-- mods/default/nodes.lua --[[ Node name convention: Although many node names are in combined-word form, the required form for new node names is words separated by underscores. If both forms are used in written language (for example pinewood and pine wood) the underscore form should be used. --]] --[[ Index: Stone ----- (1. Material 2. Cobble variant 3. Brick variant [4. Modified forms]) default:stone default:cobble default:stonebrick default:mossycobble default:desert_stone default:desert_cobble default:desert_stonebrick default:sandstone default:sandstonebrick default:obsidian default:obsidian_cooled default:obsidianbrick Soft / Non-Stone ---------------- (1. Material [2. Modified forms]) default:dirt default:dirt_with_grass default:dirt_with_grass_footsteps default:dirt_with_dry_grass default:dirt_with_snow default:sand default:desert_sand default:gravel default:clay default:clay_burned default:snow default:snowblock default:ice Trees ----- (1. Trunk 2. Fabricated trunk 3. Leaves 4. Sapling [5. Fruits]) default:tree default:wood default:leaves default:sapling default:apple default:jungletree default:junglewood default:jungleleaves default:junglesapling default:pine_tree default:pine_wood default:pine_needles default:pine_sapling default:acacia_tree default:acacia_wood default:acacia_leaves default:acacia_sapling default:cherry_tree default:cherry_log default:cherry_plank default:cherry_blossom_leaves default:cherry_leaves_deco Ores ---- (1. In stone 2. Block) default:stone_with_coal default:desert_stone_with_coal default:coalblock default:stone_with_iron default:steelblock default:stone_with_copper default:desert_stone_with_copper default:copperblock default:bronzeblock default:stone_with_gold default:goldblock default:stone_with_mese default:mese default:meze default:stone_with_diamond default:diamondblock default:stone_with_coin Plantlife (non-cubic) --------------------- default:cactus default:papyrus default:dry_shrub default:junglegrass default:grass_1 default:grass_2 default:grass_3 default:grass_4 default:grass_5 default:dry_grass_1 default:dry_grass_2 default:dry_grass_3 default:dry_grass_4 default:dry_grass_5 Liquids ------- (1. Source 2. Flowing) default:water_source default:water_flowing default:river_water_source default:river_water_flowing default:lava_source default:lava_flowing default:acid_source default:acid_flowing default:sand_source default:sand_flowing Tools / "Advanced" crafting / Non-"natural" ------------------------------------------- default:torch default:chest default:chest_locked default:bookshelf default:sign_wall default:ladder default:ladder_obsidian default:fence_wood default:fence_cobble default:fence_desert_cobble default:fence_steelblock default:fence_brick default:glass default:obsidian_glass default:rail default:brick default:meselamp Misc ---- default:cloud default:nyancat default:nyancat_rainbow --]] -- -- Stone -- minetest.register_node("default:stone", { description = "Stone", tiles = {"default_stone.png"}, is_ground_content = false, groups = {cracky = 3, stone = 1}, drop = { items = { {items = {"default:cobble"}}, }, }, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:cobble", { description = "Cobblestone", tiles = {"default_cobble.png"}, is_ground_content = false, groups = {cracky=3, stone=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:cobble_cooled", { description = "Cobblestone (cooled)", tiles = {"default_cobble.png"}, is_ground_content = true, drop = "default:cobble", groups = {cracky = 3, stone = 2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stonebrick", { description = "Stone Brick", tiles = {"default_stone_brick.png"}, is_ground_content = false, groups = {cracky = 2, stone = 1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:mossycobble", { description = "Mossy Cobblestone", tiles = {"default_mossycobble.png"}, is_ground_content = false, groups = {cracky=3, stone=1}, drop = { items = { {items = {"default:mossycobble"}}, --{items = {"maptools:silver_coin"}, rarity = 64}, }, }, groups = {cracky = 3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:desert_stone", { description = "Desert Stone", tiles = {"default_desert_stone.png"}, legacy_mineral = true, groups = {crumbly = 1, cracky = 3, stone = 1}, drop = { items = { {items = {"default:desert_cobble"}}, {items = {"maptools:copper_coin"}, rarity = 20}, }, }, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:desert_cobble", { description = "Desert Cobblestone", tiles = {"default_desert_cobble.png"}, is_ground_content = false, groups = {cracky = 3, stone = 2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:desert_stonebrick", { description = "Desert Stone Brick", tiles = {"default_desert_stone_brick.png"}, is_ground_content = false, groups = {cracky = 2, stone = 1}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:sandstone", { description = "Sandstone", tiles = {"default_sandstone.png"}, groups = {crumbly=1,cracky=3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:sandstonebrick", { description = "Sandstone Brick", tiles = {"default_sandstone_brick.png"}, is_ground_content = false, groups = {cracky=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:obsidian", { description = "Obsidian", tiles = {"default_obsidian.png"}, is_ground_content = true, sounds = default.node_sound_stone_defaults(), groups = {cracky = 1, level = 2}, }) minetest.register_node("default:obsidian_cooled", { description = "Obsidian (cooled)", tiles = {"default_obsidian.png"}, is_ground_content = true, drop = "default:obsidian", sounds = default.node_sound_stone_defaults(), groups = {cracky = 1, level = 2}, }) minetest.register_node("default:obsidianbrick", { description = "Obsidian Brick", tiles = {"default_obsidian_brick.png"}, is_ground_content = false, sounds = default.node_sound_stone_defaults(), groups = {cracky = 1, level = 2}, }) -- -- Soft / Non-Stone -- minetest.register_node("default:dirt", { description = "Dirt", tiles = {"default_dirt.png"}, groups = {crumbly=3, soil=1}, drop = { items = { {items = {"default:dirt"}}, {items = {"maptools:copper_coin"}, rarity = 32}, }, }, sounds = default.node_sound_dirt_defaults(), }) minetest.register_node("default:dirt_with_grass", { description = "Dirt with Grass", tiles = {"default_grass.png", "default_dirt.png", {name = "default_dirt.png^default_grass_side.png", tileable_vertical = false}}, groups = {crumbly=3,soil=1}, drop = { items = { {items = {"default:dirt"}}, }, }, sounds = default.