1
0
mirror of https://github.com/sys4-fr/server-nalc.git synced 2024-11-05 10:00:26 +01:00

Update homedecor with node placeholders

This commit is contained in:
LeMagnesium 2015-09-08 23:09:51 +02:00
parent faaa3afb0e
commit ff7f8e64cd
16 changed files with 285 additions and 82 deletions

View File

@ -164,7 +164,7 @@ minetest.register_node("building_blocks:Fireplace", {
},
paramtype = "light",
paramtype2 = "facedir",
light_source = LIGHT_MAX,
light_source = default.LIGHT_MAX,
sunlight_propagates = true,
is_ground_content = true,
groups = {cracky=2},

View File

@ -91,7 +91,7 @@ homedecor.register("grandfather_clock", {
selection_box = gf_cbox,
collision_box = gf_cbox,
sounds = default.node_sound_wood_defaults(),
expand = { top="air" },
expand = { top="placeholder" },
on_rotate = screwdriver.rotate_simple
})

View File

@ -448,14 +448,6 @@ function homedecor.flip_door(pos, node, player, name, side, isClosed)
local rside = nil
local nfdir = nil
local ofdir = node.param2 or 0
-- //MFF_BEGIN(Mg|09/06/15)
local upnode = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name
if upnode ~= "air" then
minetest.add_item(pos, upnode)
end
-- //MFF_END(Mg|06/09/15)
if side == "left" then
rside = "right"
nfdir=ofdir - 1
@ -612,21 +604,18 @@ homedecor.register("door_japanese_closed", {
type = "fixed",
fixed = {-0.5, -0.5, -0.0625, 0.5, 1.5, 0},
},
expand = { top = "air" },
expand = { top = "placeholder" },
on_rightclick = function(pos, node, clicker)
minetest.set_node(pos, {name = "homedecor:door_japanese_open", param2 = node.param2})
end
})
minetest.register_node("homedecor:door_japanese_open", {
homedecor.register("door_japanese_open", {
tiles = {
"homedecor_generic_wood_luxury.png",
"homedecor_japanese_paper.png"
},
drawtype = "mesh",
mesh = "homedecor_door_japanese_open.obj",
paramtype = "light",
paramtype2 = "facedir",
groups = { snappy = 3, not_in_creative_inventory = 1 },
sounds = default.node_sound_wood_defaults(),
on_rotate = screwdriver.disallow,
@ -638,6 +627,7 @@ minetest.register_node("homedecor:door_japanese_open", {
type = "fixed",
fixed = {-1.5, -0.5, -0.0625, -0.5, 1.5, 0},
},
expand = { top = "placeholder" },
on_rightclick = function(pos, node, clicker)
minetest.set_node(pos, {name = "homedecor:door_japanese_closed", param2 = node.param2})
end,

View File

@ -94,7 +94,7 @@ homedecor.register("television", {
}
}
},
light_source = LIGHT_MAX - 1,
light_source = default.LIGHT_MAX - 1,
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),
})

