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https://github.com/sys4-fr/server-nalc.git
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Added hunger level dicrease depending on armor
- Added basic skeleton for the system designed to dicrease hunger depending on the armor currently wore by the player. Values may be changed though
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@ -386,6 +386,55 @@ if minetest.get_modpath("food") ~= nil then
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end
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end
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-- player-action based hunger changes
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-- player-action based hunger changes
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local exhausting_items = {
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["helmet"] = {
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["wood"] = 0,
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["cactus"] = 1,
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["steel"] = 2,
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["bronze"] = 4,
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["gold"] = 7,
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["diamond"] = 10,
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["mithril"] = 15
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},
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["chestplate"] = {
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["wood"] = 2,
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["cactus"] = 4,
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["steel"] = 6,
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["bronze"] = 7,
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["gold"] = 11,
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["diamond"] = 15,
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["mithril"] = 18
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},
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["leggings"] = {
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["wood"] = 1,
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["cactus"] = 2,
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["steel"] = 5,
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["bronze"] = 8,
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["gold"] = 10,
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["diamond"] = 13,
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["mithril"] = 16
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},
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["boots"] = {
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["wood"] = 1,
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["cactus"] = 1,
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["steel"] = 3,
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["bronze"] = 4,
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["gold"] = 7,
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["diamond"] = 10,
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["mithril"] = 13
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},
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["shield"] = {
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["wood"] = 4,
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["cactus"] = 6,
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["steel"] = 8,
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["bronze"] = 10,
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["gold"] = 13,
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["diamond"] = 16,
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["mithril"] = 20
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}
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}
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function hbhunger.handle_node_actions(pos, oldnode, player, ext)
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function hbhunger.handle_node_actions(pos, oldnode, player, ext)
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if not player or not player:is_player() then
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if not player or not player:is_player() then
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return
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return
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@ -403,6 +452,23 @@ function hbhunger.handle_node_actions(pos, oldnode, player, ext)
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new = HUNGER_EXHAUST_MOVE
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new = HUNGER_EXHAUST_MOVE
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end
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end
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exhaus = exhaus + new
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exhaus = exhaus + new
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-- Armor's exhaus
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if minetest.get_modpath("3d_armor") then
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local name, inv, arminv, pos = armor:get_valid_player(player, "[exhaus]")
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local armorinv = arminv:get_list("armor")
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-- table.foreach(armorinv, print)
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for index, stack in ipairs(armorinv) do
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if stack:get_count() > 0 then
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local itemname = stack:get_name():split(":")[2]:split("_")[1]
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local itemmaterial = stack:get_name():split(":")[2]:split("_")[2]
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exhaus = exhaus + (exhausting_items[itemname][itemmaterial] or 0)/10 -- 0 is admin armor
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-- Value is divided by 5 to give a larger scale to our values, without having to high nor
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-- too low exhausting factor
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end
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end
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end
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if exhaus > HUNGER_EXHAUST_LVL then
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if exhaus > HUNGER_EXHAUST_LVL then
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exhaus = 0
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exhaus = 0
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local h = tonumber(hbhunger.hunger[name])
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local h = tonumber(hbhunger.hunger[name])
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0
mods/throwing/textures/throwing_bow_horn.png
Normal file → Executable file
0
mods/throwing/textures/throwing_bow_horn.png
Normal file → Executable file
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
@ -5,7 +5,7 @@ News de FR - MinetestForFun (Survival - PVP - Hardcore)
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/!\ En effet, nous profitons de cette stabilitée pour préparer une grosse MAJ qui boulversera à jamais le gameplay de Minetest /!\
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/!\ En effet, nous profitons de cette stabilitée pour préparer une grosse MAJ qui boulversera à jamais le gameplay de Minetest /!\
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---Next merge--- (Remerciements : ???)
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---Next merge--- (Remerciements : ???)
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MaJ de "3d_armor" (drop des armurs fixé)
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MaJ de "3d_armor" (drop des armurs fixé, niveau de baisse de la faim dépendant des armures ajouté)
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MaJ de "homedecor" (nouveaux panneaux colorés)
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MaJ de "homedecor" (nouveaux panneaux colorés)
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MaJ de "plantlife"
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MaJ de "plantlife"
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MaJ de "mesecons"
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MaJ de "mesecons"
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