-- Npc by TenPlus1 mobs.npc_drops = { "farming:meat", "farming:donut", "farming:bread", "default:apple", "default:sapling", "default:junglesapling", "shields:shield_enhanced_wood", "3d_armor:chestplate_cactus", "3d_armor:boots_bronze", "default:sword_steel", "default:sword_gold", "default:pick_steel", "default:shovel_steel", "default:bronze_ingot", "bucket:bucket_water" } mobs.npc_max_hp = 20 mobs:register_mob("mobs:npc", { -- animal, monster, npc type = "npc", -- aggressive, deals 6 damage to player/monster when hit passive = false, damage = 6, -- 4 damages if tamed attack_type = "dogfight", attacks_monsters = true, -- health & armor hp_min = 20, hp_max = 20, armor = 100, -- textures and model collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35}, visual = "mesh", mesh = "character.b3d", drawtype = "front", textures = { {"mobs_npc.png"}, }, visual_size = {x=1, y=1}, -- sounds makes_footstep_sound = true, sounds = {}, -- speed and jump walk_velocity = 3, run_velocity = 3, jump = true, -- drops wood and chance of apples when dead drops = { {name = "default:wood", chance = 1, min = 1, max = 3}, {name = "default:apple", chance = 2, min = 1, max = 2}, {name = "default:axe_stone", chance = 3, min = 1, max = 1}, {name = "maptools:silver_coin", chance = 10, min = 1, max = 1,}, }, -- damaged by water_damage = 0, lava_damage = 2, light_damage = 0, -- follow diamond follow = "default:diamond", view_range = 16, -- set owner and order owner = "", order = "follow", -- model animation animation = { speed_normal = 30, speed_run = 30, stand_start = 0, stand_end = 79, walk_start = 168, walk_end = 187, run_start = 168, run_end = 187, punch_start = 200, punch_end = 219, }, -- right clicking with "cooked meat" or "bread" will give npc more health on_rightclick = function(self, clicker) local item = clicker:get_wielded_item() local name = clicker:get_player_name() -- heal npc if item:get_name() == "mobs:meat" or item:get_name() == "farming:bread" then -- feed and add health local hp = self.object:get_hp() -- return if full health if hp >= self.hp_max then minetest.chat_send_player(name, "NPC at full health.") return end hp = hp + 4 -- add restorative value -- new health shouldn't exceed self.hp_max if hp > self.hp_max then hp = self.hp_max end self.object:set_hp(hp) -- take item if not minetest.setting_getbool("creative_mode") then item:take_item() clicker:set_wielded_item(item) end -- right clicking with gold lump drops random item from mobs.npc_drops elseif item:get_name() == "default:gold_lump" then if not minetest.setting_getbool("creative_mode") then item:take_item() clicker:set_wielded_item(item) end local pos = self.object:getpos() pos.y = pos.y + 0.5 minetest.add_item(pos, {name = mobs.npc_drops[math.random(1,#mobs.npc_drops)]}) elseif item:get_name() == "default:diamond" then self.diamond_count = (self.diamond_count or 0) + 1 if not minetest.setting_getbool("creative_mode") then item:take_item() end -- pick up npc elseif item:get_name() == "mobs:magic_lasso" and clicker:is_player() and clicker:get_inventory() and self.child == false and clicker:get_inventory():room_for_item("main", "mobs:npc") then -- pick up if owner if self.owner == name then clicker:get_inventory():add_item("main", "mobs:npc") self.object:remove() item:add_wear(3000) -- 22 uses clicker:set_wielded_item(item) -- cannot pick up if not tamed elseif not self.owner or self.owner == "" then minetest.chat_send_player(name, "Not tamed!") -- cannot pick up if not tamed elseif self.owner ~= name then minetest.chat_send_player(name, "Not owner!") end if self.diamond_count < 4 then return end else -- if owner switch between follow and stand if self.owner and self.owner == clicker:get_player_name() then self.damages = 4 if self.order == "follow" then self.order = "stand" else self.order = "follow" end else self.owner = clicker:get_player_name() end end end, }) -- spawning enable for now mobs:register_spawn("mobs:npc", {"default:dirt_with_grass"}, 20, -1, 20000, 1, 31000) -- register spawn egg mobs:register_egg("mobs:npc", "Npc", "default_brick.png", 1)