View File

@ -25,6 +25,7 @@ homedecor.register("barbecue", {
selection_box = bbq_cbox,
collision_box = bbq_cbox,
sounds = default.node_sound_stone_defaults(),
-- no need for placeholder it appears
expand = { top="air" },
})
@ -52,7 +53,7 @@ homedecor.register("bench_large_1", {
description = "Garden Bench (style 1)",
inventory_image = "homedecor_bench_large_1_inv.png",
groups = { snappy = 3 },
expand = { right="air" },
expand = { right="placeholder" },
sounds = default.node_sound_wood_defaults(),
selection_box = bl1_sbox,
node_box = bl1_cbox,
@ -83,7 +84,7 @@ homedecor.register("bench_large_2", {
groups = {snappy=3},
selection_box = bl2_sbox,
node_box = bl2_cbox,
expand = { right="air" },
expand = { right="placeholder" },
sounds = default.node_sound_wood_defaults(),
on_rotate = screwdriver.disallow
})
@ -101,7 +102,7 @@ homedecor.register("deckchair", {
tiles = {"homedecor_deckchair.png"},
description = "Deck Chair",
groups = { snappy = 3 },
expand = { forward="air" },
expand = { forward="placeholder" },
sounds = default.node_sound_wood_defaults(),
selection_box = dc_cbox,
collision_box = dc_cbox,
@ -116,7 +117,7 @@ homedecor.register("deckchair_striped_blue", {
tiles = {"homedecor_deckchair_striped_blue.png"},
description = "Deck Chair",
groups = { snappy = 3 },
expand = { forward="air" },
expand = { forward="placeholder" },
sounds = default.node_sound_wood_defaults(),
selection_box = dc_cbox,
collision_box = dc_cbox,
@ -135,7 +136,7 @@ homedecor.register("doghouse", {
selection_box = homedecor.nodebox.slab_y(1.5),
collision_box = homedecor.nodebox.slab_y(1.5),
groups = {snappy=3},
expand = { top="air" },
expand = { top="placeholder" },
sounds = default.node_sound_wood_defaults(),
on_rotate = screwdriver.rotate_simple
})
@ -323,7 +324,7 @@ homedecor.register("well", {
groups = { snappy = 3 },
selection_box = homedecor.nodebox.slab_y(2),
collision_box = homedecor.nodebox.slab_y(2),
expand = { top="air" },
expand = { top="placeholder" },
sounds = default.node_sound_stone_defaults(),
on_rotate = screwdriver.rotate_simple
})

View File

@ -32,7 +32,7 @@ homedecor.register("coat_tree", {
description = "Coat tree",
groups = {snappy=3},
sounds = default.node_sound_wood_defaults(),
expand = { top="air" },
expand = { top="placeholder" },
walkable = false,
selection_box = {
type = "fixed",

View File

@ -185,7 +185,7 @@ homedecor.register("soda_machine", {
groups = {snappy=3},
selection_box = svm_cbox,
collision_box = svm_cbox,
expand = { top="air" },
expand = { top="placeholder" },
sounds = default.node_sound_wood_defaults(),
on_rotate = screwdriver.rotate_simple,
on_punch = function(pos, node, puncher, pointed_thing)

