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Moved global variables into the "default" list/class.
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@ -11,8 +11,9 @@ LAVA_VISC = 3 -- Slower movement in lava.
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LIGHT_MAX = 14 -- 15 is reserved for sunlight.
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LIGHT_MAX = 14 -- 15 is reserved for sunlight.
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-- GUI related stuff:
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-- GUI related stuff:
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default.gui_bg = "bgcolor[#080808BB;true]"
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gui_slots = "listcolors[#606060AA;#808080;#101010;#202020;#FFF]"
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default.gui_bg_img = "background[5,5;1,1;gui_formbg.png;true]"
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default.gui_slots = "listcolors[#606060AA;#808080;#101010;#202020;#FFF]"
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function default.get_hotbar_bg(x,y)
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function default.get_hotbar_bg(x,y)
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local out = ""
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local out = ""
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@ -22,8 +23,8 @@ function default.get_hotbar_bg(x,y)
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return out
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return out
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end
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end
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gui_suvival_form = "size[8,8.5]"..
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default.gui_suvival_form = "size[8,8.5]"..
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gui_slots ..
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default.gui_slots ..
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"list[current_player;main; 0, 4.25; 8, 4; ]" ..
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"list[current_player;main; 0, 4.25; 8, 4; ]" ..
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"list[current_player;craft; 1.75, 0.5; 3, 3; ]" ..
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"list[current_player;craft; 1.75, 0.5; 3, 3; ]" ..
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"list[current_player;craftpreview; 5.75, 1.5; 1, 1; ]" ..
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"list[current_player;craftpreview; 5.75, 1.5; 1, 1; ]" ..
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@ -1,7 +1,5 @@
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-- mods/default/nodes.lua
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-- mods/default/nodes.lua
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gui_slots = "listcolors[#606060AA;#808080;#101010;#202020;#FFF]"
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minetest.register_node("default:stone", {
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minetest.register_node("default:stone", {
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description = "Stone",
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description = "Stone",
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tiles = {"default_stone.png"},
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tiles = {"default_stone.png"},
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@ -581,7 +579,7 @@ minetest.register_node("default:papyrus", {
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default.bookshelf_formspec =
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default.bookshelf_formspec =
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"size[8,7;]" ..
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"size[8,7;]" ..
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gui_slots ..
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default.gui_slots ..
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"list[context;books;0, 0.3;8,2;]" ..
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"list[context;books;0, 0.3;8,2;]" ..
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"list[current_player;main;0,2.85;8,4;]" ..
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"list[current_player;main;0,2.85;8,4;]" ..
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default.get_hotbar_bg(0, 2.85) ..
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default.get_hotbar_bg(0, 2.85) ..
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@ -1189,7 +1187,7 @@ minetest.register_node("default:sign_wall", {
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default.chest_formspec =
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default.chest_formspec =
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"size[8,9]" ..
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"size[8,9]" ..
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gui_slots ..
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default.gui_slots ..
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"list[current_name;main;0,0.3;8,4;]" ..
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"list[current_name;main;0,0.3;8,4;]" ..
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"list[current_player;main;0,4.85;8,4;]" ..
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"list[current_player;main;0,4.85;8,4;]" ..
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default.get_hotbar_bg(0, 4.85) ..
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default.get_hotbar_bg(0, 4.85) ..
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@ -1199,7 +1197,7 @@ function default.get_locked_chest_formspec(pos)
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local spos = pos.x .. "," .. pos.y .. "," .. pos.z
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local spos = pos.x .. "," .. pos.y .. "," .. pos.z
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local formspec =
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local formspec =
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"size[8,9]" ..
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"size[8,9]" ..
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gui_slots ..
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default.gui_slots ..
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"list[nodemeta:".. spos .. ";main;0,0.3;8,4;]" ..
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"list[nodemeta:".. spos .. ";main;0,0.3;8,4;]" ..
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"list[current_player;main;0,4.85;8,4;]" ..
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"list[current_player;main;0,4.85;8,4;]" ..
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default.get_hotbar_bg(0, 4.85) ..
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default.get_hotbar_bg(0, 4.85) ..
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@ -1569,7 +1567,7 @@ minetest.register_abm({
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meta:set_string("infotext","Furnace active: " .. percent .. " % (owned by "..meta:get_string("owner") .. ")")
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meta:set_string("infotext","Furnace active: " .. percent .. " % (owned by "..meta:get_string("owner") .. ")")
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swap_node(pos,"default:furnace_locked_active")
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swap_node(pos,"default:furnace_locked_active")
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meta:set_string("formspec",
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meta:set_string("formspec",
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"invsize[8,8.5;]" .. gui_slots ..
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"invsize[8,8.5;]" .. default.gui_slots ..
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"image[2.75,1.5;1,1;default_furnace_fire_bg.png^[lowpart:" ..
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"image[2.75,1.5;1,1;default_furnace_fire_bg.png^[lowpart:" ..
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(100-percent)..":default_furnace_fire_fg.png]" ..
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(100-percent)..":default_furnace_fire_fg.png]" ..
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"image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[lowpart:" ..
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"image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[lowpart:" ..
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@ -147,7 +147,7 @@ minetest.register_on_joinplayer(function(player)
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if minetest.setting_getbool("creative_mode") then
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if minetest.setting_getbool("creative_mode") then
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-- creative.set_creative_formspec(player, 0, 1)
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-- creative.set_creative_formspec(player, 0, 1)
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else
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else
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player:set_inventory_formspec(gui_suvival_form)
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player:set_inventory_formspec(default.gui_suvival_form)
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end
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end
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minetest.after(0.5,function()
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minetest.after(0.5,function()
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player:hud_set_hotbar_image("gui_hotbar.png")
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player:hud_set_hotbar_image("gui_hotbar.png")
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