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mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-11-19 16:50:31 +01:00

Merge branch 'master' of github.com:Ombridride/minetest-minetestforfun-server

This commit is contained in:
LeMagnesium 2015-02-25 21:21:50 +01:00
commit f41a4b4a89
288 changed files with 3118 additions and 10172 deletions

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@ -4,4 +4,5 @@
*bak* *bak*
tags tags
*.vim *.vim
armor.conf

8
mods/3d_armor/3d_armor/admin.lua Normal file → Executable file
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@ -6,28 +6,28 @@ minetest.register_alias("adminlegginss","3d_armor:leggings_admin")
minetest.register_tool("3d_armor:helmet_admin", { minetest.register_tool("3d_armor:helmet_admin", {
description = "Admin Helmet", description = "Admin Helmet",
inventory_image = "3d_armor_inv_helmet_admin.png", inventory_image = "3d_armor_inv_helmet_admin.png",
groups = {armor_head=1000, armor_heal=1000, armor_use=0, not_in_creative=0}, groups = {armor_head=1000, armor_heal=1000, armor_use=0, not_in_creative_inventory=1},
wear = 0, wear = 0,
}) })
minetest.register_tool("3d_armor:chestplate_admin", { minetest.register_tool("3d_armor:chestplate_admin", {
description = "Admin Chestplate", description = "Admin Chestplate",
inventory_image = "3d_armor_inv_chestplate_admin.png", inventory_image = "3d_armor_inv_chestplate_admin.png",
groups = {armor_torso=1000, armor_heal=1000, armor_use=0, not_in_creative=0}, groups = {armor_torso=1000, armor_heal=1000, armor_use=0, not_in_creative_inventory=1},
wear = 0, wear = 0,
}) })
minetest.register_tool("3d_armor:leggings_admin", { minetest.register_tool("3d_armor:leggings_admin", {
description = "Admin Leggings", description = "Admin Leggings",
inventory_image = "3d_armor_inv_leggings_admin.png", inventory_image = "3d_armor_inv_leggings_admin.png",
groups = {armor_legs=1000, armor_heal=1000, armor_use=0, not_in_creative=0}, groups = {armor_legs=1000, armor_heal=1000, armor_use=0, not_in_creative_inventory=1},
wear = 0, wear = 0,
}) })
minetest.register_tool("3d_armor:boots_admin", { minetest.register_tool("3d_armor:boots_admin", {
description = "Admin Boots", description = "Admin Boots",
inventory_image = "3d_armor_inv_boots_admin.png", inventory_image = "3d_armor_inv_boots_admin.png",
groups = {armor_feet=1000, armor_heal=1000, armor_use=0, not_in_creative=0}, groups = {armor_feet=1000, armor_heal=1000, armor_use=0, not_in_creative_inventory=1},
wear = 0, wear = 0,
}) })

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@ -1,5 +1,17 @@
-- Armor Configuration (defaults) -- Armor Configuration (defaults)
-- You can remove any unwanted armor materials from this table.
-- Note that existing armor that is removed will show up as an unknown item.
ARMOR_MATERIALS = {
wood = "group:wood",
cactus = "default:cactus",
steel = "default:steel_ingot",
bronze = "default:bronze_ingot",
diamond = "default:diamond",
gold = "default:gold_ingot",
mithril = "moreores:mithril_ingot",
}
-- Increase this if you get initialization glitches when a player first joins. -- Increase this if you get initialization glitches when a player first joins.
