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Fix various quest issues
- Fix global variable 'quests' (quests/init.lua) - Fix minetest.register_on_dignode's function to handle the rare case where 'digger' == nil (mff/mff_quests/init.lua) - Made the only available quests (yet) more explicit (mff/mff_quests/init.lua)
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@ -17,9 +17,9 @@ mff.QPREFIX = "mff_quests:"
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mff.quests.quests = {
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mff.quests.quests = {
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testdiggydiggyhole = {
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testdiggydiggyhole = {
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title = "Dig 10 nodes",
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title = "Dig 10 stone nodes",
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max = 10,
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max = 10,
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desc = "As long as you can not dig, you are not a real miner.",
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desc = "As long as you can not dig stone, you are not a real miner.",
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periodicity = 10,
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periodicity = 10,
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objective = {
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objective = {
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dig = {"default:stone"}
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dig = {"default:stone"}
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@ -84,6 +84,7 @@ end
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-- For quests where you have to dig something, the updates happen here
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-- For quests where you have to dig something, the updates happen here
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minetest.register_on_dignode(function(pos, oldnode, digger)
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minetest.register_on_dignode(function(pos, oldnode, digger)
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if not digger then return end -- Already happened before
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local qstatus = mff.quests.quest_status[digger:get_player_name()]
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local qstatus = mff.quests.quest_status[digger:get_player_name()]
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for qname, quest in pairs(mff.quests.quests) do
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for qname, quest in pairs(mff.quests.quests) do
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if qstatus[qname] ~= nil and qstatus[qname] >= 0 then
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if qstatus[qname] ~= nil and qstatus[qname] >= 0 then
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@ -1,5 +1,6 @@
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-- reading previous quests
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-- reading previous quests
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local file = io.open(minetest.get_worldpath().."/quests", "r")
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local file = io.open(minetest.get_worldpath().."/quests", "r")
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quests = {}
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if file then
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if file then
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minetest.log("action", "Reading quests...")
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minetest.log("action", "Reading quests...")
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quests = minetest.deserialize(file:read("*all"))
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quests = minetest.deserialize(file:read("*all"))
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