View File

@ -23,36 +23,60 @@ homedecor.fdir_to_fwd = {
{ -1, 0 },
}
-- selects which node was pointed at based on it being known, and either clickable or buildable_to
local placeholder_node = "homedecor:expansion_placeholder"
minetest.register_node(placeholder_node, {
description = "Expansion placeholder (you hacker you!)",
groups = { not_in_creative_inventory=1 },
drawtype = "airlike",
paramtype = "light",
walkable = false,
selection_box = { type = "fixed", fixed = { 0, 0, 0, 0, 0, 0 } },
is_ground_content = false,
sunlight_propagates = true,
buildable_to = false,
})
--- select which node was pointed at based on it being known, not ignored, buildable_to
-- returns nil if no node could be selected
local function select_node(pointed_thing)
local pos = pointed_thing.under
local def = minetest.registered_nodes[minetest.get_node(pos).name]
local node = minetest.get_node_or_nil(pos)
local def = node and minetest.registered_nodes[node.name]
if not def or (not def.on_rightclick and not def.buildable_to) then
if not def or not def.buildable_to then
pos = pointed_thing.above
def = minetest.registered_nodes[minetest.get_node(pos).name]
node = minetest.get_node_or_nil(pos)
def = node and minetest.registered_nodes[node.name]
end
return pos, def
return def and pos, def
end
-- abstract function checking if 2 given nodes can and may be build to a place
local function is_buildable_to(placer_name, pos, def, pos2)
local def = def or minetest.registered_nodes[minetest.get_node(pos).name]
local def2 = minetest.registered_nodes[minetest.get_node(pos2).name]
return def and def.buildable_to and def2 and def2.buildable_to
and not minetest.is_protected(pos, placer_name)
and not minetest.is_protected(pos2, placer_name)
--- check if all nodes can and may be build to
local function is_buildable_to(placer_name, ...)
for _, pos in ipairs({...}) do
local node = minetest.get_node_or_nil(pos)
local def = node and minetest.registered_nodes[node.name]
if not (def and def.buildable_to) or minetest.is_protected(pos, placer_name) then
return false
end
end
return true
end
-- place one or two nodes if and only if both can be placed
local function stack(itemstack, placer, fdir, pos, def, pos2, node1, node2)
local placer_name = placer:get_player_name() or ""
if is_buildable_to(placer_name, pos, def, pos2) then
if is_buildable_to(placer_name, pos, pos2) then
local fdir = fdir or minetest.dir_to_facedir(placer:get_look_dir())
minetest.set_node(pos, { name = node1, param2 = fdir })
node2 = node2 or "air" -- this can be used to clear buildable_to nodes even though we are using a multinode mesh
minetest.set_node(pos2, { name = node2, param2 = (node2 ~= "air" and fdir) or nil })
-- do not assume by default, as we still might want to allow overlapping in some cases
local has_facedir = node2 ~= "air"
if node2 == "placeholder" then
has_facedir = false
node2 = placeholder_node
end
minetest.set_node(pos2, { name = node2, param2 = (has_facedir and fdir) or nil })
-- call after_place_node of the placed node if available
local ctrl_node_def = minetest.registered_nodes[node1]
@ -62,20 +86,27 @@ local function stack(itemstack, placer, fdir, pos, def, pos2, node1, node2)
if not homedecor.expect_infinite_stacks then
itemstack:take_item()
end
end
return itemstack
end
end
end
local function rightclick_pointed_thing(pos, placer, itemstack)
local node = minetest.get_node_or_nil(pos)
if not node then return false end
local def = minetest.registered_nodes[node.name]
if not def or not def.on_rightclick then return false end
return def.on_rightclick(pos, node, placer, itemstack) or itemstack
end
-- Stack one node above another
-- leave the last argument nil if it's one 2m high node
function homedecor.stack_vertically(itemstack, placer, pointed_thing, node1, node2)
local pos, def = select_node(pointed_thing)
if not def then return end -- rare corner case, but happened in #205
local rightclick_result = rightclick_pointed_thing(pointed_thing.under, placer, itemstack)
if rightclick_result then return rightclick_result end
if def.on_rightclick then
return def.on_rightclick(pointed_thing.under, minetest.get_node(pos), placer, itemstack)
end
local pos, def = select_node(pointed_thing)
if not pos then return itemstack end
local top_pos = { x=pos.x, y=pos.y+1, z=pos.z }
@ -86,12 +117,11 @@ end
-- like homedecor.stack_vertically but tests first if it was placed as a right wing, then uses node1_right and node2_right instead
function homedecor.stack_wing(itemstack, placer, pointed_thing, node1, node2, node1_right, node2_right)
local pos, def = select_node(pointed_thing)
if not def then return end -- rare corner case, but happened in #205
local rightclick_result = rightclick_pointed_thing(pointed_thing.under, placer, itemstack)
if rightclick_result then return rightclick_result end
if def.on_rightclick then
return def.on_rightclick(pointed_thing.under, minetest.get_node(pos), placer, itemstack)
end
local pos, def = select_node(pointed_thing)
