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Commit Graph

6 Commits

Author SHA1 Message Date
LeMagnesium
743507564f Updated pclasses
- Moved the holographic item's name as a field in switch_params (pclasses.api.register_class)
 - Added wizard class' skeleton for later
 - Fixed a few bugs in nodes, inventory and api
 - Splitted tick function to bury items in two
 - Items from 3d_armor's armor inventory are also affected by inventory vacuuming (from tick function).
   The player's static armor inventory is first cleared, then copied to the detached one, then armor updates everything else (rendering, model, etc)
 - Fixed itemname of admin shield to reserve it properly
 - Return graveyard inventory if it already exists. Do not create it every two seconds
2015-08-20 17:18:57 +02:00
LeMagnesium
2cd80bccf1 Add tile image in class switches' parameters and tweak colors
- Refers to #216
2015-08-17 10:53:13 +02:00
LeMagnesium
e281845f45 Edit colors of class switches
- Solves #216
2015-08-16 15:28:15 +02:00
Wouters Dorian
9e359f7fcd [pclasses] Remove active detection, introduce class switch orbs 2015-07-31 21:48:37 +02:00
LeMagnesium
f16915f863 Chmod and removal of whitespaces 2015-07-27 21:45:41 +02:00
LeMagnesium
0754d7a5aa Reorganized pclasses and tweaked sprint bar
- Tweaked sprint bar in order to change its maximum value according to the one defined for each player
 - Reorganized pclasses into multiple files (api, init, one for each class). Next thing to do : document/simplify api
2015-07-27 19:13:30 +02:00