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Rolled back mobs mod
This commit is contained in:
parent
e253799535
commit
f3da5b0a97
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@ -1,4 +1,4 @@
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-- Mobs Api (20th April 2015)
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-- Mobs Api (11th April 2015)
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mobs = {}
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mobs = {}
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mobs.mod = "redo"
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mobs.mod = "redo"
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@ -19,6 +19,7 @@ function mobs:register_mob(name, def)
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on_die = def.on_die,
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on_die = def.on_die,
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jump_height = def.jump_height or 6,
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jump_height = def.jump_height or 6,
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jump_chance = def.jump_chance or 0,
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jump_chance = def.jump_chance or 0,
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footstep = def.footstep,
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rotate = def.rotate or 0, -- 0=front, 1.5=side, 3.0=back, 4.5=side2
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rotate = def.rotate or 0, -- 0=front, 1.5=side, 3.0=back, 4.5=side2
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lifetimer = def.lifetimer or 600,
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lifetimer = def.lifetimer or 600,
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hp_min = def.hp_min or 5,
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hp_min = def.hp_min or 5,
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@ -80,6 +81,7 @@ lifetimer = def.lifetimer or 600,
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if self.state ~= "attack" then
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if self.state ~= "attack" then
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if math.random(0,100) < 90 and self.sounds.war_cry then
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if math.random(0,100) < 90 and self.sounds.war_cry then
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minetest.sound_play(self.sounds.war_cry,{object = self.object})
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minetest.sound_play(self.sounds.war_cry,{object = self.object})
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print ("attack sound")
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end
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end
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self.state = "attack"
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self.state = "attack"
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self.attack.player = player
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self.attack.player = player
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@ -180,36 +182,26 @@ lifetimer = def.lifetimer or 600,
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end
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end
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-- check for mob drop/replace (used for chicken egg and sheep eating grass/wheat)
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-- check for mob drop/replace (used for chicken egg and sheep eating grass/wheat)
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if self.replace_rate
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if self.replace_rate and math.random(1,self.replace_rate) == 1 and self.child == false then
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and math.random(1,self.replace_rate) == 1
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local pos = self.object:getpos() ; pos.y = pos.y + self.replace_offset
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and self.child == false then
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if self.footstep and self.object:getvelocity().y == 0 and minetest.get_node(pos).name == "air" then minetest.set_node(pos, {name = self.footstep}) end
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local pos = self.object:getpos()
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pos.y = pos.y + self.replace_offset
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if #minetest.find_nodes_in_area(pos,pos,self.replace_what) > 0
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if #minetest.find_nodes_in_area(pos,pos,self.replace_what) > 0
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and self.object:getvelocity().y == 0
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and self.object:getvelocity().y == 0
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and self.replace_what then
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and self.replace_what
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--and self.state == "stand" then
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and self.state == "stand" then
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minetest.set_node(pos, {name = self.replace_with})
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minetest.set_node(pos, {name = self.replace_with})
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end
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end
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end
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end
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-- jump direction (adapted from Carbone mobs), gravity, falling or floating in water
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-- gravity, falling or floating in water
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if self.object:getvelocity().y > 0.1 then
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if self.floats == 1 then
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local yaw = self.object:getyaw() + self.rotate
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local x = math.sin(yaw) * -2
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local z = math.cos(yaw) * 2
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if minetest.get_item_group(minetest.get_node(self.object:getpos()).name, "water") ~= 0 then
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if minetest.get_item_group(minetest.get_node(self.object:getpos()).name, "water") ~= 0 then
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if self.floats == 1 then self.object:setacceleration({x = x, y = 1.5, z = z}) end
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self.object:setacceleration({x = 0, y = 1.5, z = 0})
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else
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self.object:setacceleration({x = x, y = self.fall_speed, z = z})
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end
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else
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if minetest.get_item_group(minetest.get_node(self.object:getpos()).name, "water") ~= 0 then
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if self.floats == 1 then self.object:setacceleration({x = 0, y = 1.5, z = 0}) end
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else
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else
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self.object:setacceleration({x = 0, y = self.fall_speed, z = 0})
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self.object:setacceleration({x = 0, y = self.fall_speed, z = 0})
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end
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end
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else
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self.object:setacceleration({x = 0, y = self.fall_speed, z = 0})
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end
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end
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-- fall damage
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-- fall damage
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@ -222,7 +214,7 @@ lifetimer = def.lifetimer or 600,
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self.old_y = self.object:getpos().y
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self.old_y = self.object:getpos().y
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end
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end
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-- knockback timer
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-- knock back timer
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if self.pause_timer > 0 then
