chesttools = {} chesttools.chest_add = {}; chesttools.chest_add.tiles = { "chesttools_blue_chest_top.png", "chesttools_blue_chest_top.png", "chesttools_blue_chest_side.png", "chesttools_blue_chest_side.png", "chesttools_blue_chest_side.png", "chesttools_blue_chest_lock.png"}; chesttools.chest_add.groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}; chesttools.chest_add.tube = {}; -- additional/changed definitions for pipeworks; -- taken from pipeworks/compat.lua if( minetest.get_modpath( 'pipeworks' )) then chesttools.chest_add.tiles = { "chesttools_blue_chest_top.png^pipeworks_tube_connection_wooden.png", "chesttools_blue_chest_top.png^pipeworks_tube_connection_wooden.png", "chesttools_blue_chest_side.png^pipeworks_tube_connection_wooden.png", "chesttools_blue_chest_side.png^pipeworks_tube_connection_wooden.png", "chesttools_blue_chest_side.png^pipeworks_tube_connection_wooden.png"}; chesttools.chest_add.groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, tubedevice = 1, tubedevice_receiver = 1 }; chesttools.chest_add.tube = { insert_object = function(pos, node, stack, direction) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return inv:add_item("main", stack) end, can_insert = function(pos, node, stack, direction) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return inv:room_for_item("main", stack) end, input_inventory = "main", connect_sides = {left=1, right=1, back=1, front=1, bottom=1, top=1} }; end chesttools.formspec = "size[9,10]".. "list[current_name;main;0.5,0.3;8,4;]".. "label[0.0,4.4;Main]".. "button[1.0,4.5;1,0.5;craft;Craft]".. "button[7.0,4.5;0.5,0.5;drop_all;DA]".. "button[7.5,4.5;0.5,0.5;take_all;TA]".. "button[8.0,4.5;0.5,0.5;swap_all;SA]".. "button[8.5,4.5;0.5,0.5;filter_all;FA]"; if( minetest.get_modpath( 'unified_inventory')) then chesttools.formspec = chesttools.formspec.. "button[2.0,4.5;1,0.5;bag1;Bag 1]".. "button[3.0,4.5;1,0.5;bag2;Bag 2]".. "button[4.0,4.5;1,0.5;bag3;Bag 3]".. "button[5.0,4.5;1,0.5;bag4;Bag 4]"; end chesttools.may_use = function( pos, player ) local name = player:get_player_name(); local meta = minetest.get_meta( pos ); local owner = meta:get_string( 'owner' ) -- the owner can access the chest if( owner == name or owner == "" ) then return true; end -- the shared function only kicks in if the area is protected if( not( minetest.is_protected(pos, player:get_player_name())) and minetest.is_protected(pos, ' _DUMMY_PLAYER_ ')) then return true; end return true; end chesttools.on_receive_fields = function(pos, formname, fields, player) if( fields.quit ) then return; end local formspec = "size[9,10]".. "list[current_name;main;0.5,0.3;8,4;]".. "button[7.0,4.5;0.5,0.5;drop_all;DA]".. "button[7.5,4.5;0.5,0.5;take_all;TA]".. "button[8.0,4.5;0.5,0.5;swap_all;SA]".. "button[8.5,4.5;0.5,0.5;filter_all;FA]"; local bm = "button[0.0,4.5;1,0.5;main;Main]"; local bc = "button[1.0,4.5;1,0.5;craft;Craft]"; local b1 = "button[2.0,4.5;1,0.5;bag1;Bag 1]"; local b2 = "button[3.0,4.5;1,0.5;bag2;Bag 2]"; local b3 = "button[4.0,4.5;1,0.5;bag3;Bag 3]"; local b4 = "button[5.0,4.5;1,0.5;bag4;Bag 4]"; local selected = ''; if( fields.drop_all or fields.take_all or fields.swap_all or fields.filter_all ) then -- check if the player has sufficient access to the chest local node = minetest.get_node( pos ); local meta = minetest.get_meta( pos ); -- deny access for unsupported chests if( not( node ) or (node.name == 'chesttools:shared_chest' and not( chesttools.may_use( pos, player ))) or (node.name == 'default:chest_locked'and player:get_player_name() ~= meta:get_string('owner' ))) then if( node.name ~= 'default:chest' ) then