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[inventory_icon] Use minetest.after (already-used 1s delay)
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@ -91,48 +91,46 @@ minetest.register_on_leaveplayer(function(player)
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inventory_icon.hudids[player:get_player_name()] = nil
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inventory_icon.hudids[player:get_player_name()] = nil
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end)
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end)
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inventory_icon.timer = 0
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local function tick()
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minetest.register_globalstep(function(dtime)
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minetest.after(1, tick)
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inventory_icon.timer = inventory_icon.timer + dtime
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for playername,hudids in pairs(inventory_icon.hudids) do
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if inventory_icon.timer > 1 then
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local player = minetest.get_player_by_name(playername)
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for playername,hudids in pairs(inventory_icon.hudids) do
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local occupied, size = inventory_icon.get_inventory_state(player:get_inventory(), "main")
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local player = minetest.get_player_by_name(playername)
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local icon, color
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local occupied, size = inventory_icon.get_inventory_state(player:get_inventory(), "main")
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if occupied >= size then
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local icon, color
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icon = "inventory_icon_backpack_full.png"
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if occupied >= size then
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else
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icon = "inventory_icon_backpack_full.png"
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icon = "inventory_icon_backpack_free.png"
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else
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end
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icon = "inventory_icon_backpack_free.png"
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player:hud_change(hudids.main.icon, "text", icon)
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end
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player:hud_change(hudids.main.text, "text", string.format("%d/%d", occupied, size))
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player:hud_change(hudids.main.icon, "text", icon)
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player:hud_change(hudids.main.text, "text", string.format("%d/%d", occupied, size))
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if minetest.get_modpath("unified_inventory") ~= nil then
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if minetest.get_modpath("unified_inventory") ~= nil then
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local bags_inv = minetest.get_inventory({type = "detached", name = playername.."_bags"})
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local bags_inv = minetest.get_inventory({type = "detached", name = playername.."_bags"})
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for i=1,4 do
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for i=1,4 do
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local bag = bags_inv:get_stack("bag"..i, 1)
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local bag = bags_inv:get_stack("bag"..i, 1)
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local scale, text, icon
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local scale, text, icon
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if bag:is_empty() then
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if bag:is_empty() then
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scale = { x = 0, y = 0 }
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scale = { x = 0, y = 0 }
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text = ""
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text = ""
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icon = "inventory_icon_bags_small.png"
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icon = "inventory_icon_bags_small.png"
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else
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else
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scale = { x = 1, y = 1 }
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scale = { x = 1, y = 1 }
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local occupied, size = inventory_icon.get_inventory_state(player:get_inventory(), "bag"..i.."contents")
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local occupied, size = inventory_icon.get_inventory_state(player:get_inventory(), "bag"..i.."contents")
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text = string.format("%d/%d", occupied, size)
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text = string.format("%d/%d", occupied, size)
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icon = inventory_icon.replace_icon(minetest.registered_items[bag:get_name()].inventory_image)
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icon = inventory_icon.replace_icon(minetest.registered_items[bag:get_name()].inventory_image)
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if occupied >= size then
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if occupied >= size then
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icon = icon .. "^" .. inventory_icon.COLORIZE_STRING
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icon = icon .. "^" .. inventory_icon.COLORIZE_STRING
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end
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end
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end
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player:hud_change(inventory_icon.hudids[playername].bags[i].icon, "text", icon)
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player:hud_change(inventory_icon.hudids[playername].bags[i].icon, "scale", scale)
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player:hud_change(inventory_icon.hudids[playername].bags[i].text, "text", text)
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player:hud_change(inventory_icon.hudids[playername].bags[i].text, "scale", scale)
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end
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end
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player:hud_change(inventory_icon.hudids[playername].bags[i].icon, "text", icon)
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player:hud_change(inventory_icon.hudids[playername].bags[i].icon, "scale", scale)
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player:hud_change(inventory_icon.hudids[playername].bags[i].text, "text", text)
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player:hud_change(inventory_icon.hudids[playername].bags[i].text, "scale", scale)
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end
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end
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end
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end
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inventory_icon.timer = 0
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end
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end
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end)
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end
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tick()
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