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Fixed 3d_armor's naming convention
- Fixed names. Convention : 3d_armor:<piece>_<material>
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@ -1,8 +1,8 @@
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local armors_no_shields = {["3d_armor:helmet_leather_hunter"] = true,["3d_armor:chestplate_leather_hunter"] = true,
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local armors_no_shields = {["3d_armor:helmet_leather"] = true,["3d_armor:chestplate_leather"] = true,
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["3d_armor:leggings_leather_hunter"] = true,["3d_armor:boots_leather_hunter"] = true,
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["3d_armor:leggings_leather"] = true,["3d_armor:boots_leather"] = true,
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["3d_armor:hardened_leather"] = true,["3d_armor:helmet_reinforced_leather_hunter"] = true,
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["3d_armor:hardenedleather"] = true,["3d_armor:helmet_reinforcedleather"] = true,
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["3d_armor:chestplate_reinforced_leather_hunter"] = true,["3d_armor:leggings_reinforced_leather_hunter"] = true,
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["3d_armor:chestplate_reinforcedleather"] = true,["3d_armor:leggings_reinforcedleather"] = true,
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["3d_armor:boots_reinforced_leather_hunter"] = true,["3d_armor:reinforced_leather"] = true
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["3d_armor:boots_reinforcedleather"] = true,["3d_armor:reinforcedleather"] = true
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} -- modif MFF (crabman/24/06/2015)
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} -- modif MFF (crabman/24/06/2015)
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@ -23,11 +23,11 @@ ARMOR_MATERIALS = {
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gold = "default:gold_ingot",
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gold = "default:gold_ingot",
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crystal = "ethereal:crystal_ingot",
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crystal = "ethereal:crystal_ingot",
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-- Hunter armors (A déc-ommenter quand activation de l'armure au total)
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-- Hunter armors (A déc-ommenter quand activation de l'armure au total)
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hardened_leather = "3d_armor:hardened_leather",
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hardenedleather = "3d_armor:hardenedleather",
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reinforced_leather = "3d_armor:reinforced_leather",
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reinforcedleather = "3d_armor:reinforcedleather",
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-- Warrior armors
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-- Warrior armors
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mithril = "moreores:mithril_ingot",
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mithril = "moreores:mithril_ingot",
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black_mithril = "3d_armor:black_mithril"
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blackmithril = "3d_armor:blackmithril"
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-- Wizard armors
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-- Wizard armors
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--armor = "xxx",
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--armor = "xxx",
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--armor = "xxx",
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--armor = "xxx",
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@ -1,27 +1,27 @@
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if ARMOR_MATERIALS.black_mithril then
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if ARMOR_MATERIALS.black_mithril then
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-- Register helmets :
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-- Register helmets :
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minetest.register_tool(":3d_armor:helmet_black_mithril_plated_warrior", {
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minetest.register_tool(":3d_armor:helmet_blackmithril", {
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description = "Warrior's Black Mithril Plated Helmet",
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description = "Warrior's Black Mithril Plated Helmet",
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inventory_image = "3d_armor_inv_helmet_black_mithril_plated_warrior.png",
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inventory_image = "3d_armor_inv_helmet_black_mithril_plated_warrior.png",
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groups = {armor_head = 11, armor_heal = 1, armor_use = 40},
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groups = {armor_head = 11, armor_heal = 1, armor_use = 40},
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wear = 0,
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wear = 0,
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})
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})
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-- Register chestplates :
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-- Register chestplates :
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minetest.register_tool(":3d_armor:chestplate_black_mithril_plated_warrior", {
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minetest.register_tool(":3d_armor:chestplate_blackmithril", {
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description = "Warrior's Black Mithril Plated Chestplate",
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description = "Warrior's Black Mithril Plated Chestplate",
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inventory_image = "3d_armor_inv_chestplate_black_mithril_plated_warrior.png",
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inventory_image = "3d_armor_inv_chestplate_black_mithril_plated_warrior.png",
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groups = {armor_torso = 17, armor_heal = 1, armor_use = 40},
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groups = {armor_torso = 17, armor_heal = 1, armor_use = 40},
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wear = 0,
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wear = 0,
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})
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})
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-- Register leggings :
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-- Register leggings :
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minetest.register_tool(":3d_armor:leggings_black_mithril_plated_warrior", {
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minetest.register_tool(":3d_armor:leggings_blackmithril", {
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description = "Warrior's Black Mithril Plated Leggings",
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description = "Warrior's Black Mithril Plated Leggings",
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inventory_image = "3d_armor_inv_leggings_black_mithril_plated_warrior.png",
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inventory_image = "3d_armor_inv_leggings_black_mithril_plated_warrior.png",