minetest.chat_send_player( player:get_player_name(), 'Sorry, you do not have access to the content of this chest.'); return; end end selected = fields.selected; if( not( selected ) or selected == '' ) then selected = 'main'; end local inv_list = 'main'; if( selected == 'main' ) then inv_list = 'main'; elseif( selected == 'craft' ) then inv_list = 'craft'; elseif( selected == 'bag1' or selected == 'bag2' or selected == 'bag3' or selected=='bag4') then inv_list = selected.."contents"; end local player_inv = player:get_inventory(); local chest_inv = meta:get_inventory(); if( fields.drop_all ) then for i,v in ipairs( player_inv:get_list( inv_list ) or {}) do if( chest_inv and chest_inv:room_for_item('main', v)) then local leftover = chest_inv:add_item( 'main', v ); player_inv:remove_item( inv_list, v ); if( leftover and not( leftover:is_empty() )) then player_inv:add_item( inv_list, v ); end end end elseif( fields.take_all ) then for i,v in ipairs( chest_inv:get_list( 'main' ) or {}) do if( player_inv:room_for_item( inv_list, v)) then local leftover = player_inv:add_item( inv_list, v ); chest_inv:remove_item( 'main', v ); if( leftover and not( leftover:is_empty() )) then chest_inv:add_item( 'main', v ); end end end elseif( fields.swap_all ) then for i,v in ipairs( player_inv:get_list( inv_list ) or {}) do if( chest_inv ) then local tmp = player_inv:get_stack( inv_list, i ); player_inv:set_stack( inv_list, i, chest_inv:get_stack( 'main', i )); chest_inv:set_stack( 'main', i, v ); end end elseif( fields.filter_all ) then for i,v in ipairs( player_inv:get_list( inv_list ) or {}) do if( chest_inv and chest_inv:room_for_item('main', v) and chest_inv:contains_item( 'main', v:get_name())) then local leftover = chest_inv:add_item( 'main', v ); player_inv:remove_item( inv_list, v ); if( leftover and not( leftover:is_empty() )) then player_inv:add_item( inv_list, v ); end end end end end local meta = minetest.get_meta( pos ); local bag_nr = 0; if( fields[ 'main'] or selected=='main') then bag_nr = 0; formspec = formspec.. "list[current_player;main;0.5,5.5;8,4;]"; bm = "label[0.0,4.4;Main]"; selected = 'main'; elseif( fields[ 'craft'] or selected=='craft') then bag_nr = 0; formspec = formspec.. "label[0,5.5;Crafting]".. "list[current_player;craftpreview;6.5,6.5;1,1;]".. "list[current_player;craft;2.5,6.5;3,3;]"; bc = "label[1.0,4.4;Craft]"; selected = 'craft'; elseif( fields[ 'bag1' ] or selected=='bag1') then bag_nr = 1; b1 = "label[2.0,4.4;Bag 1]"; selected = 'bag1'; elseif( fields[ 'bag2' ] or selected=='bag2') then bag_nr = 2; b2 = "label[3.0,4.4;Bag 2]"; selected = 'bag2'; elseif( fields[ 'bag3' ] or selected=='bag3') then bag_nr = 3; b3 = "label[4.0,4.4;Bag 3]"; selected = 'bag3'; elseif( fields[ 'bag4' ] or selected=='bag4') then bag_nr = 4; b4 = "label[5.0,4.4;Bag 4]"; selected = 'bag4'; end if( bag_nr >= 1 and bag_nr <= 4 ) then formspec = formspec.. "label[0.5,5.5;Bag "..bag_nr.."]"; local stack = player:get_inventory():get_stack( "bag"..bag_nr, 1) if( stack and not( stack:is_empty())) then local image = stack:get_definition().inventory_image if( image ) then formspec = formspec.. "image[7.5,5.5;1,1;"..image.."]"; end local slots = stack:get_definition().groups.bagslots if( slots and slots>0 ) then -- no bag present? formspec = formspec.. "list[current_player;bag"..bag_nr.."contents;0.5,6.5;8,"..tostring(slots/8)..";]"; end end end formspec = formspec..bm..bc..b1..b2..b3..b4.. -- provide the position of the chest "field[20,20;0.1,0.1;pos2str;Pos;"..minetest.pos_to_string( pos ).."]".. -- which inventory was selected? "field[20,20;0.1,0.1;selected;selected;"..selected.."]"; -- instead