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.8}, }), }) minetest.register_node("default:dirt_with_grass_footsteps", { description = "Dirt with Grass and Footsteps", tiles = {"default_grass.png^default_footprint.png", "default_dirt.png", {name = "default_dirt.png^default_grass_side.png", tileable_vertical = false}}, groups = {crumbly = 3, soil = 1, not_in_creative_inventory = 1}, drop = 'default:dirt', sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_grass_footstep", gain = 0.25}, }), }) minetest.register_node("default:dirt_with_dry_grass", { description = "Dirt with Dry Grass", tiles = {"default_dry_grass.png", "default_dirt.png", {name = "default_dirt.png^default_dry_grass_side.png", tileable_vertical = false}}, groups = {crumbly = 3, soil = 1}, drop = 'default:dirt', sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_grass_footstep", gain = 0.4}, }), }) minetest.register_node("default:dirt_with_snow", { description = "Dirt with Snow", tiles = {"default_snow.png", "default_dirt.png", {name = "default_dirt.png^default_snow_side.png", tileable_vertical = false}}, groups = {crumbly = 3, soil = 1}, drop = { items = { {items = {"default:dirt"}}, {items = {"default:snow"}}, }, }, sounds = default.node_sound_dirt_defaults({ footstep = {name="default_snow_footstep", gain=0.625}, }), }) minetest.register_node("default:sand", { description = "Sand", tiles = {"default_sand.png"}, groups = {crumbly = 3, falling_node = 1, sand = 1}, is_ground_content = true, drop = { items = { {items = {"default:sand"}}, }, }, sounds = default.node_sound_sand_defaults(), }) minetest.register_node("default:desert_sand", { description = "Desert Sand", tiles = {"default_desert_sand.png"}, drop = { items = { {items = {"default:desert_sand"}}, }, }, groups = {crumbly = 3, falling_node = 1, sand = 1}, sounds = default.node_sound_sand_defaults(), }) minetest.register_node("default:gravel", { description = "Gravel", tiles = {"default_gravel.png"}, groups = {crumbly=2, falling_node=1}, drop = { items = { {items = {"default:gravel"}}, }, }, sounds = default.node_sound_dirt_defaults({ footstep = {name="default_gravel_footstep", gain=0.35}, dug = {name="default_gravel_footstep", gain=0.6}, }), }) minetest.register_node("default:clay", { description = "Clay", tiles = {"default_clay.png"}, is_ground_content = true, groups = {crumbly=3}, drop = { items = { {items = {"default:clay_lump 8"}}, }, }, stack_max = 200, -- /MFF(Mg|07/24/25) sounds = default.node_sound_dirt_defaults(), }) minetest.register_node("default:clay_burned", { description = "Burned Clay", tiles = {"default_clay_burned.png"}, is_ground_content = true, groups = {crumbly = 3}, drop = { items = { {items = {"default:clay_lump 8"}}, }, }, sounds = default.node_sound_dirt_defaults(), }) minetest.register_node("default:snow", { description = "Snow", tiles = {"default_snow.png"}, inventory_image = "default_snowball.png", wield_image = "default_snowball.png", is_ground_content = true, paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, leveled = 7, drawtype = "nodebox", freezemelt = "default:water_flowing", node_box = { type = "fixed", fixed = { {-0.5, -0.5, -0.5, 0.5, -0.25, 0.5}, }, }, groups = {crumbly = 3, falling_node = 1, puts_out_fire = 1}, sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_snow_footstep", gain = 0.25}, dug = {name = "default_snow_footstep", gain = 0.75}, }), on_construct = function(pos) pos.y = pos.y - 1 if minetest.get_node(pos).name == "default:dirt_with_grass" then minetest.set_node(pos, {name = "default:dirt_with_snow"}) end end, }) minetest.register_node("default:snowblock", { description = "Snow Block", tiles = {"default_snow.png"}, groups = {crumbly = 3, puts_out_fire = 1}, sounds = default.node_sound_dirt_defaults({ footstep = {name = "default_snow_footstep", gain = 0.25}, dug = {name = "default_snow_footstep", gain = 0.75}, }), }) minetest.register_node("default:ice", { description = "Ice", drawtype = "glasslike", tiles = {"default_ice.png"}, is_ground_content = true, paramtype = "light", groups = {cracky = 3, puts_out_fire = 1}, use_texture_alpha = true, post_effect_color = {a = 120, r = 120, g = 160, b = 180}, sounds = default.node_sound_glass_defaults(), }) -- -- Trees -- minetest.register_node("default:tree", { description = "Tree", tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), drop = { items = { {items = {"default:tree"}}, }, }, on_place = minetest.rotate_node }) minetest.register_node("default:wood", { description = "Wooden Planks", tiles = {"default_wood.png"}, is_ground_content = false, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:sapling", { description = "Sapling", drawtype = "plantlike", visual_scale = 1.0, tiles = {"default_sapling.png"}, inventory_image = "default_sapling.png", wield_image = "default_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, is_ground_content = true, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} }, groups = {snappy = 3, flammable=2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("default:leaves", { description = "Leaves", drawtype = "allfaces_optional", waving = 1, visual_scale = 1.3, tiles = {"default_leaves.png"}, special_tiles = {"default_leaves_simple.png"}, paramtype = "light", walkable = false, is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, drop = { max_items = 1, items = { { -- Player will get sapling with 1/18 chance: items = {"default:sapling"}, rarity = 18, }, { -- Player will get leaves only if he gets no saplings -- this is because max_items is 1 items = {"default:leaves"}, } } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) minetest.register_node("default:apple", { description = "Apple", drawtype = "plantlike", visual_scale = 1.0, tiles = {"default_apple.png"}, inventory_image = "default_apple.png", paramtype = "light", sunlight_propagates = true, walkable = false, is_ground_content = true, selection_box = { type = "fixed", fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2} }, groups = {fleshy = 3, dig_immediate = 3, flammable = 2, leafdecay = 3, leafdecay_drop = 1}, on_use = minetest.item_eat(2), sounds = default.node_sound_leaves_defaults(), after_place_node = function(pos, placer, itemstack) if placer:is_player() then minetest.set_node(pos, {name = "default:apple", param2 = 1}) end end, }) minetest.register_node("default:jungletree", { description = "Jungle Tree", tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, drop = { items = { {items = {"default:jungletree"}}, }, }, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) minetest.register_node("default:junglewood", { description = "Junglewood Planks", tiles = {"default_junglewood.png"}, is_ground_content = false, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:jungleleaves", { description = "Jungle Leaves", drawtype = "allfaces_optional", waving = 1, tiles = {"default_jungleleaves.png"}, special_tiles = {"default_jungleleaves_simple.png"}, paramtype = "light", is_ground_content = false, walkable = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, drop = { max_items = 1, items = { { -- Player will get sapling with 1/18 chance: items = {"default:junglesapling"}, rarity = 18, }, { -- Player will get leaves only if he gets no saplings, -- this is because max_items is 1: items = {"default:jungleleaves"}, } } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) minetest.register_node("default:junglesapling", { description = "Jungle Sapling", drawtype = "plantlike", visual_scale = 1.0, tiles = {"default_junglesapling.png"}, inventory_image = "default_junglesapling.png", wield_image = "default_junglesapling.png", paramtype = "light", walkable = false, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("default:pine_tree", { description = "Pine Tree", tiles = {"default_pine_tree_top.png", "default_pine_tree_top.png", "default_pine_tree.