ARMOR_INIT_DELAY = 1 ARMOR_INIT_DELAY = 1

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@ -6,6 +6,15 @@ ARMOR_DROP = minetest.get_modpath("bones") ~= nil
ARMOR_DESTROY = false ARMOR_DESTROY = false
ARMOR_LEVEL_MULTIPLIER = 1 ARMOR_LEVEL_MULTIPLIER = 1
ARMOR_HEAL_MULTIPLIER = 1 ARMOR_HEAL_MULTIPLIER = 1
ARMOR_MATERIALS = {
wood = "group:wood",
cactus = "default:cactus",
steel = "default:steel_ingot",
bronze = "default:bronze_ingot",
diamond = "default:diamond",
gold = "default:gold_ingot",
mithril = "moreores:mithril_ingot",
}
local skin_mod = nil local skin_mod = nil
local inv_mod = nil local inv_mod = nil
@ -24,6 +33,10 @@ if input then
input:close() input:close()
input = nil input = nil
end end
if not minetest.get_modpath("moreores") then
ARMOR_MATERIALS.mithril = nil
end
local time = 0 local time = 0
@ -38,6 +51,7 @@ armor = {
.."list[current_player;craftpreview;7,2;1,1;]", .."list[current_player;craftpreview;7,2;1,1;]",
textures = {}, textures = {},
default_skin = "character", default_skin = "character",
version = "0.4.3",
} }
if minetest.get_modpath("inventory_plus") then if minetest.get_modpath("inventory_plus") then
@ -299,7 +313,7 @@ end
-- Register Player Model -- Register Player Model
default.player_register_model("3d_armor_character.x", { default.player_register_model("3d_armor_character.b3d", {
animation_speed = 30, animation_speed = 30,
textures = { textures = {
armor.default_skin..".png", armor.default_skin..".png",
@ -337,7 +351,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end) end)
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)
default.player_set_model(player, "3d_armor_character.x") default.player_set_model(player, "3d_armor_character.b3d")
local name = player:get_player_name() local name = player:get_player_name()
local player_inv = player:get_inventory() local player_inv = player:get_inventory()
local armor_inv = minetest.create_detached_inventory(name.."_armor",{ local armor_inv = minetest.create_detached_inventory(name.."_armor",{

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@ -1,212 +1,188 @@
ARMOR_MOD_NAME = minetest.get_current_modname() ARMOR_MOD_NAME = minetest.get_current_modname()
dofile(minetest.get_modpath(ARMOR_MOD_NAME).."/armor.lua") dofile(minetest.get_modpath(ARMOR_MOD_NAME).."/armor.lua")
dofile(minetest.get_modpath(ARMOR_MOD_NAME).."/admin.lua") dofile(minetest.get_modpath(ARMOR_MOD_NAME).."/admin.lua")
local use_moreores = minetest.get_modpath("moreores")
-- Regisiter Head Armor if ARMOR_MATERIALS.wood then
minetest.register_tool("3d_armor:helmet_wood", {
minetest.register_tool("3d_armor:helmet_wood", {
description = "Wood Helmet", description = "Wood Helmet",
inventory_image = "3d_armor_inv_helmet_wood.png", inventory_image = "3d_armor_inv_helmet_wood.png",
groups = {armor_head=5, armor_heal=0, armor_use=2000}, groups = {armor_head=5, armor_heal=0, armor_use=2000},
wear = 0, wear = 0,
}) })
minetest.register_tool("3d_armor:chestplate_wood", {
description = "Wood Chestplate",
inventory_image = "3d_armor_inv_chestplate_wood.png",
groups = {armor_torso=8, armor_heal=0, armor_use=2000},
wear = 0,
})
minetest.register_tool("3d_armor:leggings_wood", {
description = "Wood Leggings",
inventory_image = "3d_armor_inv_leggings_wood.png",
groups = {armor_legs=8, armor_heal=0, armor_use=2000},
wear = 0,
})
minetest.register_tool("3d_armor:boots_wood", {
description = "Wood Boots",
inventory_image = "3d_armor_inv_boots_wood.png",
groups = {armor_feet=5, armor_heal=0, armor_use=2000},
wear = 0,
})
end
minetest.register_tool("3d_armor:helmet_cactus", { if ARMOR_MATERIALS.cactus then
minetest.register_tool("3d_armor:helmet_cactus", {
description = "Cactuc Helmet", description = "Cactuc Helmet",