of updating the formspec of the chest - which would be slow - we display -- the new formspec directly to the player who asked for it; -- this is also necessary because players may have bags with diffrent sizes minetest.show_formspec( player:get_player_name(), "chesttools:shared_chest", formspec ); end chesttools.update_chest = function(pos, formname, fields, player) local pname = player:get_player_name(); if( not( pos ) or not( pos.x ) or not( pos.y ) or not( pos.z )) then return; end local node = minetest.get_node( pos ); local price = 1; if( node.name=='default:chest' ) then if( fields.normal) then return; end if( fields.locked ) then price = 1; elseif( fields.shared ) then price = 2; end elseif( node.name=='default:chest_locked' ) then if( fields.locked) then return; end if( fields.normal ) then price = -1; elseif( fields.shared ) then price = 1; end elseif( node.name=='chesttools:shared_chest') then if( fields.shared) then return; end if( fields.normal ) then price = -2; elseif( fields.locked ) then price = -1; end else return; end local player_inv = player:get_inventory(); if( price>0 and not( player_inv:contains_item( 'main', 'default:steel_ingot '..tostring( price )))) then minetest.chat_send_player( pname, 'Sorry. You do not have '..tostring( price )..' steel ingots for the update.'); return; end -- only work on chests owned by the player (or unlocked ones) local meta = minetest.get_meta( pos ); if( node.name ~= 'default:chest' and meta:get_string( 'owner' ) ~= pname ) then minetest.chat_send_player( pname, 'You can only upgrade your own chests.'); return; end -- check if steel ingot is present if( minetest.is_protected(pos, pname )) then minetest.chat_send_player( pname, 'This chest is protected from digging.'); return; end if( price > 0 ) then player_inv:remove_item( 'main', 'default:steel_ingot '..tostring( price )); elseif( price < 0 ) then price = price * -1; player_inv:add_item( 'main', 'default:steel_ingot '..tostring( price )); end -- set the owner field meta:set_string( 'owner', pname ); target = node.name; if( fields.locked ) then target = 'default:chest_locked'; meta:set_string("infotext", "Locked Chest (owned by "..meta:get_string("owner")..")") elseif( fields.shared ) then target = 'chesttools:shared_chest'; meta:set_string("infotext", "Shared Chest (owned by "..meta:get_string("owner")..")") else target = 'default:chest'; meta:set_string("infotext", "Chest") end if( not( fields.shared )) then meta:set_string("formspec", "size[9,10]".. "list[current_name;main;0.5,0.3;8,4;]".. "list[current_player;main;0.5,5.5;8,4;]"); else meta:set_string("formspec", chesttools.formspec.. "list[current_player;main;0.5,5.5;8,4;]"); end minetest.swap_node( pos, { name = target, param2 = node.param2 }); minetest.chat_send_player( pname, 'Chest changed to '..tostring( minetest.registered_nodes[ target].description ).. ' for '..tostring( price )..' steel ingots.'); end -- translate general formspec calls back to specific chests/locations chesttools.form_input_handler = function( player, formname, fields) if( (formname == "chesttools:shared_chest" or formname == "chesttools:update") and fields.pos2str ) then local pos = minetest.string_to_pos( fields.pos2str ); if( formname == "chesttools:shared_chest") then chesttools.on_receive_fields(pos, formname, fields, player); elseif( formname == "chesttools:update") then chesttools.update_chest( pos, formname, fields, player); end return; end end -- establish a callback so that input from the player-specific formspec gets handled minetest.register_on_player_receive_fields( chesttools.form_input_handler ); minetest.register_node( 