--[[ Mod by Kotolegokot and Xiong (2012-2013) Rev. kilbith and nerzhul (2015) ]] money = {} dofile(minetest.get_modpath("money") .. "/settings.txt") -- Loading settings. dofile(minetest.get_modpath("money") .. "/hud.lua") -- Account display in HUD. local accounts = {} local input = io.open(minetest.get_worldpath() .. "/accounts", "r") if input then accounts = minetest.deserialize(input:read("*l")) io.close(input) end function money.save_accounts() local output = io.open(minetest.get_worldpath() .. "/accounts", "w") output:write(minetest.serialize(accounts)) io.close(output) end function money.set_money(name, amount) accounts[name].money = amount if money.hud[name] ~= nil then money.hud_change(name) end money.save_accounts() end function money.get_money(name) return accounts[name].money end function money.exist(name) return accounts[name] ~= nil end local save_accounts = money.save_accounts local set_money = money.set_money local get_money = money.get_money local exist = money.exist minetest.register_on_joinplayer(function(player) local name = player:get_player_name() if not exist(name) then local input = io.open(minetest.get_worldpath() .. "/money_" .. name .. ".txt") --For compatible with old versions. if input then local n = input:read("*n") io.close(input) accounts[name] = {money = n} os.remove(minetest.get_worldpath() .. "/money_" .. name .. ".txt") save_accounts() else accounts[name] = {money = INITIAL_MONEY} end end money.hud_add(name) end) minetest.register_on_leaveplayer(function(player) local name = player:get_player_name() money.hud[name] = nil end) minetest.register_privilege("money", "Can use /money [pay ] command") minetest.register_privilege("money_admin", { description = "Can use /money | take/set/inc/dec ", give_to_singleplayer = false, }) --[[minetest.register_chatcommand("money", { privs = {money=true}, params = "[ | pay/take/set/inc/dec ]", description = "Operations with money", func = function(name, param) if param == "" then --/money minetest.chat_send_player(name, "My money account : " .. CURRENCY_PREFIX .. get_money(name) .. CURRENCY_POSTFIX) return true end local m = string.split(param, " ") local param1, param2, param3 = m[1], m[2], m[3] if param1 and not param2 then --/money if minetest.get_player_privs(name)["money_admin"] then if exist(param1) then minetest.chat_send_player(name, "Account of player '" .. param1 .. "' : " .. CURRENCY_PREFIX .. get_money(param1) .. CURRENCY_POSTFIX) else minetest.chat_send_player(name, "\"" .. param1 .. "\" account don't exist.") end else minetest.chat_send_player(name, "You don't have permission to run this command (missing privilege: money_admin)") end return true end if param1 and param2 and param3 then --/money pay/take/set/inc/dec if param1 == "pay" or param1 == "take" or param1 == "set" or param1 == "inc" or param1 == "dec" then if exist(param2) then if tonumber(param3) then if tonumber(param3) >= 0 then param3 = tonumber(param3) if param1 == "pay" then if get_money(name) >= param3 then set_money(param2, get_money(param2) + param3) set_money(name, get_money(name) - param3) minetest.chat_send_player(param2, name .. " sent you " .. CURRENCY_PREFIX .. param3 .. CURRENCY_POSTFIX .. ".") minetest.chat_send_player(name, param2 .. " took your " .. CURRENCY_PREFIX .. param3 .. CURRENCY_POSTFIX .. ".") else minetest.chat_send_player(name, "You don't have " .. CURRENCY_PREFIX .. param3 - get_money(name) .. CURRENCY_POSTFIX .. ".") end return true end if minetest.get_player_privs(name)["money_admin"] then if param1 == "take" then if get_money(param2) >= param3 then set_money(param2, get_money(param2) - param3) set_money(name, get_money(name) + param3) minetest.chat_send_player(param2, name .. " took your " .. CURRENCY_PREFIX .. param3 .. CURRENCY_POSTFIX .. ".") minetest.chat_send_player(name, "You took " .. param2 .. "'s " .. CURRENCY_PREFIX .. param3 .. CURRENCY_POSTFIX .. ".") else minetest.chat_send_player(name, "Player named \""..param2.."\" do not have enough " .. CURRENCY_PREFIX .. param3 - get_money(player) .. CURRENCY_POSTFIX .. ".") end elseif param1 == "set" then set_money(param2, param3) minetest.chat_send_player(name, param2 .. " " .. CURRENCY_PREFIX .. param3 .. CURRENCY_POSTFIX) elseif param1 == "inc" then set_money(param2, get_money(param2) + param3) minetest.chat_send_player(name, param2 .. " " .. CURRENCY_PREFIX .. get_money(param2) .. CURRENCY_POSTFIX) elseif param1 == "dec" then if get_money(param2) >= param3 then set_money(param2, get_money(param2) - param3) minetest.chat_send_player(name, param2 .. " " .. CURRENCY_PREFIX .. get_money(param2) .. CURRENCY_POSTFIX) else minetest.chat_send_player(name, "Player named \""..param2.."