if not pos then return itemstack end
local forceright = placer:get_player_control()["sneak"]
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
@ -106,12 +136,11 @@ function homedecor.stack_wing(itemstack, placer, pointed_thing, node1, node2, no
end
function homedecor.stack_sideways(itemstack, placer, pointed_thing, node1, node2, dir)
local pos, def = select_node(pointed_thing)
if not def then return end -- rare corner case, but happened in #205
local rightclick_result = rightclick_pointed_thing(pointed_thing.under, placer, itemstack)
if rightclick_result then return rightclick_result end
if def.on_rightclick then
return def.on_rightclick(pointed_thing.under, minetest.get_node(pos), placer, itemstack)
end
local pos, def = select_node(pointed_thing)
if not pos then return itemstack end
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
local fdir_transform = dir and homedecor.fdir_to_right or homedecor.fdir_to_fwd
@ -196,11 +225,11 @@ function homedecor.unextend_bed(pos, color)
end
function homedecor.place_banister(itemstack, placer, pointed_thing)
local pos, def = select_node(pointed_thing)
local rightclick_result = rightclick_pointed_thing(pointed_thing.under, placer, itemstack)
if rightclick_result then return rightclick_result end
if def.on_rightclick then
return def.on_rightclick(pointed_thing.under, minetest.get_node(pos), placer, itemstack)
end
local pos, def = select_node(pointed_thing)
if not pos then return itemstack end
local fdir = minetest.dir_to_facedir(placer:get_look_dir())
@ -212,12 +241,12 @@ function homedecor.place_banister(itemstack, placer, pointed_thing)
if not (adef and adef.buildable_to) then
minetest.chat_send_player(placer_name, "Not enough room - the upper space is occupied!" )
return
return itemstack
end
if minetest.is_protected(abovepos, placer_name) then
minetest.chat_send_player(placer_name, "Someone already owns that spot." )
return
return itemstack
end
local lxd = homedecor.fdir_to_left[fdir+1][1]
@ -259,12 +288,12 @@ function homedecor.place_banister(itemstack, placer, pointed_thing)
-- try to place a diagonal one on the side of blocks stacked like stairs
-- or follow an existing diagonal with another.
if (left_below_node and string.find(left_below_node.name, "banister_.-_diagonal_right")
and below_node and is_buildable_to(placer_name, below_pos, nil, below_pos))
or not is_buildable_to(placer_name, right_fwd_above_pos, nil, right_fwd_above_pos) then
and below_node and is_buildable_to(placer_name, below_pos, below_pos))
or not is_buildable_to(placer_name, right_fwd_above_pos, right_fwd_above_pos) then
new_place_name = string.gsub(new_place_name, "_horizontal", "_diagonal_right")
elseif (right_below_node and string.find(right_below_node.name, "banister_.-_diagonal_left")
and below_node and is_buildable_to(placer_name, below_pos, nil, below_pos))
or not is_buildable_to(placer_name, left_fwd_above_pos, nil, left_fwd_above_pos) then
and below_node and is_buildable_to(placer_name, below_pos, below_pos))
or not is_buildable_to(placer_name, left_fwd_above_pos, left_fwd_above_pos) then
new_place_name = string.gsub(new_place_name, "_horizontal", "_diagonal_left")
-- try to follow a diagonal with the corresponding horizontal
@ -278,12 +307,12 @@ function homedecor.place_banister(itemstack, placer, pointed_thing)
-- try to place a horizontal in-line with the nearest diagonal, at the top
elseif left_fwd_below_node and string.find(left_fwd_below_node.name, "homedecor:banister_.*_diagonal")
and is_buildable_to(placer_name, fwd_pos, nil, fwd_pos) then
and is_buildable_to(placer_name, fwd_pos, fwd_pos) then
fdir = left_fwd_below_node.param2
pos = fwd_pos
new_place_name = string.gsub(left_fwd_below_node.name, "_diagonal_.-$", "_horizontal")
elseif right_fwd_below_node and string.find(right_fwd_below_node.name, "homedecor:banister_.*_diagonal")
and is_buildable_to(placer_name, fwd_pos, nil, fwd_pos) then
and is_buildable_to(placer_name, fwd_pos, fwd_pos) then
fdir = right_fwd_below_node.param2
pos = fwd_pos
new_place_name = string.gsub(right_fwd_below_node.name, "_diagonal_.-$", "_horizontal")
@ -298,12 +327,12 @@ function homedecor.place_banister(itemstack, placer, pointed_thing)
-- try to place a horizontal in-line with the nearest diagonal, at the bottom
elseif left_fwd_node and string.find(left_fwd_node.name, "homedecor:banister_.*_diagonal")
and is_buildable_to(placer_name, fwd_pos, nil, fwd_pos) then
and is_buildable_to(placer_name, fwd_pos, fwd_pos) then
fdir = left_fwd_node.param2
pos = fwd_pos
new_place_name = string.gsub(left_fwd_node.name, "_diagonal_.-$", "_horizontal")
elseif right_fwd_node and string.find(right_fwd_node.name, "homedecor:banister_.*_diagonal")
and is_buildable_to(placer_name, fwd_pos, nil, fwd_pos) then
and is_buildable_to(placer_name, fwd_pos, fwd_pos) then
fdir = right_fwd_node.param2
pos = fwd_pos
new_place_name = string.gsub(right_fwd_node.name, "_diagonal_.-$", "_horizontal")