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if self.pause_timer > 0 then
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self.pause_timer = self.pause_timer - dtime
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self.pause_timer = self.pause_timer - dtime
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if self.pause_timer < 1 then
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if self.pause_timer < 1 then
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@ -548,21 +540,7 @@ lifetimer = def.lifetimer or 600,
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elseif self.state == "walk" then
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elseif self.state == "walk" then
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local lp = nil
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if math.random(1, 100) <= 30 then
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local s = self.object:getpos()
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-- if there is water nearby, try to avoid it
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local lp = minetest.find_node_near(s, 2, {"group:water"})
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if lp ~= nil then
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local vec = {x=lp.x-s.x, y=lp.y-s.y, z=lp.z-s.z}
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yaw = math.atan(vec.z/vec.x) + 3*math.pi / 2 + self.rotate
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if lp.x > s.x then
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yaw = yaw+math.pi
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end
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self.object:setyaw(yaw)
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-- no water near, so randomly turn
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elseif math.random(1, 100) <= 30 then
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self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/180*math.pi))
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self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/180*math.pi))
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end
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end
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if self.jump and self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then
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if self.jump and self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then
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@ -577,9 +555,8 @@ lifetimer = def.lifetimer or 600,
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self.state = "stand"
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self.state = "stand"
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self:set_animation("stand")
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self:set_animation("stand")
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end
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end
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-- Modif MFF "attack type kamicaze" des creepers /DEBUT
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-- Modif MFF "attack type kamicaze" des creepers /DEBUT
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elseif self.state == "attack" and self.attack_type == "explode" then
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elseif self.state == "attack" and self.attack_type == "kamicaze" then
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if not self.attack.player or not self.attack.player:is_player() then
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if not self.attack.player or not self.attack.player:is_player() then
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self.state = "stand"
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self.state = "stand"
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self:set_animation("stand")
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self:set_animation("stand")
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@ -605,7 +582,10 @@ lifetimer = def.lifetimer or 600,
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end
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end
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local vec = {x = p.x -s.x, y = p.y -s.y, z = p.z -s.z}
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local vec = {x = p.x -s.x, y = p.y -s.y, z = p.z -s.z}
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local yaw = math.atan(vec.z/vec.x)+math.pi/2 + self.rotate
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local yaw = math.atan(vec.z/vec.x)+math.pi/2
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if self.drawtype == "side" then
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yaw = yaw+(math.pi/2)
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end
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if p.x > s.x then
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if p.x > s.x then
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yaw = yaw+math.pi
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yaw = yaw+math.pi
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end
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end
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@ -615,11 +595,11 @@ lifetimer = def.lifetimer or 600,
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self.v_start = true
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self.v_start = true
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self.set_velocity(self, self.run_velocity)
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self.set_velocity(self, self.run_velocity)
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self.timer = 0
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self.timer = 0
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self.blinktimer = 0
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self.blinktimer = 0
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else
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else
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self.timer = 0
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self.timer = 0
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self.blinktimer = 0
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self.blinktimer = 0
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if self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then
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if self.get_velocity(self) <= 1.58 and self.object:getvelocity().y == 0 then
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local v = self.object:getvelocity()
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local v = self.object:getvelocity()
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v.y = 5
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v.y = 5
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self.object:setvelocity(v)
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self.object:setvelocity(v)
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@ -632,7 +612,7 @@ lifetimer = def.lifetimer or 600,
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self.timer = self.timer + dtime
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self.timer = self.timer + dtime
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self.blinktimer = (self.blinktimer or 0) + dtime
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self.blinktimer = (self.blinktimer or 0) + dtime
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if self.blinktimer > 0.2 then
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if self.blinktimer > 0.2 then
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self.blinktimer = 0 -- self.blinktimer - 0.2
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self.blinktimer = self.blinktimer - 0.2
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if self.blinkstatus then
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if self.blinkstatus then
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self.object:settexturemod("")
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self.object:settexturemod("")
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else
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else
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@ -641,23 +621,68 @@ lifetimer = def.lifetimer or 600,
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self.blinkstatus = not self.blinkstatus
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self.blinkstatus = not self.blinkstatus
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end
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end
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if self.timer > 3 then
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if self.timer > 3 then
