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Update rat.lua
Rat now spawn also on sandstone nodes (because of the new mapgen)
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@ -45,7 +45,7 @@ mobs:register_mob("mobs:rat", {
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end,
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end,
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})
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})
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-- spawn on stone between 1 and 20 light, 1 in 7000 chance, 1 per area up to 31000 in height
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-- spawn on stone between 1 and 20 light, 1 in 7000 chance, 1 per area up to 31000 in height
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mobs:register_spawn("mobs:rat", {"default:stone"}, 20, 0, 10000, 1, 31000)
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mobs:register_spawn("mobs:rat", {"default:stone", "default:sandstone"}, 20, 0, 10000, 1, 31000)
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-- register spawn egg
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-- register spawn egg
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mobs:register_egg("mobs:rat", "Rat", "mobs_rat_inventory.png", 0)
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mobs:register_egg("mobs:rat", "Rat", "mobs_rat_inventory.png", 0)
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