\" don't have enough " .. CURRENCY_PREFIX .. param3 - get_money(player) .. CURRENCY_POSTFIX .. ".") end end else minetest.chat_send_player(name, "You don't have permission to run this command (missing privilege: money_admin)") end else minetest.chat_send_player(name, "You must specify a positive amount.") end else minetest.chat_send_player(name, "The amount must be a number.") end else minetest.chat_send_player(name, "\"" .. param2 .. "\" account don't exist.") end return true end end minetest.chat_send_player(name, "Invalid parameters (see /help money)") end, })]] local function has_shop_privilege(meta, player) return player:get_player_name() == meta:get_string("owner") or minetest.get_player_privs(player:get_player_name())["money_admin"] end minetest.register_node("money:shop", { description = "Shop", tiles = {"shop.png"}, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, sounds = default.node_sound_wood_defaults(), paramtype2 = "facedir", after_place_node = function(pos, placer) local meta = minetest.get_meta(pos) meta:set_string("owner", placer:get_player_name()) meta:set_string("infotext", "Untuned Shop (owned by " .. placer:get_player_name() .. ")") end, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", "size[6,5]"..default.gui_bg..default.gui_bg_img.. "field[0.256,0.5;6,1;shopname;Name of your shop;]".. "label[-0.025,1.03;Trade Type]".. "dropdown[-0.025,1.45;2.5,1;action;Sell,Buy,Buy and Sell;]".. "field[2.7,1.7;3.55,1;amount;Trade lot quantity (1-99);]".. "field[0.256,2.85;6,1;nodename;Node name to trade (eg. default:mese);]".. "field[0.256,4;3,1;costbuy;Buying price (per lot);]".. "field[3.25,4;3,1;costsell;Selling price (per lot);]".. "button_exit[2,4.5;2,1;button;Tune]") meta:set_string("infotext", "Untuned Shop") meta:set_string("owner", "") local inv = meta:get_inventory() inv:set_size("main", 32) meta:set_string("form", "yes") end, can_dig = function(pos, player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") and (meta:get_string("owner") == player:get_player_name() or minetest.get_player_privs(player:get_player_name())["money_admin"]) end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.get_meta(pos) if not has_shop_privilege(meta, player) then minetest.log("action", player:get_player_name().." tried to access a shop belonging to ".. meta:get_string("owner").." at ".. minetest.pos_to_string(pos)) return 0 end return count end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) if not has_shop_privilege(meta, player) then minetest.log("action", player:get_player_name().." tried to access a shop belonging to ".. meta:get_string("owner").." at ".. minetest.pos_to_string(pos)) return 0 end return stack:get_count() end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) if not has_shop_privilege(meta, player) then minetest.log("action", player:get_player_name().. " tried to access a shop belonging to ".. meta:get_string("owner").." at ".. minetest.pos_to_string(pos)) return 0 end return stack:get_count() end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().." moves stuff in shop at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().." moves stuff to shop at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, count, player) minetest.log("action", player:get_player_name().." takes stuff from shop at "..minetest.pos_to_string(pos)) end, on_receive_fields = function(pos, formname, fields, sender) local meta = minetest.get_meta(pos) if meta:get_string("form") == "yes" then if fields.shopname ~= "" and minetest.registered_items[fields.nodename] and tonumber(fields.amount) and tonumber(fields.amount) >= 1 and tonumber(fields.amount) <= 99 and (meta:get_string("owner") == sender:get_player_name() or minetest.get_player_privs(sender:get_player_name())["money_admin"]) then if fields.action == "Sell" then if not tonumber(fields.costbuy) then return end if not (tonumber(fields.costbuy) >= 0) then return end end if fields.action == "Buy" then if not tonumber(fields.costsell) then return end if not (tonumber(fields.costsell) >= 0) then return end end if fields.action == "Buy and Sell" then if