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local pos = vector.round(self.object:getpos())
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local pos = self.object:getpos()
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do_tnt_physics(pos, 3, self) -- hurt player/mobs in blast area
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pos.x = math.floor(pos.x+0.5)
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if minetest.find_node_near(pos, 1, {"group:water"})
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pos.y = math.floor(pos.y+0.5)
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or minetest.is_protected(pos, "") then
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pos.z = math.floor(pos.z+0.5)
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do_tnt_physics(pos, 3, self) -- on applique le principe le la tnt
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local meta = minetest.get_meta(pos)
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minetest.sound_play("tnt_explode", {pos = pos,gain = 1.0,max_hear_distance = 16,})
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if minetest.get_node(pos).name == "default:water_source" or minetest.get_node(pos).name == "default:water_flowing" or minetest.is_protected(pos, "tnt") then
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self.object:remove()
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self.object:remove()
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if self.sounds.explode ~= "" then
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minetest.sound_play(self.sounds.explode, {pos = pos, gain = 1.0, max_hear_distance = 16})
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end
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effect(pos, 10, "tnt_smoke.png")
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return
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return
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end
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end
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self.object:remove()
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for x=-3,3 do
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mobs:explosion(pos, 2, 1, 1, "tnt_explode", self.sounds.explode)
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for y=-3,3 do
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for z=-3,3 do
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if x*x+y*y+z*z <= 3 * 3 + 3 then
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local np={x=pos.x+x,y=pos.y+y,z=pos.z+z}
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local n = minetest.get_node(np)
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if n.name ~= "air" and n.name ~= "doors:door_steel_b_1" and n.name ~= "doors:door_steel_t_1"
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and n.name ~= "doors:door_steel_b_2" and n.name ~= "doors:door_steel_t_2"
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and n.name ~= "default:chest_locked" and n.name ~= "default:obsidian" and n.name ~= "default:obsidian_cooled"
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and n.name ~= "default:obsidianbrick" and n.name ~= "default:bedrock"
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and n.name ~= "more_chests:cobble" and n.name ~= "more_chests:shared" and n.name ~= "more_chests:secret"
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and n.name ~= "more_chests:dropbox" and n.name ~= "chesttools:shared_chest"
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and minetest.get_item_group(n.name, "unbreakable") ~= 1 and next(areas:getAreasAtPos(np)) == nil then
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--activate_if_tnt(n.name, np, pos, 3) -- Pas de module TNT sur le serveur donc inutile
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if n.name == "default:chest" then
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meta = minetest.get_meta(np)
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local inv = meta:get_inventory()
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for i = 1,32 do
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local m_stack = inv:get_stack("main",i)
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local obj = minetest.add_item(pos,m_stack)
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if obj then
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obj:setvelocity({x=math.random(-2,2), y=7, z=math.random(-2,2)})
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end
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end
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end
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if n.name == "doors:door_wood_b_1" then
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minetest.remove_node({x=np.x,y=np.y+1,z=np.z})
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elseif n.name == "doors:door_wood_t_1" then
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minetest.remove_node({x=np.x,y=np.y-1,z=np.z})
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end
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minetest.remove_node(np)
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nodeupdate(np)
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--[[ if n.name ~= "tnt:tnt" and math.random() > 0.9 then
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local drop = minetest.get_node_drops(n.name, "")
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for _,item in ipairs(drop) do
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if type(item) == "string" then
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if math.random(1,100) > 40 then
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local obj = minetest.add_item(np, item)
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end
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end
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end
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end ]]
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end
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end
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end
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end
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self.object:remove()
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end
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end
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end
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end
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end
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-- Modif MFF "attack type kamicaze" des creepers /FIN
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-- Modif MFF "attack type kamicaze" des creepers /FIN
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elseif self.state == "attack" and self.attack_type == "dogfight" then
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elseif self.state == "attack" and self.attack_type == "dogfight" then
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if not self.attack.player or not self.attack.player:getpos() then
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if not self.attack.player or not self.attack.player:getpos() then
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@ -685,7 +710,7 @@ lifetimer = def.lifetimer or 600,
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yaw = yaw+math.pi
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yaw = yaw+math.pi
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end
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end
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self.object:setyaw(yaw)
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self.object:setyaw(yaw)
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if self.attack.dist > 3 then -- was set to 2 but slimes didnt hurt when above player
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if self.attack.dist > 2 then
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-- jump attack
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-- jump attack
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if (self.jump and self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0)
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if (self.jump and self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0)
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or (self.object:getvelocity().y == 0 and self.jump_chance > 0) then
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or (self.object:getvelocity().y == 0 and self.jump_chance > 0) then
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@ -954,11 +979,11 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, inter
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-- are we spawning inside a solid node?