inventory_image = "3d_armor_inv_helmet_cactus.png", inventory_image = "3d_armor_inv_helmet_cactus.png",
groups = {armor_head=6, armor_heal=0, armor_use=1000}, groups = {armor_head=6, armor_heal=0, armor_use=1000},
wear = 0, wear = 0,
}) })
minetest.register_tool("3d_armor:chestplate_cactus", {
description = "Cactus Chestplate",
inventory_image = "3d_armor_inv_chestplate_cactus.png",
groups = {armor_torso=9, armor_heal=0, armor_use=1000},
wear = 0,
})
minetest.register_tool("3d_armor:leggings_cactus", {
description = "Cactus Leggings",
inventory_image = "3d_armor_inv_leggings_cactus.png",
groups = {armor_legs=9, armor_heal=0, armor_use=1000},
wear = 0,
})
minetest.register_tool("3d_armor:boots_cactus", {
description = "Cactus Boots",
inventory_image = "3d_armor_inv_boots_cactus.png",
groups = {armor_feet=6, armor_heal=0, armor_use=1000},
wear = 0,
})
end
minetest.register_tool("3d_armor:helmet_steel", { if ARMOR_MATERIALS.steel then
minetest.register_tool("3d_armor:helmet_steel", {
description = "Steel Helmet", description = "Steel Helmet",
inventory_image = "3d_armor_inv_helmet_steel.png", inventory_image = "3d_armor_inv_helmet_steel.png",
groups = {armor_head=8, armor_heal=0, armor_use=500}, groups = {armor_head=8, armor_heal=0, armor_use=500},
wear = 0, wear = 0,
}) })
minetest.register_tool("3d_armor:chestplate_steel", {
description = "Steel Chestplate",
inventory_image = "3d_armor_inv_chestplate_steel.png",
groups = {armor_torso=10, armor_heal=0, armor_use=500},
wear = 0,
})
minetest.register_tool("3d_armor:leggings_steel", {
description = "Steel Leggings",
inventory_image = "3d_armor_inv_leggings_steel.png",
groups = {armor_legs=10, armor_heal=0, armor_use=500},
wear = 0,
})
minetest.register_tool("3d_armor:boots_steel", {
description = "Steel Boots",
inventory_image = "3d_armor_inv_boots_steel.png",
groups = {armor_feet=8, armor_heal=0, armor_use=500},
wear = 0,
})
end
minetest.register_tool("3d_armor:helmet_bronze", { if ARMOR_MATERIALS.bronze then
minetest.register_tool("3d_armor:helmet_bronze", {
description = "Bronze Helmet", description = "Bronze Helmet",
inventory_image = "3d_armor_inv_helmet_bronze.png", inventory_image = "3d_armor_inv_helmet_bronze.png",
groups = {armor_head=10, armor_heal=4, armor_use=250}, groups = {armor_head=10, armor_heal=4, armor_use=250},
wear = 0, wear = 0,
}) })
minetest.register_tool("3d_armor:chestplate_bronze", {
description = "Bronze Chestplate",
inventory_image = "3d_armor_inv_chestplate_bronze.png",
groups = {armor_torso=12, armor_heal=4, armor_use=250},
wear = 0,
})
minetest.register_tool("3d_armor:leggings_bronze", {
description = "Bronze Leggings",
inventory_image = "3d_armor_inv_leggings_bronze.png",
groups = {armor_legs=12, armor_heal=6, armor_use=250},
wear = 0,
})
minetest.register_tool("3d_armor:boots_bronze", {
description = "Bronze Boots",
inventory_image = "3d_armor_inv_boots_bronze.png",
groups = {armor_feet=10, armor_heal=4, armor_use=250},
wear = 0,
})
end
minetest.register_tool("3d_armor:helmet_diamond", { if ARMOR_MATERIALS.diamond then
minetest.register_tool("3d_armor:helmet_diamond", {
description = "Diamond Helmet", description = "Diamond Helmet",
inventory_image = "3d_armor_inv_helmet_diamond.png", inventory_image = "3d_armor_inv_helmet_diamond.png",
groups = {armor_head=14, armor_heal=12, armor_use=100}, groups = {armor_head=14, armor_heal=12, armor_use=100},
wear = 0, wear = 0,
}) })
minetest.register_tool("3d_armor:chestplate_diamond", {
description = "Diamond Chestplate",
inventory_image = "3d_armor_inv_chestplate_diamond.png",
groups = {armor_torso=18, armor_heal=12, armor_use=100},
wear = 0,
})
minetest.register_tool("3d_armor:leggings_diamond", {
description = "Diamond Leggings",