View File

@ -0,0 +1,173 @@
local S = homedecor.gettext
local default_can_dig = function(pos,player)
local meta = minetest.get_meta(pos)
return meta:get_inventory():is_empty("main")
end
local background = default.gui_bg .. default.gui_bg_img .. default.gui_slots
local default_inventory_formspecs = {
["4"]="size[8,6]".. background ..
"list[context;main;2,0;4,1;]"..
"list[current_player;main;0,2;8,4;]",
["6"]="size[8,6]".. background ..
"list[context;main;1,0;6,1;]"..
"list[current_player;main;0,2;8,4;]",
["8"]="size[8,6]".. background ..
"list[context;main;0,0;8,1;]"..
"list[current_player;main;0,2;8,4;]",
["12"]="size[8,7]".. background ..
"list[context;main;1,0;6,2;]"..
"list[current_player;main;0,3;8,4;]",
["16"]="size[8,7]".. background ..
"list[context;main;0,0;8,2;]"..
"list[current_player;main;0,3;8,4;]",
["24"]="size[8,8]".. background ..
"list[context;main;0,0;8,3;]"..
"list[current_player;main;0,4;8,4;]",
["32"]="size[8,9]".. background ..
"list[context;main;0,0.3;8,4;]"..
"list[current_player;main;0,4.85;8,1;]"..
"list[current_player;main;0,6.08;8,3;8]"..
default.get_hotbar_bg(0,4.85),
["50"]="size[10,10]".. background ..
"list[context;main;0,0;10,5;]"..
"list[current_player;main;1,6;8,4;]",
}
local function get_formspec_by_size(size)
--TODO heuristic to use the "next best size"
local formspec = default_inventory_formspecs[tostring(size)]
return formspec or default_inventory_formspecs
end
----
-- handle inventory setting
-- inventory = {
-- size = 16,
-- formspec = …,
-- locked = false,
-- lockable = true,
-- }
--
function homedecor.handle_inventory(name, def, original_def)
local inventory = def.inventory
if not inventory then return end
def.inventory = nil
if inventory.size then
local on_construct = def.on_construct
def.on_construct = function(pos)
local size = inventory.size
local meta = minetest.get_meta(pos)
meta:get_inventory():set_size("main", size)
meta:set_string("formspec", inventory.formspec or get_formspec_by_size(size))
if on_construct then on_construct(pos) end
end
end
def.can_dig = def.can_dig or default_can_dig
def.on_metadata_inventory_move = def.on_metadata_inventory_move or function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", S("%s moves stuff in %s at %s"):format(
player:get_player_name(), name, minetest.pos_to_string(pos)
))
end
def.on_metadata_inventory_put = def.on_metadata_inventory_put or function(pos, listname, index, stack, player)
minetest.log("action", S("%s moves stuff to %s at %s"):format(
player:get_player_name(), name, minetest.pos_to_string(pos)
))
end
def.on_metadata_inventory_take = def.on_metadata_inventory_take or function(pos, listname, index, stack, player)
minetest.log("action", S("%s takes stuff from %s at %s"):format(
player:get_player_name(), name, minetest.pos_to_string(pos)
))
end
local locked = inventory.locked
if locked then
local after_place_node = def.after_place_node
def.after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
local owner = placer:get_player_name() or ""
meta:set_string("owner", owner)
meta:set_string("infotext", S("%s (owned by %s)"):format(def.infotext or def.description, owner))
return after_place_node and after_place_node(pos, placer)
end
local allow_move = def.allow_metadata_inventory_move
def.allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
local playername = player:get_player_name()
if (playername ~= owner) then
minetest.log("action", string.format("%s tried to access a %s belonging to %s at %s",
playername, name, owner, minetest.pos_to_string(pos)
))
return 0
end
return allow_move and allow_move(pos, from_list, from_index, to_list, to_index, count, player)
or count
end
local allow_put = def.allow_metadata_inventory_put
def.allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
local playername = player:get_player_name()
if (playername ~= owner) then
minetest.log("action", string.format("%s tried to access a %s belonging to %s at %s",
playername, name, owner, minetest.pos_to_string(pos)
))
return 0
end
return allow_put and allow_put(pos, listname, index, stack, player)
or stack:get_count()
end
local allow_take = def.allow_metadata_inventory_take
def.allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local owner = meta:get_string("owner")
local playername = player:get_player_name()
if (playername ~= owner) then
minetest.log("action", string.format("%s tried to access a %s belonging to %s at %s",
playername, name, owner, minetest.pos_to_string(pos)
))
return 0
end
return allow_take and allow_take(pos, listname, index, stack, player)
or stack:get_count()
end
end
local lockable = inventory.lockable
if lockable then
local locked_def = table.copy(original_def)
locked_def.description = S("Locked %s"):format(def.description or name)
local locked_inventory = locked_def.inventory
locked_inventory.locked = true
locked_inventory.lockable = nil -- avoid loops of locked locked stuff
local locked_name = name .. "_locked"
homedecor.register(locked_name, locked_def)
minetest.register_craft({
type = "shapeless",
output = "homedecor:" .. locked_name,
recipe = { "homedecor:" .. name, "default:steel_ingot" }
})
end
end

