LeMagnesium
e281845f45
Edit colors of class switches
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- Solves #216
2015-08-16 15:28:15 +02:00
LeMagnesium
f905d48724
Prevent crashes
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- Avoid crashing when some variables are oddly nil
2015-08-01 23:55:44 +02:00
LeMagnesium
23f1f6515a
Added 'vacuum' feature to manage the items' graveyard
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- Added a refresh function to retrieve confiscated items from the items' graveyard
2015-08-01 20:28:12 +02:00
LeMagnesium
55bd0ea800
Static graveyard inventory
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- Added graveyard inventory for reserved_items. Next thing to add : mechanism to get them out when shifting class
2015-08-01 19:26:50 +02:00
Wouters Dorian
9e359f7fcd
[pclasses] Remove active detection, introduce class switch orbs
2015-07-31 21:48:37 +02:00
Wouters Dorian
949157e087
[pclasses] Don't use globalstep (temporary, until we implement better class-assign logic)
2015-07-31 12:06:47 +02:00
LeMagnesium
6b7b073cd9
Fixed pclasses' reservation system
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- Moved callbacks call when setting class
- Fixed reservation system
2015-07-30 23:37:25 +02:00
LeMagnesium
a4798a0308
Reduce drop distance of reserved_items
2015-07-28 20:26:04 +02:00
LeMagnesium
0f00140d6c
Added globalstep to assign classes
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- 3d_armor doesn't depend anymore on pclasses (#159 )
2015-07-28 18:05:01 +02:00
LeMagnesium
d491015a78
Updated pclasses with admin class
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- Moved reserved_items into their class file
- Added admin class for #139
2015-07-28 16:17:26 +02:00
LeMagnesium
f16915f863
Chmod and removal of whitespaces
2015-07-27 21:45:41 +02:00
LeMagnesium
70954a669e
Fixed current class determination for reserved items
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- Fixed output variables for pairs in pclasses' api.lua
2015-07-27 20:01:54 +02:00
LeMagnesium
0754d7a5aa
Reorganized pclasses and tweaked sprint bar
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- Tweaked sprint bar in order to change its maximum value according to the one defined for each player
- Reorganized pclasses into multiple files (api, init, one for each class). Next thing to do : document/simplify api
2015-07-27 19:13:30 +02:00