not tonumber(fields.costbuy) then return end if not (tonumber(fields.costbuy) >= 0) then return end if not tonumber(fields.costsell) then return end if not (tonumber(fields.costsell) >= 0) then return end end local s, ss if fields.action == "Sell" then s = " sell " ss = "button[1,4.5;2,1;buttonsell;Sell("..fields.costbuy..")]" elseif fields.action == "Buy" then s = " buy " ss = "button[1,4.5;2,1;buttonbuy;Buy("..fields.costsell..")]" else s = " buy and sell " ss = "button[1,4.5;2,1;buttonbuy;Buy("..fields.costsell..")]" .. "button[5,4.5;2,1;buttonsell;Sell("..fields.costbuy..")]" end local meta = minetest.get_meta(pos) meta:set_string("formspec", "size[8,9.35;]"..default.gui_bg..default.gui_bg_img.. "list[context;main;0,0;8,4;]".. "label[1.5,4;You can"..s..fields.amount.." "..fields.nodename.."]".. ss.. "list[current_player;main;0,5.5;8,4;]") meta:set_string("shopname", fields.shopname) meta:set_string("action", fields.action) meta:set_string("nodename", fields.nodename) meta:set_string("amount", fields.amount) meta:set_string("costbuy", fields.costbuy) meta:set_string("costsell", fields.costsell) meta:set_string("infotext", "Shop \"" .. fields.shopname .. "\" (owned by " .. meta:get_string("owner") .. ")") meta:set_string("form", "no") end elseif fields["buttonbuy"] then local sender_name = sender:get_player_name() local inv = meta:get_inventory() local sender_inv = sender:get_inventory() if not inv:contains_item("main", meta:get_string("nodename") .. " " .. meta:get_string("amount")) then minetest.chat_send_player(sender_name, "Not enough goods in the shop.") return true elseif not sender_inv:room_for_item("main", meta:get_string("nodename") .. " " .. meta:get_string("amount")) then minetest.chat_send_player(sender_name, "Not enough space in your inventory.") return true elseif get_money(sender_name) - tonumber(meta:get_string("costsell")) < 0 then minetest.chat_send_player(sender_name, "You don't have enough money.") return true elseif not exist(meta:get_string("owner")) then minetest.chat_send_player(sender_name, "The owner's account does not currently exist; try again later.") return true end set_money(sender_name, get_money(sender_name) - meta:get_string("costsell")) set_money(meta:get_string("owner"), get_money(meta:get_string("owner")) + meta:get_string("costsell")) sender_inv:add_item("main", meta:get_string("nodename") .. " " .. meta:get_string("amount")) inv:remove_item("main", meta:get_string("nodename") .. " " .. meta:get_string("amount")) minetest.chat_send_player(sender_name, "You bought " .. meta:get_string("amount") .. " " .. meta:get_string("nodename") .. " at a price of " .. CURRENCY_PREFIX .. meta:get_string("costsell") .. CURRENCY_POSTFIX .. ".") elseif fields["buttonsell"] then local sender_name = sender:get_player_name() local inv = meta:get_inventory() local sender_inv = sender:get_inventory() if not sender_inv:contains_item("main", meta:get_string("nodename") .. " " .. meta:get_string("amount")) then minetest.chat_send_player(sender_name, "You do not have enough product.") return true elseif not inv:room_for_item("main", meta:get_string("nodename") .. " " .. meta:get_string("amount")) then minetest.chat_send_player(sender_name, "Not enough space in the shop.") return true elseif get_money(meta:get_string("owner")) - meta:get_string("costbuy") < 0 then minetest.chat_send_player(sender_name, "The buyer is not enough money.") return true elseif not exist(meta:get_string("owner")) then minetest.chat_send_player(sender_name, "The owner's account does not currently exist; try again later.") return true end set_money(sender_name, get_money(sender_name) + meta:get_string("costbuy")) set_money(meta:get_string("owner"), get_money(meta:get_string("owner")) - meta:get_string("costbuy")) sender_inv:remove_item("main", meta:get_string("nodename") .. " " .. meta:get_string("amount")) inv:add_item("main", meta:get_string("nodename") .. " " .. meta:get_string("amount")) minetest.chat_send_player(sender_name, "You sold " .. meta:get_string("amount") .. " " .. meta:get_string("nodename") .. " at a price of " .. CURRENCY_PREFIX .. meta:get_string("costbuy") .. CURRENCY_POSTFIX .. ".") end end, }) minetest.register_craft({ output = "money:shop", recipe = { {"default:wood", "default:wood", "default:wood"}, {"default:wood", "default:mese", "default:wood"}, {"default:wood", "default:wood", "default:wood"}, }, }) --Admin