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) minetest.register_node("default:pine_wood", { description = "Pine Wood Planks", tiles = {"default_pine_wood.png"}, is_ground_content = false, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:pine_needles",{ description = "Pine Needles", drawtype = "allfaces_optional", visual_scale = 1.3, tiles = {"default_pine_needles.png"}, waving = 1, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, drop = { max_items = 1, items = { {items = {"default:pine_sapling"}, rarity = 20}, {items = {"default:pine_needles"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) minetest.register_node("default:pine_sapling", { description = "Pine Sapling", drawtype = "plantlike", visual_scale = 1.0, tiles = {"default_pine_sapling.png"}, inventory_image = "default_pine_sapling.png", wield_image = "default_pine_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, is_ground_content = true, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("default:acacia_tree", { description = "Acacia Tree", tiles = {"default_acacia_tree_top.png", "default_acacia_tree_top.png", "default_acacia_tree.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node }) minetest.register_node("default:acacia_wood", { description = "Acacia Wood Planks", tiles = {"default_acacia_wood.png"}, is_ground_content = false, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("default:acacia_leaves", { description = "Acacia Leaves", drawtype = "allfaces_optional", visual_scale = 1.3, tiles = {"default_acacia_leaves.png"}, waving = 1, paramtype = "light", is_ground_content = false, groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, drop = { max_items = 1, items = { {items = {"default:acacia_sapling"}, rarity = 20}, {items = {"default:acacia_leaves"}} } }, sounds = default.node_sound_leaves_defaults(), after_place_node = default.after_place_leaves, }) minetest.register_node("default:acacia_sapling", { description = "Acacia Tree Sapling", drawtype = "plantlike", visual_scale = 1.0, tiles = {"default_acacia_sapling.png"}, inventory_image = "default_acacia_sapling.png", wield_image = "default_acacia_sapling.png", paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} }, groups = {snappy = 2, dig_immediate = 3, flammable = 2, attached_node = 1, sapling = 1}, sounds = default.node_sound_leaves_defaults(), }) -- From BFD, cherry tree minetest.register_node("default:cherry_tree", { description = "Cherry Log", tiles = {"default_cherry_top.png", "default_cherry_top.png", "default_cherry_tree.png"}, is_ground_content = false, groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2}, sounds = default.node_sound_wood_defaults(), drop = "default:cherry_log" }) minetest.register_node("default:cherry_log", { description = "Cherry Log", tiles = {"default_cherry_top.png", "default_cherry_top.png", "default_cherry_tree.png"}, paramtype2 = "facedir", is_ground_content = false, groups = {choppy=2,oddly_breakable_by_hand=1,flammable=2}, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node, }) minetest.register_node("default:cherry_plank", { description = "Cherry Planks", tiles = {"default_wood_cherry_planks.png"}, sounds = default.node_sound_wood_defaults(), groups = {oddly_breakable_by_hand=1, flammable=1, choppy=3, wood=1}, }) minetest.register_node("default:cherry_blossom_leaves", { description = "Cherry Blossom Leaves", drawtype = "allfaces_optional", visual_scale = 1.3, tiles = {"default_cherry_blossom_leaves.png"}, paramtype = "light", waving = 1, is_ground_content = false, groups = {snappy=3, leafdecay=3, flammable=2, leaves=1}, drop = { max_items = 1, items = { { items = {'default:cherry_sapling'}, rarity = 32, }, { items = {'default:cherry_blossom_leaves'}, } } }, sounds = default.node_sound_leaves_defaults(), on_place = function(itemstack, placer, pointed_thing) -- place a random grass node local stack = ItemStack("default:cherry_leaves_deco") local ret = minetest.item_place(stack, placer, pointed_thing) return ItemStack("default:cherry_blossom_leaves".." "..itemstack:get_count()-(1-ret:get_count())) end, }) minetest.register_node("default:cherry_leaves_deco", { description = "Cherry Leaves", drawtype = "allfaces_optional", visual_scale = 1.3, tiles = {"default_cherry_blossom_leaves.png"}, paramtype = "light", waving=1, is_ground_content = false, groups = {snappy=3, flammable=2, leaves=1}, sounds = default.node_sound_leaves_defaults(), drop = {'default:cherry_blossom_leaves'}, }) minetest.register_node("default:cherry_sapling", { description = "Cherry Sapling", waving = 1, visual_scale = 1.0, inventory_image = "default_cherry_sapling.png", wield_image = "default_cherry_sapling.png", drawtype = "plantlike", paramtype = "light", tiles = {"default_cherry_sapling.png"}, walkable = false, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3} }, groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1}, sounds = default.node_sound_leaves_defaults(), }) -- -- Ores -- minetest.register_node("default:stone_with_coal", { description = "Coal Ore", tiles = {"default_stone.png^default_mineral_coal.png"}, groups = {cracky = 3}, drop = { items = { {items = {"default:cobble"}}, {items = {"default:coal_lump"}}, {items = {"maptools:copper_coin"}}, }, }, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:desert_stone_with_coal", { description = "Coal Ore", tiles = {"default_desert_stone.png^default_mineral_coal.png"}, is_ground_content = true, groups = {crumbly = 1, cracky = 3}, drop = { items = { {items = {"default:desert_cobble"}}, {items = {"default:coal_lump"}}, {items = {"maptools:copper_coin"}}, }, }, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:coalblock", { description = "Coal Block", tiles = {"default_coal_block.png"}, is_ground_content = false, groups = {cracky = 3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:stone_with_iron", { description = "Iron Ore", tiles = {"default_stone.png^default_mineral_iron.png"}, groups = {cracky = 3}, drop = { items = { {items = {"default:cobble"}}, {items = {"default:iron_lump"}}, {items = {"maptools:copper_coin 3"}}, }, }, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:steelblock", { description = "Steel Block", tiles = {"default_steel_block.png"}, is_ground_content = false, groups = {cracky = 1,level = 2, ingot_block = 1}, sounds = default.node_sound_metal_defaults(), }) minetest.register_node("default:stone_with_copper", { description = "Copper Ore", tiles = {"default_stone.png^default_mineral_copper.png"}, is_ground_content = true, groups = {cracky = 3}, drop = { items = { {items = {"default:cobble"}}, {items = {"default:copper_lump"}}, {items = {"maptools:copper_coin 3"}}, }, }, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:desert_stone_with_copper", { description = "Copper Ore", tiles = {"default_desert_stone.png^default_mineral_copper.png"}, is_ground_content = true, groups = {crumbly = 1, cracky = 3}, drop = { items = { {items = {"default:desert_cobble"}}, {items = {"default:copper_lump"}}, {items = {"maptools:copper_coin 3"}}, }, }, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:copperblock", { description = "Copper Block", tiles = {"default_copper_block.png"}, is_ground_content = false, groups = {cracky = 1, level = 2, ingot_block = 1}, sounds = default.node_sound_metal_defaults(), }) minetest.register_node("default:bronzeblock", { description = "Bronze Block", tiles = {"default_bronze_block.png"}, is_ground_content = false, groups = {cracky = 1, level = 2, ingot_block = 1}, sounds = default.node_sound_metal_defaults(), }) minetest.register_node("default:stone_with_mese", { description = "Mese Ore", tiles = {"default_stone.png^default_mineral_mese.png"}, paramtype = "light", is_ground_content = true, groups = {cracky = 3}, drop = { items = { {items = {"default:cobble"}}, {items = {"default:mese_crystal"}}, {items = {"maptools:silver_coin 2", rarity = 75}}, }, }, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:mese", { description = "Mese Block", tiles = {"default_mese_block.png"}, paramtype = "light", is_ground_content = true, drop = { items = { {items = {"default:mese"}}, -- {items = {"maptools:silver_coin"}, rarity = 32}, }, }, groups = {cracky = 1, level = 2, fall_damage_add_percent = -75}, sounds = default.node_sound_wood_defaults(), -- Intended. light_source = 3, }) local function die_later(digger) digger:set_hp(0) end minetest.register_node("default:meze", { description = "Meze Block", tiles = {"default_meze_block.png"}, is_ground_content = true, drop = "", groups = {cracky = 1, level = 2, fall_damage_add_percent = -75}, sounds = default.node_sound_wood_defaults(), -- Intended. on_dig = function(pos, node, digger) if digger and minetest.setting_getbool("enable_damage") and not minetest.setting_getbool("creative_mode") then minetest.after(3, die_later, digger) minetest.chat_send_player(digger:get_player_name(), "You feel like you did a mistake.") minetest.node_dig(pos, node, digger) elseif digger then minetest.node_dig(pos, node, digger) end end, }) minetest.register_alias("default:meze_block", "default:meze") minetest.register_node("default:stone_with_gold", { description = "Gold Ore", tiles = {"default_stone.png^default_mineral_gold.png"}, groups = {cracky = 3}, drop = { items = { {items = {"default:cobble"}}, {items = {"default:gold_lump"}}, {items = {"maptools:silver_coin", rarity = 80}}, }, }, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:goldblock", { description = "Gold Block", tiles = {"default_gold_block.png"}, is_ground_content = false, groups = {cracky = 1, ingot_block = 1}, sounds = default.node_sound_metal_defaults(), }) minetest.register_node("default:stone_with_diamond", { description = "Diamond Ore", tiles = {"default_stone.png^default_mineral_diamond.png"}, groups = {cracky = 3}, drop = { items = { {items = {"default:cobble"}}, {items = {"default:diamond"}}, {items = {"maptools:silver_coin 1"}}, }, }, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:diamondblock", { description = "Diamond Block", tiles = {"default_diamond_block.png"}, is_ground_content = false, groups = {cracky = 1, level = 3}, sounds = default.node_sound_metal_defaults(), }) minetest.register_node("default:stone_with_coin", { description = "Stone with Coin", tiles = {"default_stone.png^maptools_gold_coin.png"}, is_ground_content = true, groups = {cracky = 3}, drop = { items = { {items = {"default:cobble"}}, {items = {"maptools:gold_coin"}}, }, }, sounds = default.node_sound_stone_defaults(), }) -- -- Plantlife (non-cubic) -- minetest.register_node("default:cactus", { description = "Cactus", tiles = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"}, paramtype2 = "facedir", groups = {snappy = 1, choppy = 3, flammable = 2}, drop = { items = { {items = {"default:cactus"}}, }, }, sounds = default.node_sound_wood_defaults(), on_place = minetest.rotate_node, after_dig_node = function(pos, node, metadata, digger) default.dig_up(pos, node, digger) end, }) minetest.register_node("default:papyrus", { description = "Papyrus", drawtype = "plantlike", tiles = {"default_papyrus.png"}, inventory_image = "default_papyrus.png", wield_image = "default_papyrus.png", paramtype = "light", sunlight_propagates = true, walkable = false, is_ground_content = true, selection_box = { type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3} }, groups = {snappy = 3, flammable = 2}, sounds = default.node_sound_leaves_defaults(), after_dig_node = function(pos, node, metadata, digger) default.dig_up(pos, node, digger) end, }) minetest.register_node("default:dry_shrub", { description = "Dry Shrub", drawtype = "plantlike", waving = 1, visual_scale = 1.0, tiles = {"default_dry_shrub.png"}, inventory_image = "default_dry_shrub.png", wield_image = "default_dry_shrub.png", paramtype = "light", sunlight_propagates = true, walkable = false, is_ground_content = true, buildable_to = true, groups = {snappy = 3, flammable = 3, attached_node = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, }, }) minetest.register_node("default:junglegrass", { description = "Jungle Grass", drawtype = "plantlike", waving = 1, tiles = {"default_junglegrass.png"}, inventory_image = "default_junglegrass.png", wield_image = "default_junglegrass.