'chesttools:shared_chest', { description = 'Shared chest which can be used by all who can build at that spot', name = 'shared chest', tiles = chesttools.chest_add.tiles, groups = chesttools.chest_add.groups, tube = chesttools.chest_add.tube, paramtype2 = "facedir", legacy_facedir_simple = true, is_ground_content = false, sounds = default.node_sound_wood_defaults(), after_place_node = function(pos, placer) local meta = minetest.get_meta(pos) meta:set_string("owner", placer:get_player_name() or "") meta:set_string("infotext", "Shared Chest (owned by "..meta:get_string("owner")..")") end, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("infotext", "Shared Chest") meta:set_string("owner", "") local inv = meta:get_inventory() inv:set_size("main", 8*4) meta:set_string("formspec", chesttools.formspec.. "list[current_player;main;0.5,5.5;8,4;]"); end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") and player:get_player_name() == meta:get_string('owner'); end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) -- the shared function only kicks in if the area is protected if( not( chesttools.may_use( pos, player ))) then return 0; end return count; end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) if( not( chesttools.may_use( pos, player ))) then return 0; end return stack:get_count(); end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) if( not( chesttools.may_use( pos, player ))) then return 0; end return stack:get_count(); end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " puts "..tostring( stack:to_string() ).." to shared chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " takes "..tostring( stack:to_string() ).." from shared chest at "..minetest.pos_to_string(pos)) end, on_receive_fields = function(pos, formname, fields, sender) if( not( chesttools.may_use( pos, sender ))) then return; end chesttools.on_receive_fields( pos, formname, fields, sender); end, on_use = function(itemstack, user, pointed_thing) if( user == nil or pointed_thing == nil or pointed_thing.type ~= 'node') then return nil; end local name = user:get_player_name(); local pos = minetest.get_pointed_thing_position( pointed_thing, mode ); local node = minetest.get_node_or_nil( pos ); if( node == nil or not( node.name )) then return nil; end if( node.name=='default:chest' or node.name=='default:chest_locked' or node.name=='chesttools:shared_chest') then local formspec = "size[8,4]".. "label[2,0.4;Change chest type:]".. "field[20,20;0.1,0.1;pos2str;Pos;"..minetest.pos_to_string( pos ).."]".. "button_exit[2,3.5;1.5,0.5;abort;Abort]"; if( node.name ~= 'default:chest' ) then formspec = formspec..'item_image_button[1,1;1.5,1.5;default:chest;normal;]'.. 'button_exit[1,2.5;1.5,0.5;normal;normal]'; else formspec = formspec..'item_image[1,1;1.5,1.5;default:chest]'.. 'label[1,2.5;normal]'; end if( node.name ~= 'default:chest_locked' ) then formspec = formspec..'item_image_button[3,1;1.5,1.5;default:chest_locked;locked;]'.. 'button_exit[3,2.5;1.5,0.5;locked;locked]'; else formspec = formspec..'item_image[3,1;1.5,1.5;default:chest_locked]'.. 'label[3,2.5;locked]'; end if( node.name ~= 'chesttools:shared_chest' ) then formspec = formspec..'item_image_button[5,1;1.5,1.5;chesttools:shared_chest;shared;]'.. 'button_exit[5,2.5;1.5,0.5;shared;shared]'; else formspec = formspec..'item_image[5,1;1.5,1.5;chesttools:shared_chest]'.. 'label[5,2.5;shared]'; end minetest.show_formspec( name, "chesttools:update", formspec ); end return nil; end, }) minetest.register_craft({ output = 'chesttools:shared_chest', type = 'shapeless', recipe = { 'default:steel_ingot', 'default:chest_locked' }, })