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-- are we spawning inside a solid node?
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local nod = minetest.get_node_or_nil(pos)
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local nod = minetest.get_node_or_nil(pos)
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if not nod or not nod.name or not minetest.registered_nodes[nod.name]
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if not nod or not minetest.registered_nodes[nod.name]
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or minetest.registered_nodes[nod.name].walkable == true then return end
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or minetest.registered_nodes[nod.name].walkable == true then return end
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pos.y = pos.y + 1
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pos.y = pos.y + 1
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nod = minetest.get_node_or_nil(pos)
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nod = minetest.get_node_or_nil(pos)
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if not nod or not nod.name or not minetest.registered_nodes[nod.name]
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if not nod or not minetest.registered_nodes[nod.name]
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or minetest.registered_nodes[nod.name].walkable == true then return end
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or minetest.registered_nodes[nod.name].walkable == true then return end
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if minetest.setting_getbool("display_mob_spawn") then
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if minetest.setting_getbool("display_mob_spawn") then
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@ -976,7 +1001,7 @@ end
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-- compatibility with older mob registration
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-- compatibility with older mob registration
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function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height)
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function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height)
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mobs:spawn_specific(name, nodes, {"air"}, min_light, max_light, 30, chance, active_object_count, -31000, max_height)
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mobs:spawn_specific(name, nodes, {"air"}, min_light, max_light, 30, chance, active_object_count, -32000, max_height)
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end
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end
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-- particle effects
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-- particle effects
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@ -998,75 +1023,6 @@ function effect(pos, amount, texture)
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})
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})
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end
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end
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-- explosion
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function mobs:explosion(pos, radius, fire, smoke, sound)
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-- node hit, bursts into flame (cannot blast through obsidian or protection redo mod items)
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if not fire then fire = 0 end
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if not smoke then smoke = 0 end
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local pos = vector.round(pos)
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local radius = 1
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local vm = VoxelManip()
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local minp, maxp = vm:read_from_map(vector.subtract(pos, radius), vector.add(pos, radius))
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local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
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local data = vm:get_data()
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local p = {}
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local c_air = minetest.get_content_id("air")