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flammable = 2, flora = 1, attached_node = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}, }, }) minetest.register_node("default:grass_1", { description = "Grass", drawtype = "plantlike", waving = 1, tiles = {"default_grass_1.png"}, -- Use texture of a taller grass stage in inventory inventory_image = "default_grass_3.png", wield_image = "default_grass_3.png", paramtype = "light", sunlight_propagates = true, walkable = false, is_ground_content = true, buildable_to = true, groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5}, }, on_place = function(itemstack, placer, pointed_thing) -- place a random grass node local stack = ItemStack("default:grass_" .. math.random(1,5)) local ret = minetest.item_place(stack, placer, pointed_thing) return ItemStack("default:grass_1 " .. itemstack:get_count() - (1 - ret:get_count())) end, }) for i = 2, 5 do minetest.register_node("default:grass_" .. i, { description = "Grass", drawtype = "plantlike", waving = 1, tiles = {"default_grass_" .. i .. ".png"}, inventory_image = "default_grass_" .. i .. ".png", wield_image = "default_grass_" .. i .. ".png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, is_ground_content = true, drop = "default:grass_1", groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1, not_in_creative_inventory = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, }, }) end minetest.register_node("default:dry_grass_1", { description = "Dry Grass", drawtype = "plantlike", waving = 1, tiles = {"default_dry_grass_1.png"}, inventory_image = "default_dry_grass_3.png", wield_image = "default_dry_grass_3.png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, }, on_place = function(itemstack, placer, pointed_thing) -- place a random dry grass node local stack = ItemStack("default:dry_grass_" .. math.random(1, 5)) local ret = minetest.item_place(stack, placer, pointed_thing) return ItemStack("default:dry_grass_1 " .. itemstack:get_count() - (1 - ret:get_count())) end, }) for i = 2, 5 do minetest.register_node("default:dry_grass_" .. i, { description = "Dry Grass", drawtype = "plantlike", waving = 1, tiles = {"default_dry_grass_" .. i .. ".png"}, inventory_image = "default_dry_grass_" .. i .. ".png", wield_image = "default_dry_grass_" .. i .. ".png", paramtype = "light", sunlight_propagates = true, walkable = false, buildable_to = true, groups = {snappy = 3, flammable = 3, flora = 1, attached_node = 1, not_in_creative_inventory=1}, drop = "default:dry_grass_1", sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}, }, }) end -- -- Liquids -- minetest.register_node("default:water_source", { description = "Water Source", inventory_image = minetest.inventorycube("default_water.png"), drawtype = "liquid", tiles = { { name = "default_water_source_animated.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 1.5, }, }, }, special_tiles = { -- New-style water source material (mostly unused) { name = "default_water_source_animated.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 1.5, }, backface_culling = false, }, }, alpha = 160, paramtype = "light", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 2, liquidtype = "source", liquid_alternative_flowing = "default:water_flowing", liquid_alternative_source = "default:water_source", liquid_viscosity = 1, liquid_range = 2, post_effect_color = {a = 120, r = 20, g = 60, b = 80}, groups = {water = 3, liquid = 3, puts_out_fire = 1}, }) minetest.register_node("default:water_flowing", { description = "Flowing Water", inventory_image = minetest.inventorycube("default_water.png"), drawtype = "flowingliquid", tiles = {"default_water.png"}, special_tiles = { { name = "default_water_flowing_animated.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 0.6, }, }, { name = "default_water_flowing_animated.png", backface_culling = true, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 0.6, }, }, }, alpha = 160, paramtype = "light", paramtype2 = "flowingliquid", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 2, liquidtype = "flowing", liquid_alternative_flowing = "default:water_flowing", liquid_alternative_source = "default:water_source", liquid_viscosity = 1, liquid_range = 2, post_effect_color = {a = 120, r = 20, g = 60, b = 80}, groups = {water = 3, liquid = 3, puts_out_fire = 1, not_in_creative_inventory=1}, }) minetest.register_node("default:river_water_source", { description = "River Water Source", inventory_image = minetest.inventorycube("default_river_water.png"), drawtype = "liquid", tiles = { { name = "default_river_water_source_animated.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 2.0, }, }, }, special_tiles = { { name = "default_river_water_source_animated.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 2.0, }, backface_culling = false, }, }, alpha = 160, paramtype = "light", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 2, liquidtype = "source", liquid_alternative_flowing = "default:river_water_flowing", liquid_alternative_source = "default:river_water_source", liquid_viscosity = 1, liquid_renewable = false, liquid_range = 2, post_effect_color = {a = 64, r = 100, g = 100, b = 200}, groups = {water = 3, liquid = 3, puts_out_fire = 1}, }) minetest.register_node("default:river_water_flowing", { description = "Flowing River Water", inventory_image = minetest.inventorycube("default_river_water.png"), drawtype = "flowingliquid", tiles = {"default_river_water.png"}, special_tiles = { { name = "default_river_water_flowing_animated.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 0.8, }, }, { name = "default_river_water_flowing_animated.png", backface_culling = true, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 0.8, }, }, }, alpha = 160, paramtype = "light", paramtype2 = "flowingliquid", walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 2, liquidtype = "flowing", liquid_alternative_flowing = "default:river_water_flowing", liquid_alternative_source = "default:river_water_source", liquid_viscosity = 1, liquid_renewable = false, liquid_range = 2, post_effect_color = {a = 64, r = 100, g = 100, b = 200}, groups = {water = 3, liquid = 3, puts_out_fire = 1, not_in_creative_inventory = 1}, }) minetest.register_node("default:lava_source", { description = "Lava Source", inventory_image = minetest.inventorycube("default_lava.png"), drawtype = "liquid", tiles = { { name = "default_lava_source_animated.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.0, }, }, }, special_tiles = { -- New-style lava source material (mostly unused) { name = "default_lava_source_animated.