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Tweak the fishing mod
- Add Bobber_shark rewards (rare and interesting because the Bobber_shark is only possible is you use a fishing:fish with your fishing pole) - Move some rewards from Bobber to Bobber_shark - Tweak the FISH_CHANCE and the SHARK_CHANCE
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@ -31,10 +31,7 @@ local CaTCH = {
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{"fishing", "pole", PoLeWeaR, "an old Fishing Pole.", true, 114, 1}, -- 115
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{"fishing", "pole", PoLeWeaR, "an old Fishing Pole.", true, 114, 1}, -- 115
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{"3d_armor", "boots_steel", BooTSWear, "some very old Boots.", true, 115, 1}, -- 116
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{"3d_armor", "boots_steel", BooTSWear, "some very old Boots.", true, 115, 1}, -- 116
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{"3d_armor", "leggings_gold", BooTSWear, "some very old Leggings.", true, 116, 1}, -- 117
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{"3d_armor", "leggings_gold", BooTSWear, "some very old Leggings.", true, 116, 1}, -- 117
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{"3d_armor", "chestplate_bronze", BooTSWear, "some very old .", true, 117, 1}, -- 118
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{"3d_armor", "chestplate_bronze", BooTSWear, "a very old ChestPlate.", true, 117, 4}, -- 118
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{"3d_armor", "helmet_diamond", BooTSWear, "a very old Helmet.", true, 118, 1}, -- 119
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{"shields", "shield_enhanced_cactus", BooTSWear, "some very old .", true, 119, 1}, -- 120
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{"default", "sword_nyan", BooTSWear, "a very old Sword.", true, 120, 1}, -- 121
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-- nom mod nom item durabilité message dans le chat 106/120 de chance -- fin 121
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-- nom mod nom item durabilité message dans le chat 106/120 de chance -- fin 121
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-- de l'objet de récupérer le worm
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-- de l'objet de récupérer le worm
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}
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}
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@ -14,9 +14,20 @@ end
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-- Here's what you can catch if you use a fish as bait
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-- Here's what you can catch if you use a fish as bait
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local CaTCH_BiG = {
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local CaTCH_BiG = {
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-- MoD iTeM WeaR MeSSaGe ("You caught "..) GeTBaiTBack NRMiN CHaNCe (../120)
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-- MoD iTeM WeaR MeSSaGe ("You caught "..) GeTBaiTBack NRMiN CHaNCe (../120)
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{"fishing", "shark", 0, "a small Shark.", false, 1, 2},
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{"fishing", "shark", 0, "a small Shark.", false, 1, 55}, -- 1 début
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{"fishing", "pike", 0, "a Northern Pike.", false, 3, 3}
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{"fishing", "pike", 0, "a Northern Pike.", false, 56, 55}, -- 110
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{"3d_armor", "helmet_diamond", BooTSWear, "a very old Helmet.", true, 111, 2}, -- 112
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{"shields", "shield_enhanced_cactus", BooTSWear, "a very old Shield.", true, 113, 2}, -- 114
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{"shields", "shield_enhanced_cactus", BooTSWear, "a very old Shield.", true, 115, 1}, -- 115
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{"default", "sword_bronze", BooTSWear, "a very old Sword.", true, 116, 1}, -- 116
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{"default", "sword_mese", BooTSWear, "a very old Sword.", true, 117, 1}, -- 117
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{"default", "sword_nyan", BooTSWear, "a very old Sword.", true, 118, 1}, -- 118
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{"maptools", "gold_coin", 0, "a Gold Coin.", true, 119, 1}, -- 119
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{"default", "diamondblock", 0, "a Diamond Block.", true, 120, 1}, -- 120
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{"default", "nyancat", 0, "a Nyan Cat.", true, 121, 1}, -- 121
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-- nom mod nom item durabilité message dans le chat 106/120 de chance -- fin 121
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-- de l'objet de récupérer le worm
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}
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}
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local PLaNTS = {
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local PLaNTS = {
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@ -1,9 +1,9 @@
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MESSAGES = true
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MESSAGES = true
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FISH_CHANCE = 66
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FISH_CHANCE = 94
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NEW_WORM_SOURCE = true
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NEW_WORM_SOURCE = true
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WORM_IS_MOB = true
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WORM_IS_MOB = true
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WORM_CHANCE = 66
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WORM_CHANCE = 66
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WEAR_OUT = true
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WEAR_OUT = true
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BOBBER_CHECK_RADIUS = 5
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BOBBER_CHECK_RADIUS = 5
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SIMPLE_DECO_FISHING_POLE = true
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SIMPLE_DECO_FISHING_POLE = true
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SHARK_CHANCE = 33
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SHARK_CHANCE = 42
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