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[inventory_icon] Use minetest.after (already-used 1s delay)
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@ -91,10 +91,8 @@ minetest.register_on_leaveplayer(function(player)
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inventory_icon.hudids[player:get_player_name()] = nil
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inventory_icon.hudids[player:get_player_name()] = nil
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end)
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end)
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inventory_icon.timer = 0
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local function tick()
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minetest.register_globalstep(function(dtime)
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minetest.after(1, tick)
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inventory_icon.timer = inventory_icon.timer + dtime
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if inventory_icon.timer > 1 then
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for playername,hudids in pairs(inventory_icon.hudids) do
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for playername,hudids in pairs(inventory_icon.hudids) do
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local player = minetest.get_player_by_name(playername)
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local player = minetest.get_player_by_name(playername)
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local occupied, size = inventory_icon.get_inventory_state(player:get_inventory(), "main")
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local occupied, size = inventory_icon.get_inventory_state(player:get_inventory(), "main")
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@ -133,6 +131,6 @@ minetest.register_globalstep(function(dtime)
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end
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end
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end
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end
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end
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end
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inventory_icon.timer = 0
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end
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end
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end)
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tick()
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