-- Sand Monster mobs:register_mob("mobs:sand_monster", { type = "monster", hp_min = 15, hp_max = 20, collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4}, visual = "mesh", mesh = "mobs_sand_monster.x", --textures = {"mobs_sand_monster.png"}, available_textures = { total = 1, texture_1 = {"mobs_sand_monster.png"}, }, visual_size = {x=8,y=8}, makes_footstep_sound = true, view_range = 16, walk_velocity = 3, run_velocity = 5, damage = 3, drops = { {name = "default:desert_sand", chance = 1, min = 3, max = 5,}, {name = "maptools:copper_coin", chance = 2, min = 2, max = 4,}, }, light_resistant = true, armor = 90, drawtype = "front", water_damage = 3, lava_damage = 1, light_damage = 0, on_rightclick = nil, attack_type = "dogfight", animation = { speed_normal = 15, speed_run = 15, stand_start = 0, stand_end = 39, walk_start = 41, walk_end = 72, run_start = 74, run_end = 105, punch_start = 74, punch_end = 105, }, sounds = { random = "mobs_sandmonster", }, jump = true, step = 1, blood_texture = "mobs_blood.png", }) mobs:register_spawn("mobs:sand_monster", {"default:desert_sand", "default:sand"}, 20, -1, 5000, 1, 31000)