inventory_image = "3d_armor_inv_leggings_diamond.png",
groups = {armor_legs=18, armor_heal=12, armor_use=100},
wear = 0,
})
minetest.register_tool("3d_armor:boots_diamond", {
description = "Diamond Boots",
inventory_image = "3d_armor_inv_boots_diamond.png",
groups = {armor_feet=14, armor_heal=12, armor_use=100},
wear = 0,
})
end
minetest.register_tool("3d_armor:helmet_gold", { if ARMOR_MATERIALS.gold then
minetest.register_tool("3d_armor:helmet_gold", {
description = "Gold Helmet", description = "Gold Helmet",
inventory_image = "3d_armor_inv_helmet_gold.png", inventory_image = "3d_armor_inv_helmet_gold.png",
groups = {armor_head=12, armor_heal=6, armor_use=200}, groups = {armor_head=12, armor_heal=6, armor_use=200},
wear = 0, wear = 0,
}) })
minetest.register_tool("3d_armor:chestplate_gold", {
description = "Gold Chestplate",
inventory_image = "3d_armor_inv_chestplate_gold.png",
groups = {armor_torso=15, armor_heal=6, armor_use=200},
wear = 0,
})
minetest.register_tool("3d_armor:leggings_gold", {
description = "Gold Leggings",
inventory_image = "3d_armor_inv_leggings_gold.png",
groups = {armor_legs=15, armor_heal=6, armor_use=200},
wear = 0,
})
minetest.register_tool("3d_armor:boots_gold", {
description = "Gold Boots",
inventory_image = "3d_armor_inv_boots_gold.png",
groups = {armor_feet=12, armor_heal=6, armor_use=200},
wear = 0,
})
end
if use_moreores then if ARMOR_MATERIALS.mithril then
minetest.register_tool("3d_armor:helmet_mithril", { minetest.register_tool("3d_armor:helmet_mithril", {
description = "Mithril Helmet", description = "Mithril Helmet",
inventory_image = "3d_armor_inv_helmet_mithril.png", inventory_image = "3d_armor_inv_helmet_mithril.png",
groups = {armor_head=15, armor_heal=12, armor_use=50}, groups = {armor_head=15, armor_heal=12, armor_use=50},
wear = 0, wear = 0,
}) })
end
-- Regisiter Torso Armor
minetest.register_tool("3d_armor:chestplate_wood", {
description = "Wood Chestplate",
inventory_image = "3d_armor_inv_chestplate_wood.png",
groups = {armor_torso=8, armor_heal=0, armor_use=2000},
wear = 0,
})
minetest.register_tool("3d_armor:chestplate_cactus", {
description = "Cactus Chestplate",
inventory_image = "3d_armor_inv_chestplate_cactus.png",
groups = {armor_torso=9, armor_heal=0, armor_use=1000},
wear = 0,
})
minetest.register_tool("3d_armor:chestplate_steel", {
description = "Steel Chestplate",
inventory_image = "3d_armor_inv_chestplate_steel.png",
groups = {armor_torso=10, armor_heal=0, armor_use=500},
wear = 0,
})
minetest.register_tool("3d_armor:chestplate_bronze", {
description = "Bronze Chestplate",
inventory_image = "3d_armor_inv_chestplate_bronze.png",
groups = {armor_torso=12, armor_heal=4, armor_use=250},
wear = 0,
})
minetest.register_tool("3d_armor:chestplate_diamond", {
description = "Diamond Chestplate",
inventory_image = "3d_armor_inv_chestplate_diamond.png",
groups = {armor_torso=18, armor_heal=12, armor_use=100},
wear = 0,
})
minetest.register_tool("3d_armor:chestplate_gold", {
description = "Gold Chestplate",
inventory_image = "3d_armor_inv_chestplate_gold.png",
groups = {armor_torso=15, armor_heal=6, armor_use=200},
wear = 0,
})
if use_moreores then
minetest.register_tool("3d_armor:chestplate_mithril", { minetest.register_tool("3d_armor:chestplate_mithril", {
description = "Mithril Chestplate", description = "Mithril Chestplate",
inventory_image = "3d_armor_inv_chestplate_mithril.png", inventory_image = "3d_armor_inv_chestplate_mithril.png",
groups = {armor_torso=20, armor_heal=12, armor_use=50}, groups = {armor_torso=20, armor_heal=12, armor_use=50},
wear = 0, wear = 0,
}) })
end
-- Regisiter Leg Armor
minetest.register_tool("3d_armor:leggings_wood", {
description = "Wood Leggings",