View File

@ -1,5 +1,6 @@
homedecor = homedecor or {}
local S = homedecor.gettext
local placeholder_node = "homedecor:expansion_placeholder"
--wrapper around minetest.register_node that sets sane defaults and interprets some specialized settings
function homedecor.register(name, original_def)
@ -41,6 +42,12 @@ function homedecor.register(name, original_def)
def.after_unexpand = nil
if expand then
-- dissallow rotating only half the expanded node by default
-- unless we know better
def.on_rotate = def.on_rotate
or (def.mesh and expand.top and screwdriver.rotate_simple)
or screwdriver.disallow
def.on_place = def.on_place or function(itemstack, placer, pointed_thing)
if expand.top then
return homedecor.stack_vertically(itemstack, placer, pointed_thing, itemstack:get_name(), expand.top)
@ -53,7 +60,8 @@ function homedecor.register(name, original_def)
def.after_dig_node = def.after_dig_node or function(pos, oldnode, oldmetadata, digger)
if expand.top and expand.forward ~= "air" then
local top_pos = { x=pos.x, y=pos.y+1, z=pos.z }
if minetest.get_node(top_pos).name == expand.top then
local node = minetest.get_node(top_pos).name
if node == expand.top or node == placeholder_node then
minetest.remove_node(top_pos)
end
end
@ -63,13 +71,15 @@ function homedecor.register(name, original_def)
if expand.right and expand.forward ~= "air" then
local right_pos = { x=pos.x+homedecor.fdir_to_right[fdir+1][1], y=pos.y, z=pos.z+homedecor.fdir_to_right[fdir+1][2] }
if minetest.get_node(right_pos).name == expand.right then
local node = minetest.get_node(right_pos).name
if node == expand.right or node == placeholder_node then
minetest.remove_node(right_pos)
end
end
if expand.forward and expand.forward ~= "air" then
local forward_pos = { x=pos.x+homedecor.fdir_to_fwd[fdir+1][1], y=pos.y, z=pos.z+homedecor.fdir_to_fwd[fdir+1][2] }
if minetest.get_node(forward_pos).name == expand.forward then
local node = minetest.get_node(forward_pos).name
if node == expand.forward or node == placeholder_node then
minetest.remove_node(forward_pos)
end
end

