("mobs:fireball", { + visual = "sprite", + visual_size = {x=1, y=1}, + textures = {"mobs_fireball.png"}, + velocity = 6, + + -- direct hit, no fire... just plenty of pain + hit_player = function(self, player) + player:punch(self.object, 1.0, { + full_punch_interval=1.0, + damage_groups = {fleshy=13}, + }, 0) + end, + + hit_mob = function(self, player) + player:punch(self.object, 1.0, { + full_punch_interval=1.0, + damage_groups = {fleshy=8}, + }, 0) + end, + + -- node hit, bursts into flame (cannot blast through obsidian or protection redo mod items) + hit_node = function(self, pos, node) + local pos = vector.round(pos) + local radius = 1 + local vm = VoxelManip() + local minp, maxp = vm:read_from_map(vector.subtract(pos, radius), vector.add(pos, radius)) + local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp}) + local data = vm:get_data() + local p = {} + local c_air = minetest.get_content_id("air") + local c_ignore = minetest.get_content_id("ignore") + local c_obsidian = minetest.get_content_id("default:obsidian") + local c_brick = minetest.get_content_id("default:obsidianbrick") + + for z = -radius, radius do + for y = -radius, radius do + local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z) + for x = -radius, radius do + p.x = pos.x + x + p.y = pos.y + y + p.z = pos.z + z + if data[vi] ~= c_air and data[vi] ~= c_ignore and data[vi] ~= c_obsidian and data[vi] ~= c_brick then + local n = minetest.get_node(p).name + -- do NOT destroy protection nodes but DO destroy nodes in protected area + if not n:find("protector:") then -- and not minetest.is_protected(p, "") then + if minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <= 30 then + minetest.set_node(p, {name="fire:basic_flame"}) + else + minetest.remove_node(p) + end + end + end + vi = vi + 1 + end + end + end + end +}) diff --git a/mods/mobs/dungeonmaster.lua-old b/mods/mobs/dungeonmaster.lua-old new file mode 100755 index 00000000..4d403522 --- /dev/null +++ b/mods/mobs/dungeonmaster.lua-old @@ -0,0 +1,139 @@ + +-- Dungeon Master by PilzAdam + +-- Node which cannot be destroyed by DungeonMasters' fireballs +local excluded = {"nether:netherrack","default:obsidian_glass","default:obsidian", "default:obsidian_cooled", "default:bedrock", "doors:door_steel_b_1", "doors:door_steel_t_1", "doors:door_steel_b_2", "doors:door_steel_t_2","default:chest_locked"} + +mobs:register_mob("mobs:dungeon_master", { + -- animal, monster, npc, barbarian + type = "monster", + -- aggressive, shoots fireballs at player, deal 13 damages + passive = false, + damage = 13, + attack_type = "shoot", + shoot_interval = 2.5, + arrow = "mobs:fireball", + shoot_offset = 0, + -- health & armor + hp_min = 50, + hp_max = 60, + armor = 60, + -- textures and model + collisionbox = {-0.7, -0.01, -0.7, 0.7, 2.6, 0.7}, + visual = "mesh", + mesh = "mobs_dungeon_master.x", + textures = { + {"mobs_dungeon_master.png"}, + {"mobs_dungeon_master_cobblestone.png"}, + {"mobs_dungeon_master_strangewhite.png"}, + }, + visual_size = {x=8, y=8}, + blood_texture = "mobs_blood.png", + -- sounds + makes_footstep_sound = true, + sounds = { + random = "mobs_dungeonmaster", + attack = "mobs_fireball", + }, + -- speed and jump + walk_velocity = 1, + run_velocity = 2, + jump = false, + view_range = 16, + -- drops mese or diamond when dead + drops = { + {name = "default:mese_crystal_fragment", + chance = 1, min = 1, max = 3,}, + {name = "default:diamond", + chance = 5, min = 1, max = 3,}, + {name = "default:mese_crystal", + chance = 2, min = 1, max = 3,}, + {name = "default:diamond_block", + chance = 30, min = 1, max = 1,}, + {name = "maptools:gold_coin", + chance = 15, min = 1, max = 2,}, + {name = "maptools:silver_coin", + chance = 1, min = 2, max = 10,}, + }, + -- damaged by + water_damage = 1, + lava_damage = 1, + light_damage = 0, + -- model animation + animation = { + stand_start = 0, stand_end = 19, + walk_start = 20, walk_end = 35, + punch_start = 36, punch_end = 48, + speed_normal = 15, speed_run = 15, + }, +}) +-- spawn on stone between 20 and -1 light, 1 in 7000 chance, 1 dungeon master in area starting at -100 and below +mobs:register_spawn("mobs:dungeon_master", {"default:stone, nether:netherrack"}, 20, -1, 7000, 1, -100) +-- register spawn egg +mobs:register_egg("mobs:dungeon_master", "Dungeon Master", "fire_basic_flame.png", 1) + +-- fireball (weapon) +mobs:register_arrow("mobs:fireball", { + visual = "sprite", + visual_size = {x=1, y=1}, + textures = {"mobs_fireball.png"}, + velocity = 6, + + -- direct hit, no fire... just plenty of pain + hit_player = function(self, player) + player:punch(self.object, 1.0, { + full_punch_interval=1.0, + damage_groups = {fleshy=13}, + }, 0) + end, + + hit_mob = function(self, player) + player:punch(self.object, 1.0, { + full_punch_interval=1.0, + damage_groups = {fleshy=8}, + }, 0) + end, + + -- node hit, bursts into flame (cannot blast through obsidian or protection redo mod items) + hit_node = function(self, pos, node) + for dx=-1,1 do + for dy=-1,1 do + for dz=-1,1 do + local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz} + local n = minetest.get_node(p).name + local excluding = minetest.get_item_group(n, "unbreakable") == 1 + or n:split(":")[1] == "nether" + or next(areas:getAreasAtPos(p)) ~= nil + for _,i in ipairs(excluded) do + if i == n then excluding = true end + end + --if p.y < -19600 and including and n:split(":")[1] == "nether" then + if excluding then + return + end + if n == "default:chest" then + meta = minetest.get_meta(p) + inv = meta:get_inventory() + for i = 1,32 do + m_stack = inv:get_stack("main",i) + obj = minetest.add_item(pos,m_stack) + if obj then + obj:setvelocity({x=math.random(-2,1), y=7, z=math.random(-2,1)}) + end + end + end + if minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <= 30 then + minetest.set_node(p, {name="fire:basic_flame"}) + else + minetest.set_node(p, {name="air"}) + end + if n == "doors:door_wood_b_1" then + minetest.remove_node({x=p.x,y=p.y+1,z=p.z}) + elseif n == "doors:door_wood_t_1" then + minetest.remove_node({x=p.x,y=p.y-1,z=p.z}) + end + end + end + end + end +})