shop. minetest.register_node("money:admin_shop", { description = "Admin Shop", tiles = {"admin_shop.png"}, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, sounds = default.node_sound_wood_defaults(), paramtype2 = "facedir", on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("infotext", "Untuned Admin Shop") meta:set_string("formspec", "size[6,3.75]"..default.gui_bg..default.gui_bg_img.. "label[-0.025,-0.2;Trade Type]".. "dropdown[-0.025,0.25;2.5,1;action;Sell,Buy,Buy and Sell;]".. "field[2.7,0.48;3.55,1;amount;Trade lot quantity (1-99);]".. "field[0.256,1.65;5.2,1;nodename;Node name to trade (eg. default:mese);]".. "item_image[5,1.25;1,1;default:diamond]" .. "field[0.256,2.75;3,1;costbuy;Buying price (per lot);]".. "field[3.25,2.75;3,1;costsell;Selling price (per lot);]".. "button_exit[2,3.25;2,1;button;Proceed]") meta:set_string("form", "yes") end, can_dig = function(pos,player) return minetest.get_player_privs(player:get_player_name())["money_admin"] end, on_receive_fields = function(pos, formname, fields, sender) local meta = minetest.get_meta(pos) if meta:get_string("form") == "yes" then if minetest.registered_items[fields.nodename] and tonumber(fields.amount) and tonumber(fields.amount) >= 1 and tonumber(fields.amount) <= 99 and (meta:get_string("owner") == sender:get_player_name() or minetest.get_player_privs(sender:get_player_name())["money_admin"]) then if fields.action == "Sell" then if not tonumber(fields.costbuy) then return end if not (tonumber(fields.costbuy) >= 0) then return end end if fields.action == "Buy" then if not tonumber(fields.costsell) then return end if not (tonumber(fields.costsell) >= 0) then return end end if fields.action == "Buy and Sell" then if not tonumber(fields.costbuy) then return end if not (tonumber(fields.costbuy) >= 0) then return end if not tonumber(fields.costsell) then return end if not (tonumber(fields.costsell) >= 0) then return end end local s, ss if fields.action == "Sell" then s = " sell " ss = "button[1,0.5;2,1;buttonsell;Sell("..fields.costbuy..")]" elseif fields.action == "Buy" then s = " buy " ss = "button[1,0.5;2,1;buttonbuy;Buy("..fields.costsell..")]" else s = " buy and sell " ss = "button[1,0.5;2,1;buttonbuy;Buy("..fields.costsell..")]" .. "button[5,0.5;2,1;buttonsell;Sell("..fields.costbuy..")]" end local meta = minetest.get_meta(pos) meta:set_string("formspec", "size[8,5.5;]"..default.gui_bg..default.gui_bg_img.. "label[0.256,0;You can"..s..fields.amount.." "..fields.nodename.."]".. ss.. "list[current_player;main;0,1.5;8,4;]") meta:set_string("nodename", fields.nodename) meta:set_string("amount", fields.amount) meta:set_string("costbuy", fields.costsell) meta:set_string("costsell", fields.costbuy) meta:set_string("infotext", "Admin Shop") meta:set_string("form", "no") end elseif fields["buttonbuy"] then local sender_name = sender:get_player_name() local sender_inv = sender:get_inventory() if not sender_inv:room_for_item("main", meta:get_string("nodename") .. " " .. meta:get_string("amount")) then minetest.chat_send_player(sender_name, "In your inventory is not enough space.") return true elseif get_money(sender_name) - tonumber(meta:get_string("costbuy")) < 0 then minetest.chat_send_player(sender_name, "You do not have enough money.") return true end set_money(sender_name, get_money(sender_name) - meta:get_string("costbuy")) sender_inv:add_item("main", meta:get_string("nodename") .. " " .. meta:get_string("amount")) minetest.chat_send_player(sender_name, "You bought " .. meta:get_string("amount") .. " " .. meta:get_string("nodename") .. " at a price of " .. CURRENCY_PREFIX .. meta:get_string("costbuy") .. CURRENCY_POSTFIX .. ".") elseif fields["buttonsell"] then local sender_name = sender:get_player_name() local sender_inv = sender:get_inventory() if not sender_inv:contains_item("main", meta:get_string("nodename") .. " " .. meta:get_string("amount")) then minetest.chat_send_player(sender_name, "You don't have enough product.") return true end set_money(sender_name, get_money(sender_name) + meta:get_string("costsell")) sender_inv:remove_item("main", meta:get_string("nodename") .. " " .. meta:get_string("amount")) minetest.chat_send_player(sender_name, "You sold " .. meta:get_string("amount") .. " " .. meta:get_string("nodename") .. " at a price of " .. CURRENCY_PREFIX .. meta:get_string("costsell") .. CURRENCY_POSTFIX .. ".") end end, })