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Commit Graph

7 Commits

Author SHA1 Message Date
LeMagnesium
012dfa9428 [pclasses & mff_pclasses] Add some explanations
- For #473
2016-07-14 23:32:42 +02:00
e0ce022cac fix only play pclasses sound to player and only if player switch classes 2016-01-03 23:01:40 +01:00
482329bf1d fix pclasse assign now others class on join server, no only the default
fix pclasse assign now if class is same, bug on join server
add on_unassigned for all class
2015-12-24 20:36:17 +01:00
LeMagnesium
743507564f Updated pclasses
- Moved the holographic item's name as a field in switch_params (pclasses.api.register_class)
 - Added wizard class' skeleton for later
 - Fixed a few bugs in nodes, inventory and api
 - Splitted tick function to bury items in two
 - Items from 3d_armor's armor inventory are also affected by inventory vacuuming (from tick function).
   The player's static armor inventory is first cleared, then copied to the detached one, then armor updates everything else (rendering, model, etc)
 - Fixed itemname of admin shield to reserve it properly
 - Return graveyard inventory if it already exists. Do not create it every two seconds
2015-08-20 17:18:57 +02:00
LeMagnesium
2cd80bccf1 Add tile image in class switches' parameters and tweak colors
- Refers to #216
2015-08-17 10:53:13 +02:00
LeMagnesium
e281845f45 Edit colors of class switches
- Solves #216
2015-08-16 15:28:15 +02:00
Wouters Dorian
ee461e1d41 Add [mff_pclasses], MFF-specific pclasses 2015-07-31 21:53:32 +02:00