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groups = {armor_legs = 17, armor_heal = 1, armor_use = 40},
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groups = {armor_legs = 17, armor_heal = 1, armor_use = 40},
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wear = 0,
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wear = 0,
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})
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})
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-- Register boots :
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-- Register boots :
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minetest.register_tool(":3d_armor:boots_black_mithril_plated_warrior", {
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minetest.register_tool(":3d_armor:boots_blackmithril", {
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description = "Warrior's Black Mithril Plated Boots",
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description = "Warrior's Black Mithril Plated Boots",
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inventory_image = "3d_armor_inv_boots_black_mithril_plated_warrior.png",
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inventory_image = "3d_armor_inv_boots_black_mithril_plated_warrior.png",
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groups = {armor_feet = 11, armor_heal = 1, armor_use = 40},
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groups = {armor_feet = 11, armor_heal = 1, armor_use = 40},
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@ -1,27 +1,27 @@
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if ARMOR_MATERIALS.hardened_leather then
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if ARMOR_MATERIALS.hardened_leather then
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-- Register helmets :
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-- Register helmets :
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minetest.register_tool(":3d_armor:helmet_hardened_leather_hunter", {
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minetest.register_tool(":3d_armor:helmet_hardenedleather", {
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description = "Hunter's Hardened Leather Helmet",
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description = "Hunter's Hardened Leather Helmet",
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inventory_image = "3d_armor_inv_helmet_hardened_leather_hunter.png",
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inventory_image = "3d_armor_inv_helmet_hardened_leather_hunter.png",
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groups = {armor_head = 5, armor_heal = 0, armor_use = 250},
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groups = {armor_head = 5, armor_heal = 0, armor_use = 250},
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wear = 0,
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wear = 0,
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})
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})
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-- Register chestplates :
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-- Register chestplates :
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minetest.register_tool(":3d_armor:chestplate_hardened_leather_hunter", {
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minetest.register_tool(":3d_armor:chestplate_hardenedleather", {
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description = "Hunter's Hardened Leather Chestplate",
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description = "Hunter's Hardened Leather Chestplate",
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inventory_image = "3d_armor_inv_chestplate_hardened_leather_hunter.png",
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inventory_image = "3d_armor_inv_chestplate_hardened_leather_hunter.png",
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groups = {armor_torso = 8, armor_heal = 0, armor_use = 250},
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groups = {armor_torso = 8, armor_heal = 0, armor_use = 250},
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wear = 0,
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wear = 0,
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})
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})
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-- Register leggings :
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-- Register leggings :
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minetest.register_tool(":3d_armor:leggings_hardened_leather_hunter", {
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minetest.register_tool(":3d_armor:leggings_hardenedleather", {
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description = "Hunter's Hardened Leather Leggings",
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description = "Hunter's Hardened Leather Leggings",
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inventory_image = "3d_armor_inv_leggings_hardened_leather_hunter.png",
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inventory_image = "3d_armor_inv_leggings_hardened_leather_hunter.png",
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groups = {armor_legs = 8, armor_heal = 0, armor_use = 250},
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groups = {armor_legs = 8, armor_heal = 0, armor_use = 250},
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wear = 0,
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wear = 0,
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})
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})
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-- Register boots :
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-- Register boots :
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minetest.register_tool(":3d_armor:boots_hardened_leather_hunter", {
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minetest.register_tool(":3d_armor:boots_hardenedleather", {
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description = "Hunter's Hardened Leather Boots",
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description = "Hunter's Hardened Leather Boots",
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inventory_image = "3d_armor_inv_boots_hardened_leather_hunter.png",
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inventory_image = "3d_armor_inv_boots_hardened_leather_hunter.png",
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groups = {armor_feet = 5, armor_heal = 0, armor_use = 250},
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groups = {armor_feet = 5, armor_heal = 0, armor_use = 250},
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@ -1,27 +1,27 @@
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if ARMOR_MATERIALS.reinforced_leather then
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if ARMOR_MATERIALS.reinforced_leather then
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-- Register helmets :
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-- Register helmets :
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minetest.register_tool(":3d_armor:helmet_reinforced_leather_hunter", {
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minetest.register_tool(":3d_armor:helmet_reinforcedleather", {
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description = "Hunter's Reinforced Leather Helmet",
