#!/bin/sh # This script is used to generate the previews needed by the mod # It requires blender with the latest python API (2.6x is tested) # A script that works with older blenders and, maybe, without python, is available in older commits. # This script can also use pngcrush and imagemagick to reduce output size, # please enable them if you want to push to the git repository of the mod. # Pngcrush output will be written to .previews/pngcrush_output # Warning: any file in .previews/ and u_skins/textures might be deleted without asking. PNGCRUSH=true IMAGEMAGICK=true cd .previews rm ../u_skins/textures/character_*_preview*.png # Remove all previous previews blender -b skin_previews.blend --python-text "Generate previews" > /dev/null if $IMAGEMAGICK then echo "Stripping metadata from generated files..." else echo "Moving files..." fi rm -rf output # remove my output mkdir -p output for i in blender_out/character_*_00.png; do out_name=$(basename $i | sed -e 's/_00.png//g') out_file=output/"$out_name"_preview.png if $IMAGEMAGICK then convert -strip -resize 128x256 $i $out_file else mv $i $out_file fi done #for i in blender_out/character_*_01.png; #do # out_name=$(basename $i | sed -e 's/_01.png//g') # out_file=output/"$out_name"_preview_back.png # if $IMAGEMAGICK # then # convert -strip -resize 32x64 $i $out_file # else # mv $i $out_file # fi #done if $PNGCRUSH then echo "Running pngcrush..." pngcrush -d ../u_skins/textures/ output/character_*_preview*.png 2> pngcrush_output else mv output/character_*_preview*.png ../u_skins/textures/ fi echo "Done !"