-- Npc by TenPlus1 mobs.npc_drops = { "default:pick_steel", "mobs:meat", "default:sword_steel", "default:shovel_steel", "farming:bread", "bucket:bucket_water" } mobs:register_mob("mobs:npc", { -- animal, monster, npc type = "npc", -- aggressive, deals 4 damage to player/monster when hit passive = false, damage = 4, attack_type = "dogfight", attacks_monsters = true, -- health & armor hp_min = 20, hp_max = 20, armor = 100, -- textures and model collisionbox = {-0.35,-1.0,-0.35, 0.35,0.8,0.35}, visual = "mesh", mesh = "character.b3d", drawtype = "front", available_textures = { total = 1, texture_1 = {"mobs_npc.png"}, }, visual_size = {x=1, y=1}, -- sounds makes_footstep_sound = true, sounds = {}, -- speed and jump walk_velocity = 1, run_velocity = 2, jump = true, -- drops wood and chance of apples when dead drops = { {name = "default:wood", chance = 1, min = 1, max = 3}, {name = "default:apple", chance = 2, min = 1, max = 2}, {name = "default:axe_stone", chance = 3, min = 1, max = 1}, }, -- damaged by water_damage = 0, lava_damage = 2, light_damage = 0, -- follow diamond follow = "default:diamond", view_range = 16, -- model animation animation = { speed_normal = 30, speed_run = 30, stand_start = 0, stand_end = 79, walk_start = 168, walk_end = 187, run_start = 168, run_end = 187, punch_start = 200, punch_end = 219, }, -- right clicking with cooked meat will give npc more health on_rightclick = function(self, clicker) local item = clicker:get_wielded_item() if item:get_name() == "mobs:meat" or item:get_name() == "farming:bread" then local hp = self.object:get_hp() if hp + 4 > self.hp_max then return end if not minetest.setting_getbool("creative_mode") then item:take_item() clicker:set_wielded_item(item) end self.object:set_hp(hp+4) -- right clicking with gold lump drops random item from mobs.npc_drops elseif item:get_name() == "default:gold_lump" then if not minetest.setting_getbool("creative_mode") then item:take_item() clicker:set_wielded_item(item) end local pos = self.object:getpos() pos.y = pos.y + 0.5 minetest.add_item(pos, {name = mobs.npc_drops[math.random(1,#mobs.npc_drops)]}) end end, }) -- spawning disabled for now --mobs:register_spawn("mobs:npc", {"default:dirt_with_grass"}, 20, 0, 7000, 1, 31000) -- register spawn egg mobs:register_egg("mobs:npc", "Npc", "default_brick.png", 1)