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description = "Hunter's Reinforced Leather Helmet",
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inventory_image = "3d_armor_inv_helmet_reinforced_leather_hunter.png",
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inventory_image = "3d_armor_inv_helmet_reinforced_leather_hunter.png",
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groups = {armor_head = 6, armor_heal = 0, armor_use = 40},
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groups = {armor_head = 6, armor_heal = 0, armor_use = 40},
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wear = 0,
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wear = 0,
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})
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})
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-- Register chestplates :
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-- Register chestplates :
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minetest.register_tool(":3d_armor:chestplate_reinforced_leather_hunter", {
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minetest.register_tool(":3d_armor:chestplate_reinforcedleather", {
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description = "Hunter's Reinforced Leather Chestplate",
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description = "Hunter's Reinforced Leather Chestplate",
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inventory_image = "3d_armor_inv_chestplate_reinforced_leather_hunter.png",
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inventory_image = "3d_armor_inv_chestplate_reinforced_leather_hunter.png",
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groups = {armor_torso = 11, armor_heal = 0, armor_use = 40},
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groups = {armor_torso = 11, armor_heal = 0, armor_use = 40},
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wear = 0,
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wear = 0,
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})
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})
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-- Register leggings :
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-- Register leggings :
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minetest.register_tool(":3d_armor:leggings_reinforced_leather_hunter", {
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minetest.register_tool(":3d_armor:leggings_reinforcedleather", {
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description = "Hunter's Reinforced Leather Leggings",
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description = "Hunter's Reinforced Leather Leggings",
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inventory_image = "3d_armor_inv_leggings_reinforced_leather_hunter.png",
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inventory_image = "3d_armor_inv_leggings_reinforced_leather_hunter.png",
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groups = {armor_legs = 11, armor_heal = 0, armor_use = 40},
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groups = {armor_legs = 11, armor_heal = 0, armor_use = 40},
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wear = 0,
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wear = 0,
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})
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})
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-- Register boots :
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-- Register boots :
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minetest.register_tool(":3d_armor:boots_reinforced_leather_hunter", {
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minetest.register_tool(":3d_armor:boots_reinforcedleather", {
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description = "Hunter's Reinforced Leather Boots",
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description = "Hunter's Reinforced Leather Boots",
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inventory_image = "3d_armor_inv_boots_reinforced_leather_hunter.png",
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inventory_image = "3d_armor_inv_boots_reinforced_leather_hunter.png",
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groups = {armor_feet = 6, armor_heal = 0, armor_use = 40},
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groups = {armor_feet = 6, armor_heal = 0, armor_use = 40},
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@ -164,7 +164,7 @@ pclasses.api.register_class("warrior", function(player)
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shift_class = true
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shift_class = true
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for _,piece in pairs({"chestplate", "leggings", "boots", "helmet"}) do
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for _,piece in pairs({"chestplate", "leggings", "boots", "helmet"}) do
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shift_class = shift_class and (inv:contains_item("armor", "3d_armor:" .. piece .. "_mithril")
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shift_class = shift_class and (inv:contains_item("armor", "3d_armor:" .. piece .. "_mithril")
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or inv:contains_item("armor", "3d_armor:" .. piece .. "_black_mithril_plated"))
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or inv:contains_item("armor", "3d_armor:" .. piece .. "_blackmithril"))
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end
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end
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return shift_class
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return shift_class
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end)
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end)
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@ -177,8 +177,8 @@ pclasses.api.register_class("hunter", function(player)
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end
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end
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shift_class = true
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shift_class = true
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for _,piece in pairs({"chestplate", "leggings", "boots", "helmet"}) do
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for _,piece in pairs({"chestplate", "leggings", "boots", "helmet"}) do
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shift_class = shift_class and (inv:contains_item("armor", "3d_armor:" .. piece .. "_reinforced_leather_hunter")
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shift_class = shift_class and (inv:contains_item("armor", "3d_armor:" .. piece .. "_reinforcedleather")
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or inv:contains_item("armor", "3d_armor:" .. piece .. "_hardened_leather_hunter"))
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or inv:contains_item("armor", "3d_armor:" .. piece .. "_hardenedleather"))
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end
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end
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return shift_class
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return shift_class
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end)
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end)
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