inventory_image = "3d_armor_inv_leggings_wood.png",
groups = {armor_legs=8, armor_heal=0, armor_use=2000},
wear = 0,
})
minetest.register_tool("3d_armor:leggings_cactus", {
description = "Cactus Leggings",
inventory_image = "3d_armor_inv_leggings_cactus.png",
groups = {armor_legs=9, armor_heal=0, armor_use=1000},
wear = 0,
})
minetest.register_tool("3d_armor:leggings_steel", {
description = "Steel Leggings",
inventory_image = "3d_armor_inv_leggings_steel.png",
groups = {armor_legs=10, armor_heal=0, armor_use=500},
wear = 0,
})
minetest.register_tool("3d_armor:leggings_bronze", {
description = "Bronze Leggings",
inventory_image = "3d_armor_inv_leggings_bronze.png",
groups = {armor_legs=12, armor_heal=6, armor_use=250},
wear = 0,
})
minetest.register_tool("3d_armor:leggings_diamond", {
description = "Diamond Leggings",
inventory_image = "3d_armor_inv_leggings_diamond.png",
groups = {armor_legs=18, armor_heal=12, armor_use=100},
wear = 0,
})
minetest.register_tool("3d_armor:leggings_gold", {
description = "Gold Leggings",
inventory_image = "3d_armor_inv_leggings_gold.png",
groups = {armor_legs=15, armor_heal=6, armor_use=200},
wear = 0,
})
if use_moreores then
minetest.register_tool("3d_armor:leggings_mithril", { minetest.register_tool("3d_armor:leggings_mithril", {
description = "Mithril Leggings", description = "Mithril Leggings",
inventory_image = "3d_armor_inv_leggings_mithril.png", inventory_image = "3d_armor_inv_leggings_mithril.png",
groups = {armor_legs=20, armor_heal=12, armor_use=50}, groups = {armor_legs=20, armor_heal=12, armor_use=50},
wear = 0, wear = 0,
}) })
end
-- Regisiter Boots
minetest.register_tool("3d_armor:boots_wood", {
description = "Wood Boots",
inventory_image = "3d_armor_inv_boots_wood.png",
groups = {armor_feet=5, armor_heal=0, armor_use=2000},
wear = 0,
})
minetest.register_tool("3d_armor:boots_cactus", {
description = "Cactus Boots",
inventory_image = "3d_armor_inv_boots_cactus.png",
groups = {armor_feet=6, armor_heal=0, armor_use=1000},
wear = 0,
})
minetest.register_tool("3d_armor:boots_steel", {
description = "Steel Boots",
inventory_image = "3d_armor_inv_boots_steel.png",
groups = {armor_feet=8, armor_heal=0, armor_use=500},
wear = 0,
})
minetest.register_tool("3d_armor:boots_bronze", {
description = "Bronze Boots",
inventory_image = "3d_armor_inv_boots_bronze.png",
groups = {armor_feet=10, armor_heal=4, armor_use=250},
wear = 0,
})
minetest.register_tool("3d_armor:boots_diamond", {
description = "Diamond Boots",
inventory_image = "3d_armor_inv_boots_diamond.png",
groups = {armor_feet=14, armor_heal=12, armor_use=100},
wear = 0,
})
minetest.register_tool("3d_armor:boots_gold", {
description = "Gold Boots",
inventory_image = "3d_armor_inv_boots_gold.png",
groups = {armor_feet=12, armor_heal=6, armor_use=200},
wear = 0,
})
if use_moreores then
minetest.register_tool("3d_armor:boots_mithril", { minetest.register_tool("3d_armor:boots_mithril", {
description = "Mithril Boots", description = "Mithril Boots",
inventory_image = "3d_armor_inv_boots_mithril.png", inventory_image = "3d_armor_inv_boots_mithril.png",
@ -215,22 +191,7 @@ if use_moreores then
}) })
end end
-- Register Craft Recipies for k, v in pairs(ARMOR_MATERIALS) do
local craft_ingreds = {
wood = "default:wood",
cactus = "default:cactus",
steel = "default:steel_ingot",
bronze = "default:bronze_ingot",
diamond = "default:diamond",
gold = "default:gold_ingot",
}
if use_moreores then
craft_ingreds.mithril = "moreores:mithril_ingot"
end
for k, v in pairs(craft_ingreds) do
minetest.register_craft({ minetest.register_craft({
output = "3d_armor:helmet_"..k, output = "3d_armor:helmet_"..k,
recipe = { recipe = {

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