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local c_ignore = minetest.get_content_id("ignore")
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local c_obsidian = minetest.get_content_id("default:obsidian")
|
|
||||||
local c_brick = minetest.get_content_id("default:obsidianbrick")
|
|
||||||
local c_chest = minetest.get_content_id("default:chest_locked")
|
|
||||||
if sound and sound ~= "" then minetest.sound_play(sound, {pos = pos, gain = 1.0, max_hear_distance = 16}) end
|
|
||||||
for z = -radius, radius do
|
|
||||||
for y = -radius, radius do
|
|
||||||
local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z)
|
|
||||||
for x = -radius, radius do
|
|
||||||
p.x = pos.x + x
|
|
||||||
p.y = pos.y + y
|
|
||||||
p.z = pos.z + z
|
|
||||||
if n.name ~= "doors:door_steel_b_1" and n.name ~= "doors:door_steel_t_1"
|
|
||||||
and n.name ~= "doors:door_steel_b_2" and n.name ~= "doors:door_steel_t_2"
|
|
||||||
and n.name ~= "default:chest_locked" and n.name ~= "default:obsidian_cooled"
|
|
||||||
and n.name ~= "default:obsidianbrick" and n.name ~= "default:bedrock"
|
|
||||||
and n.name ~= "more_chests:cobble" and n.name ~= "more_chests:shared" and n.name ~= "more_chests:secret"
|
|
||||||
and n.name ~= "more_chests:dropbox" and n.name ~= "chesttools:shared_chest"
|
|
||||||
and minetest.get_item_group(n.name, "unbreakable") ~= 1 and next(areas:getAreasAtPos(np)) == nil
|
|
||||||
and data[vi] ~= c_air and data[vi] ~= c_ignore and data[vi] ~= c_obsidian and data[vi] ~= c_brick then and data[vi] ~= c_chest then
|
|
||||||
local n = minetest.get_node(p).name
|
|
||||||
-- do NOT destroy protection nodes but DO destroy nodes in protected area
|
|
||||||
if not n:find("protector:")
|
|
||||||
--and not minetest.is_protected(p, "")
|
|
||||||
and minetest.get_item_group(n.name, "unbreakable") ~= 1 then
|
|
||||||
-- if chest then drop items inside
|
|
||||||
if n == "default:chest" then
|
|
||||||
local meta = minetest.get_meta(p)
|
|
||||||
local inv = meta:get_inventory()
|
|
||||||
for i = 1,32 do
|
|
||||||
local m_stack = inv:get_stack("main",i)
|
|
||||||
local obj = minetest.add_item(pos,m_stack)
|
|
||||||
if obj then
|
|
||||||
obj:setvelocity({x=math.random(-2,2), y=7, z=math.random(-2,2)})
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if n.name == "doors:door_wood_b_1" then
|
|
||||||
minetest.remove_node({x=np.x,y=np.y+1,z=np.z})
|
|
||||||
elseif n.name == "doors:door_wood_t_1" then
|
|
||||||
minetest.remove_node({x=np.x,y=np.y-1,z=np.z})
|
|
||||||
end
|
|
||||||
if fire > 0 and (minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <= 30) then
|
|
||||||
minetest.set_node(p, {name="fire:basic_flame"})
|
|
||||||
else
|
|
||||||
minetest.remove_node(p)
|
|
||||||
end
|
|
||||||
if smoke > 0 then effect(p, 1, "tnt_smoke.png") end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
vi = vi + 1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- on mob death drop items
|
-- on mob death drop items
|
||||||
function check_for_death(self)
|
function check_for_death(self)
|
||||||
local hp = self.object:get_hp()
|
local hp = self.object:get_hp()
|
||||||
|
@ -1097,7 +1053,6 @@ function check_for_death(self)
|
||||||
self.on_die(self, pos)
|
self.on_die(self, pos)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Modif MFF "fonction TNT" des creepers /DEBUT
|
-- Modif MFF "fonction TNT" des creepers /DEBUT
|
||||||
function do_tnt_physics(tnt_np,tntr,entity)
|
function do_tnt_physics(tnt_np,tntr,entity)
|
||||||
local objs = minetest.get_objects_inside_radius(tnt_np, tntr)
|
local objs = minetest.get_objects_inside_radius(tnt_np, tntr)
|
||||||
|
|
|
@ -1,8 +1,13 @@
|
||||||
|
|
||||||
-- Dungeon Master by PilzAdam
|
-- Dungeon Master by PilzAdam
|
||||||
|
|
||||||
|
-- Node which cannot be destroyed by DungeonMasters' fireballs
|
||||||
|
local excluded = {"nether:netherrack","default:obsidian_glass","default:obsidian", "default:obsidian_cooled", "default:bedrock", "doors:door_steel_b_1", "doors:door_steel_t_1", "doors:door_steel_b_2", "doors:door_steel_t_2","default:chest_locked"}
|
||||||
|
|
||||||
mobs:register_mob("mobs:dungeon_master", {
|
mobs:register_mob("mobs:dungeon_master", {
|
||||||
|
-- animal, monster, npc, barbarian
|
||||||
type = "monster",
|
type = "monster",
|
||||||
|
-- aggressive, shoots fireballs at player, deal 13 damages
|
||||||
passive = false,
|
passive = false,
|
||||||
damage = 13,
|
damage = 13,
|
||||||
attack_type = "shoot",
|