View File

@ -12,7 +12,7 @@ homedecor.register("refrigerator_steel", {
sounds = default.node_sound_stone_defaults(),
selection_box = homedecor.nodebox.slab_y(2),
collision_box = homedecor.nodebox.slab_y(2),
expand = { top="air" },
expand = { top="placeholder" },
infotext=S("Refrigerator"),
inventory = {
size=50,
@ -31,7 +31,7 @@ homedecor.register("refrigerator_white", {
selection_box = homedecor.nodebox.slab_y(2),
collision_box = homedecor.nodebox.slab_y(2),
sounds = default.node_sound_stone_defaults(),
expand = { top="air" },
expand = { top="placeholder" },
infotext=S("Refrigerator"),
inventory = {
size=50,

View File

@ -54,7 +54,7 @@ homedecor.register("ironing_board", {
"wool_grey.png",
"homedecor_generic_metal_black.png^[brighten"
},
expand = {right = "air"},
expand = {right = "placeholder"},
groups = { snappy = 3 },
selection_box = ib_cbox,
collision_box = ib_cbox

View File

@ -477,7 +477,7 @@ local function reg_lamp(suffix, nxt, tilesuffix, light, color)
node.name = "homedecor:standing_lamp"..lampcolor.."_"..repl[suffix]
minetest.set_node(pos, node)
end,
expand = { top="air" },
expand = { top="placeholder" },
})
minetest.register_alias("homedecor:standing_lamp_bottom"..lampcolor.."_"..suffix, "homedecor:standing_lamp"..lampcolor.."_"..suffix)

View File

@ -273,7 +273,7 @@ homedecor.register("pool_table", {
groups = {snappy=3},
selection_box = pooltable_cbox,
collision_box = pooltable_cbox,
expand = { forward="air" },
expand = { forward="placeholder" },
sounds = default.node_sound_wood_defaults(),
on_rotate = screwdriver.disallow
})
@ -297,7 +297,7 @@ homedecor.register("piano", {
groups = { snappy = 3 },
selection_box = piano_cbox,
collision_box = piano_cbox,
expand = { right="air" },
expand = { right="placeholder" },
sounds = default.node_sound_wood_defaults(),
on_rotate = screwdriver.disallow
})
@ -377,7 +377,7 @@ homedecor.register("tool_cabinet", {
on_rotate = screwdriver.rotate_simple,
groups = { snappy=3 },
selection_box = homedecor.nodebox.slab_y(2),
expand = { top="air" },
expand = { top="placeholder" },
inventory = {
size=24,
}

View File

@ -34,7 +34,7 @@ homedecor.register("desk", {
collision_box = desk_cbox,
sounds = default.node_sound_wood_defaults(),
groups = { snappy = 3 },
expand = { right="air" },
expand = { right="placeholder" },
inventory = {
size=24,
lockable=true,
@ -112,7 +112,7 @@ for _, c in pairs({"basic", "upscale"}) do
sounds = default.node_sound_wood_defaults(),
selection_box = ofchairs_sbox,
collision_box = ofchairs_cbox,
expand = { top = "air" },
expand = { top = "placeholder" },
on_rotate = screwdriver.rotate_simple
})
end

View File

@ -18,7 +18,7 @@ homedecor.register("wardrobe", {
selection_box = wd_cbox,
collision_box = wd_cbox,
sounds = default.node_sound_wood_defaults(),
expand = { top="air" },
expand = { top="placeholder" },
on_rotate = screwdriver.rotate_simple,
infotext = "Wardrobe",
inventory = {