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.0, }, backface_culling = false, }, }, paramtype = "light", light_source = default.LIGHT_MAX - 1, walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 2, liquidtype = "source", liquid_alternative_flowing = "default:lava_flowing", liquid_alternative_source = "default:lava_source", liquid_viscosity = 7, liquid_range = 2, liquid_renewable = false, damage_per_second = 4 * 2, post_effect_color = {a = 220, r = 250, g = 70, b = 20}, groups = {lava = 3, liquid = 2, hot = 3, igniter = 1}, }) minetest.register_node("default:lava_flowing", { description = "Flowing Lava", inventory_image = minetest.inventorycube("default_lava.png"), drawtype = "flowingliquid", tiles = {"default_lava.png"}, special_tiles = { { name = "default_lava_flowing_animated.png", backface_culling = false, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 1.5, }, }, { name = "default_lava_flowing_animated.png", backface_culling = true, animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 1.5, }, }, }, paramtype = "light", paramtype2 = "flowingliquid", light_source = default.LIGHT_MAX - 1, walkable = false, pointable = false, diggable = false, buildable_to = true, is_ground_content = false, drop = "", drowning = 2, liquidtype = "flowing", liquid_alternative_flowing = "default:lava_flowing", liquid_alternative_source = "default:lava_source", liquid_viscosity = 7, liquid_range = 2, liquid_renewable = false, damage_per_second = 4 * 2, post_effect_color = {a = 220, r = 250, g = 70, b = 20}, groups = {lava = 3, liquid = 2, hot = 3, igniter = 1, not_in_creative_inventory = 1}, }) minetest.register_node("default:acid_source", { description = "Acid Source", inventory_image = minetest.inventorycube("default_acid.png"), drawtype = "liquid", tiles = { {name = "default_acid_source_animated.png", animation={type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 1.5}} }, special_tiles = { -- New-style acid source material (mostly unused) { name = "default_acid_source_animated.png", animation = {type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 1.5}, backface_culling = false, } }, alpha = 160, paramtype = "light", walkable = false, pointable = false, diggable = false, buildable_to = true, drop = "", drowning = 2, liquidtype = "source", liquid_alternative_flowing = "default:acid_flowing", liquid_alternative_source = "default:acid_source", liquid_viscosity = 1, liquid_range = 2, damage_per_second = 3, post_effect_color = {a = 120, r = 50, g = 90, b = 30}, groups = {water = 3, acid = 3, liquid = 3, puts_out_fire = 1}, }) minetest.register_node("default:acid_flowing", { description = "Flowing Acid", inventory_image = minetest.inventorycube("default_acid.png"), drawtype = "flowingliquid", tiles = {"default_acid.png"}, special_tiles = { { image = "default_acid_flowing_animated.png", backface_culling=false, animation={type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.6} }, { image = "default_acid_flowing_animated.png", backface_culling=true, animation={type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.6} }, }, alpha = 160, paramtype = "light", paramtype2 = "flowingliquid", walkable = false, pointable = false, diggable = false, buildable_to = true, drop = "", drowning = 2, liquidtype = "flowing", liquid_alternative_flowing = "default:acid_flowing", liquid_alternative_source = "default:acid_source", liquid_viscosity = 1, liquid_range = 2, damage_per_second = 3, post_effect_color = {a = 120, r = 50, g = 90, b = 30}, groups = {water = 3, acid = 3, liquid = 3, puts_out_fire = 1, not_in_creative_inventory = 1}, }) minetest.register_node("default:sand_source", { description = "Sand Source", inventory_image = minetest.inventorycube("default_sand.png"), drawtype = "liquid", tiles = {"default_sand.png"}, alpha = 255, paramtype = "light", walkable = false, pointable = false, diggable = false, buildable_to = true, drop = "", drowning = 4, liquidtype = "source", liquid_alternative_flowing = "default:sand_flowing", liquid_alternative_source = "default:sand_source", liquid_viscosity = 20, liquid_renewable = false, post_effect_color = {a = 250, r = 0, g = 0, b = 0}, groups = {liquid = 3}, }) minetest.register_node("default:sand_flowing", { description = "Flowing Sand", inventory_image = minetest.inventorycube("default_sand.png"), drawtype = "flowingliquid", tiles = {"default_sand.png"}, special_tiles = { { image = "default_sand_flowing_animated.png", backface_culling=false, animation={type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.6} }, { image = "default_sand_flowing_animated.png", backface_culling=true, animation={type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.6} }, }, alpha = 255, paramtype = "light", paramtype2 = "flowingliquid", walkable = false, pointable = false, diggable = false, buildable_to = true, drop = "", drowning = 4, liquidtype = "flowing", liquid_alternative_flowing = "default:sand_flowing", liquid_alternative_source = "default:sand_source", liquid_viscosity = 20, post_effect_color = {a = 250, r = 0, g = 0, b = 0}, groups = {liquid = 3, not_in_creative_inventory = 1}, }) -- -- Tools / "Advanced" crafting / Non-"natural" -- minetest.register_node("default:torch", { description = "Torch", drawtype = "nodebox", tiles = { { name = "default_torch_new_top.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.0 }, }, { name="default_torch_new_bottom.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.0 }, }, { name="default_torch_new_side.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.0 }, }, }, inventory_image = "default_torch_new_inv.png", wield_image = "default_torch_new_inv.png", wield_scale = {x = 1, y = 1, z = 1.25}, paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, is_ground_content = false, walkable = false, light_source = default.LIGHT_MAX - 1, node_box = { type = "wallmounted", wall_top = {-0.0625, -0.0625, -0.0625, 0.0625, 0.5 , 0.0625}, wall_bottom = {-0.0625, -0.5 , -0.0625, 0.0625, 0.0625, 0.0625}, wall_side = {-0.5 , -0.5 , -0.0625, -0.375, 0.0625, 0.0625}, }, selection_box = { type = "wallmounted", wall_top = {-0.25, -0.0625, -0.25, 0.25, 0.5 , 0.25}, wall_bottom = {-0.25, -0.5 , -0.25, 0.25, 0.0625, 0.25}, wall_side = {-0.25, -0.5 , -0.25, -0.5, 0.0625, 0.25}, }, groups = {choppy = 2, dig_immediate = 3, flammable = 1, attached_node = 1, hot = 2}, legacy_wallmounter = true, sounds = default.node_sound_wood_defaults(), }) local chest_formspec = "size[8,9]" .. default.gui_bg .. default.gui_bg_img .. default.gui_slots .. "list[current_name;main;0,0.3;8,4;]" .. "list[current_player;main;0,4.85;8,1;]" .. "list[current_player;main;0,6.08;8,3;8]" .. "listring[current_name;main]" .. "listring[current_player;main]" .. default.get_hotbar_bg(0,4.85) local function get_locked_chest_formspec(pos) local spos = pos.x .. "," .. pos.y .. "," .. pos.z local formspec = "size[8,9]".. default.gui_slots.. default.gui_bg_img .. default.gui_slots .. "list[nodemeta:".. spos .. ";main;0,0.3;8,4;]".. "list[current_player;main;0,4.85;8,1;]".. "list[current_player;main;0,6.08;8,3;8]" .. "listring[nodemeta:" .. spos .. ";main]" .. "listring[current_player;main]" .. default.get_hotbar_bg(0,4.85) return formspec end local function has_locked_chest_privilege(meta, player) if player:get_player_name() ~= meta:get_string("owner") and player:get_player_name() ~= minetest.setting_get("name") then return false end return true end minetest.register_node("default:chest", { description = "Chest", tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"}, paramtype2 = "facedir", groups = {choppy = 2, oddly_breakable_by_hand = 2}, legacy_facedir_simple = true, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", chest_formspec) meta:set_string("infotext", "Chest") local inv = meta:get_inventory() inv:set_size("main", 8*4) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name() .. " moves stuff in chest at " .. minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " moves stuff to chest at " .. minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name() .. " takes stuff from chest at " .. minetest.pos_to_string(pos)) end, }) minetest.register_node("default:chest_locked", { description = "Locked Chest", tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", "default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"}, paramtype2 = "facedir", groups = {choppy = 2, oddly_breakable_by_hand = 2}, legacy_facedir_simple = true, is_ground_content = false, sounds = default.node_sound_wood_defaults(), after_place_node = function(pos, placer) local meta = minetest.get_meta(pos) meta:set_string("owner", placer:get_player_name() or "") meta:set_string("infotext", "Locked Chest (owned by " .. meta:get_string("owner") .. ")") end, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("infotext", "Locked Chest") meta:set_string("owner", "") local inv = meta:get_inventory() inv:set_size("main", 8 * 4) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") and has_locked_chest_privilege(meta, player) end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.get_meta(pos) if not has_locked_chest_privilege(meta, player) then minetest.log("action", player:get_player_name().. " tried to access a locked chest belonging to ".. meta:get_string("owner").." at ".. minetest.pos_to_string(pos) .. ".") return 0 end return count end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) if not has_locked_chest_privilege(meta, player) then minetest.log("action", player:get_player_name().. " tried to access a locked chest belonging to ".. meta:get_string("owner").." at ".. minetest.pos_to_string(pos) .. ".") return 0 end return stack:get_count() end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) if not has_locked_chest_privilege(meta, player) then minetest.log("action", player:get_player_name().. " tried to access a locked chest belonging to ".. meta:get_string("owner").." at ".. minetest.pos_to_string(pos) .. ".") return 0 end return stack:get_count() end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().. " moves stuff in locked chest at "..minetest.pos_to_string(pos) .. ".") end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name() .. " moves stuff to locked chest at " .. minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name() .. " takes stuff from locked chest at " .. minetest.pos_to_string(pos)) end, on_rightclick = function(pos, node, clicker) local meta = minetest.get_meta(pos) if has_locked_chest_privilege(meta, clicker) then minetest.show_formspec( clicker:get_player_name(), "default:chest_locked", get_locked_chest_formspec(pos) ) end end, on_blast = function() end, }) default.bookshelf_formspec = "size[8,7;]" .. default.gui_slots .. default.gui_bg_img .. default.gui_slots .. "list[context;books;0,0.3;8,2;]" .. "list[current_player;main;0,2.85;8,1;]" .. "list[current_player;main;0,4.08;8,3;8]" .. "listring[context;books]" .. "listring[current_player;main]" .. default.get_hotbar_bg(0, 2.85) .. default.get_hotbar_bg(0, 3.85) minetest.register_node("default:bookshelf", { description = "Bookshelf", tiles = {"default_wood.png", "default_wood.png", "default_bookshelf.png"}, is_ground_content = false, groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", default.bookshelf_formspec) local inv = meta:get_inventory() inv:set_size("books", 8 * 2) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("books") end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local to_stack = inv:get_stack(listname, index) if listname == "books" then if minetest.get_item_group(stack:get_name(), "book") ~= 0 and to_stack:is_empty() then return 1 else return 0 end end end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local stack = inv:get_stack(from_list, from_index) local to_stack = inv:get_stack(to_list, to_index) if to_list == "books" then if minetest.get_item_group(stack:get_name(), "book") ~= 0 and to_stack:is_empty() then return 1 else return 0 end end end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name() .. " moves stuff in bookshelf at " .. minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name() .. " moves stuff to bookshelf at " .. minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name() .. " takes stuff from bookshelf at " .. minetest.pos_to_string(pos)) end, }) minetest.register_node("default:sign_wall", { description = "Sign", drawtype = "nodebox", tiles = {"default_sign_new.png"}, inventory_image = "default_sign_new_inv.png", wield_image = "default_sign_new_inv.png", paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, is_ground_content = false, walkable = false, node_box = { type = "wallmounted", wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125}, wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125}, wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}, }, legacy_wallmounted = true, groups = {choppy = 2, dig_immediate = 2, attached_node = 1}, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) --local n = minetest.get_node(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", "field[text;;${text}]") meta:set_string("infotext", "\"\"") end, on_receive_fields = function(pos, formname, fields, sender) --print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields)) if minetest.is_protected(pos, sender:get_player_name()) then minetest.record_protection_violation(pos, sender:get_player_name()) return end local meta = minetest.get_meta(pos) if not fields.text then return end minetest.log("action", (sender:get_player_name() or "") .. " wrote \"" .. fields.text .. "\" to sign at " .. minetest.pos_to_string(pos)) meta:set_string("text", fields.text) meta:set_string("infotext", '"' .. fields.text .. '"') end, }) minetest.register_node("default:ladder", { description = "Ladder", drawtype = "nodebox", tiles = {"default_ladder_new.png"}, inventory_image = "default_ladder_new_inv.png", wield_image = "default_ladder_new_inv.png", paramtype = "light", paramtype2 = "wallmounted", sunlight_propagates = true, climbable = true, node_box = { type = "wallmounted", wall_top = {-0.375, 0.4375, -0.5, 0.375, 0.5, 0.5}, wall_bottom = {-0.375, -0.5, -0.5, 0.375, -0.4375, 0.5}, wall_side = {-0.5, -0.5, -0.375, -0.4375, 0.5, 0.375}, }, groups = {choppy = 2, oddly_breakable_by_hand = 3, flammable = 2}, legacy_wallmounted = true, sounds = default.node_sound_wood_defaults(), }) local fence_texture = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126" minetest.register_node("default:ladder_obsidian", { description = "Ladder Obsidian", drawtype = "nodebox", tiles = {"default_ladder_obsidian.png"}, inventory_image = "default_ladder_obsidian_inv.png", wield_image = "default_ladder_obsidian_inv.png", paramtype = "light", sunlight_propagates = true, paramtype2 = "wallmounted", climbable = true, node_box = { type = "wallmounted", wall_top = {-0.375, 0.4375, -0.5, 0.375, 0.5, 0.5}, wall_bottom = {-0.375, -0.5, -0.5, 0.375, -0.4375, 0.5}, wall_side = {-0.5, -0.5, -0.375, -0.4375, 0.5, 0.375}, }, selection_box = {type = "wallmounted"}, groups = {cracky = 1}, sounds = default.node_sound_stone_defaults(), }) local fence_wood_texture = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126" minetest.register_node("default:fence_wood", { description = "Wooden Fence", drawtype = "fencelike", tiles = {"default_wood.png"}, inventory_image = fence_wood_texture, wield_image = fence_wood_texture, paramtype = "light", sunlight_propagates = true, is_ground_content = false, selection_box = { type = "fixed", fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, }, groups = {not_in_creative_inventory = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, sounds = default.node_sound_wood_defaults(), }) local fence_cobble_texture = "default_fence_overlay.png^default_cobble.png^default_fence_overlay.png^[makealpha:255,126,126" minetest.register_node("default:fence_cobble", { description = "Cobblestone Fence", drawtype = "fencelike", tiles = {"default_cobble.png"}, inventory_image = fence_cobble_texture, wield_image = fence_cobble_texture, paramtype = "light", sunlight_propagates = true, is_ground_content = false, selection_box = { type = "fixed", fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, }, groups = {cracky = 3}, sounds = default.node_sound_stone_defaults(), }) local fence_desert_cobble_texture = "default_fence_overlay.png^default_desert_cobble.png^default_fence_overlay.png^[makealpha:255,126,126" minetest.register_node("default:fence_desert_cobble", { description = "Desert Cobblestone Fence", drawtype = "fencelike", tiles = {"default_desert_cobble.png"}, inventory_image = fence_desert_cobble_texture, wield_image = fence_desert_cobble_texture, paramtype = "light", sunlight_propagates = true, is_ground_content = false, selection_box = { type = "fixed", fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, }, groups = {cracky = 3}, sounds = default.node_sound_stone_defaults(), }) local fence_steelblock_texture = "default_fence_overlay.png^default_steel_block.png^default_fence_overlay.png^[makealpha:255,126,126" minetest.register_node("default:fence_steelblock", { description = "Steel Block Fence", drawtype = "fencelike", tiles = {"default_steel_block.png"}, inventory_image = fence_steelblock_texture, wield_image = fence_steelblock_texture, paramtype = "light", sunlight_propagates = true, is_ground_content = false, selection_box = { type = "fixed", fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, }, groups = {cracky = 1, level = 2}, sounds = default.node_sound_metal_defaults(), }) local fence_brick_texture = "default_fence_overlay.png^default_brick.png^default_fence_overlay.png^[makealpha:255,126,126" minetest.register_node("default:fence_brick", { description = "Brick Fence", drawtype = "fencelike", tiles = {"default_brick.png"}, inventory_image = fence_brick_texture, wield_image = fence_brick_texture, paramtype = "light", sunlight_propagates = true, is_ground_content = false, selection_box = { type = "fixed", fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, }, groups = {cracky = 3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:glass", { description = "Glass", drawtype = "glasslike_framed_optional", tiles = {"default_glass_frame.png", "default_glass_detail.png"}, paramtype = "light", sunlight_propagates = true, is_ground_content = false, groups = {cracky = 3, oddly_breakable_by_hand = 3}, sounds = default.node_sound_glass_defaults(), }) minetest.register_node("default:obsidian_glass", { description = "Obsidian Glass", drawtype = "glasslike_framed_optional", tiles = {"default_obsidian_glass.png", "default_obsidian_glass_detail.png"}, inventory_image = minetest.inventorycube("default_obsidian_glass.png"), paramtype = "light", is_ground_content = false, sunlight_propagates = true, sounds = default.node_sound_glass_defaults(), groups = {cracky = 3, oddly_breakable_by_hand = 3}, }) minetest.register_node("default:rail", { description = "Rail", drawtype = "raillike", tiles = {"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"}, inventory_image = "default_rail.png", wield_image = "default_rail.png", paramtype = "light", sunlight_propagates = true, walkable = false, is_ground_content = false, selection_box = { type = "fixed", -- but how to specify the dimensions for curved and sideways rails? fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2}, }, groups = {bendy = 2, dig_immediate = 2, attached_node = 1, connect_to_raillike = minetest.raillike_group("rail")}, }) minetest.register_node("default:brick", { description = "Brick Block", tiles = {"default_brick.png"}, is_ground_content = false, groups = {cracky = 3}, drop = "default:clay_brick 9", sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:meselamp", { description = "Mese Lamp", drawtype = "glasslike", tiles = {"default_meselamp.png"}, paramtype = "light", sunlight_propagates = true, is_ground_content = false, groups = {cracky = 3, oddly_breakable_by_hand = 3}, sounds = default.node_sound_glass_defaults(), light_source = default.LIGHT_MAX, }) -- -- Misc -- minetest.register_node("default:cloud", { description = "Cloud", sunlight_propagates = true, tiles = {"default_cloud.png"}, is_ground_content = false, sounds = default.node_sound_defaults(), groups = {not_in_creative_inventory = 1}, }) minetest.register_node("default:nyancat", { description = "Nyan Cat", tiles = {"default_nc_side.png", "default_nc_side.png", "default_nc_side.png", "default_nc_side.png", "default_nc_back.png", "default_nc_front.png"}, paramtype = "light", paramtype2 = "facedir", light_source = default.LIGHT_MAX - 1, groups = {cracky = 2}, is_ground_content = false, post_effect_color = {a = 128, r= 255, g= 128, b= 255}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("default:nyancat_rainbow", { description = "Nyan Cat Rainbow", drawtype = "glasslike", tiles = { "default_nc_rb.png^[transformR90", "default_nc_rb.png^[transformR90", "default_nc_rb.png", "default_nc_rb.png" }, paramtype = "light", paramtype2 = "facedir", groups = {cracky = 2}, light_source = default.LIGHT_MAX - 1, sunlight_propagates = true, walkable = false, use_texture_alpha = true, climbable = true, is_ground_content = false, post_effect_color = {a = 128, r= 255, g= 128, b= 255}, sounds = default.node_sound_stone_defaults(), })