attack_type = "shoot",
|
||||||
|
@ -13,6 +18,7 @@ mobs:register_mob("mobs:dungeon_master", {
|
||||||
hp_min = 50,
|
hp_min = 50,
|
||||||
hp_max = 60,
|
hp_max = 60,
|
||||||
armor = 60,
|
armor = 60,
|
||||||
|
-- textures and model
|
||||||
collisionbox = {-0.7, -0.01, -0.7, 0.7, 2.6, 0.7},
|
collisionbox = {-0.7, -0.01, -0.7, 0.7, 2.6, 0.7},
|
||||||
visual = "mesh",
|
visual = "mesh",
|
||||||
mesh = "mobs_dungeon_master.x",
|
mesh = "mobs_dungeon_master.x",
|
||||||
|
@ -29,6 +35,7 @@ mobs:register_mob("mobs:dungeon_master", {
|
||||||
random = "mobs_dungeonmaster",
|
random = "mobs_dungeonmaster",
|
||||||
attack = "mobs_fireball",
|
attack = "mobs_fireball",
|
||||||
},
|
},
|
||||||
|
-- speed and jump
|
||||||
walk_velocity = 1,
|
walk_velocity = 1,
|
||||||
run_velocity = 2,
|
run_velocity = 2,
|
||||||
jump = false,
|
jump = false,
|
||||||
|
@ -48,9 +55,11 @@ mobs:register_mob("mobs:dungeon_master", {
|
||||||
{name = "maptools:silver_coin",
|
{name = "maptools:silver_coin",
|
||||||
chance = 1, min = 2, max = 10,},
|
chance = 1, min = 2, max = 10,},
|
||||||
},
|
},
|
||||||
|
-- damaged by
|
||||||
water_damage = 1,
|
water_damage = 1,
|
||||||
lava_damage = 1,
|
lava_damage = 1,
|
||||||
light_damage = 0,
|
light_damage = 0,
|
||||||
|
-- model animation
|
||||||
animation = {
|
animation = {
|
||||||
stand_start = 0, stand_end = 19,
|
stand_start = 0, stand_end = 19,
|
||||||
walk_start = 20, walk_end = 35,
|
walk_start = 20, walk_end = 35,
|
||||||
|
@ -85,8 +94,67 @@ mobs:register_arrow("mobs:fireball", {
|
||||||
}, 0)
|
}, 0)
|
||||||
end,
|
end,
|
||||||
|
|
||||||
-- node hit, bursts into flame
|
-- node hit, bursts into flame (cannot blast through obsidian or protection redo mod items)
|
||||||
hit_node = function(self, pos, node)
|
hit_node = function(self, pos, node)
|
||||||
mobs:explosion(pos, 1, 1, 0)
|
local pos = vector.round(pos)
|
||||||
|
local radius = 1
|
||||||
|
local vm = VoxelManip()
|
||||||
|
local minp, maxp = vm:read_from_map(vector.subtract(pos, radius), vector.add(pos, radius))
|
||||||
|
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
|
||||||
|
local data = vm:get_data()
|
||||||
|
local p = {}
|
||||||
|
local c_air = minetest.get_content_id("air")
|
||||||
|
local c_ignore = minetest.get_content_id("ignore")
|
||||||
|
local c_obsidian = minetest.get_content_id("default:obsidian")
|
||||||
|
local c_brick = minetest.get_content_id("default:obsidianbrick")
|
||||||
|
|
||||||
|
for z = -radius, radius do
|
||||||
|
for y = -radius, radius do
|
||||||
|
local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z)
|
||||||
|
for x = -radius, radius do
|
||||||
|
p.x = pos.x + x
|
||||||
|
p.y = pos.y + y
|
||||||
|
p.z = pos.z + z
|
||||||
|
if data[vi] ~= c_air and data[vi] ~= c_ignore and data[vi] ~= c_obsidian and data[vi] ~= c_brick then
|
||||||
|
local n = minetest.get_node(p).name
|
||||||
|
-- do NOT destroy protection nodes but DO destroy nodes in protected area
|
||||||
|
if not n:find("protector:") then -- and not minetest.is_protected(p, "") then
|
||||||
|
local excluding = minetest.get_item_group(n, "unbreakable") == 1
|
||||||
|
or n:split(":")[1] == "nether"
|
||||||
|
or next(areas:getAreasAtPos(p)) ~= nil
|
||||||
|
for _,i in ipairs(excluded) do
|
||||||
|
if i == n then excluding = true end
|
||||||
|
end
|
||||||
|
--if p.y < -19600 and including and n:split(":")[1] == "nether" then
|
||||||
|
if excluding then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
if n == "default:chest" then
|
||||||
|
meta = minetest.get_meta(p)
|
||||||
|
inv = meta:get_inventory()
|
||||||
|
for i = 1,32 do
|
||||||
|
m_stack = inv:get_stack("main",i)
|
||||||
|
obj = minetest.add_item(pos,m_stack)
|
||||||
|
if obj then
|
||||||
|
obj:setvelocity({x=math.random(-2,1), y=7, z=math.random(-2,1)})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if minetest.registered_nodes[n].groups.flammable or math.random(1, 100) <= 30 then
|
||||||
|
minetest.set_node(p, {name="fire:basic_flame"})
|
||||||
|
else
|
||||||
|
minetest.remove_node(p)
|
||||||
|
end
|
||||||
|
if n == "doors:door_wood_b_1" then
|
||||||
|
minetest.remove_node({x=p.x,y=p.y+1,z=p.z})
|
||||||
|
elseif n == "doors:door_wood_t_1" then
|
||||||
|
minetest.remove_node({x=p.x,y=p.y-1,z=p.z})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
vi = vi + 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
})
|
})
|
||||||
|
|
Loading…
Reference in New Issue
Block a user