-- Minotaur Monster by ??? mobs:register_mob("mobs:minotaur", { -- animal, monster, npc, barbarian type = "monster", -- aggressive, deals 11 damage to player when hit passive = false, attack_type = "dogfight", damage = 11, -- health & armor hp_min = 80, hp_max = 100, armor = 70, -- textures and model collisionbox = {-0.9,-0.01,-0.9, 0.9,2.5,0.9}, visual = "mesh", mesh = "mobs_minotaur.b3d", textures = { {"mobs_minotaur.png"}, }, visual_size = {x=1, y=1}, blood_texture = "mobs_blood.png", -- sounds makes_footstep_sound = true, -- sounds = { -- random = "mobs_zombie", -- damage = "mobs_zombie_hit", -- attack = "mobs_zombie_attack", -- death = "mobs_zombie_death", -- }, -- speed and jump walk_velocity = 3, run_velocity = 4, jump = true, floats = 1, view_range = 16, knock_back = 0.05, --this is a test -- drops desert_sand and coins when dead drops = { {name = "maptools:gold_coin", chance = 40, min = 1, max = 1,}, {name = "mobs:minotaur_eye", -- NOT IMPLEMENTED YET - used for runes mod chance = 1, min = 1, max = 2,}, {name = "mobs:minotaur_horn", -- NOT IMPLEMENTED YET - used for 3d_armor/throwing_enhanced mod chance = 1, min = 1, max = 2,}, }, water_damage = 1, lava_damage = 5, light_damage = 0, -- model animation animation = { speed_normal = 15, speed_run = 15, stand_start = 0, stand_end = 19, walk_start = 20, walk_end = 39, run_start = 20, run_end = 39, punch_start = 40, punch_end = 50, }, }) -- spawns on desert sand between -1 and 20 light, 1 in 20000 chance, 1 Minotaur in area up to 31000 in height mobs:register_spawn("mobs:minotaur", {"default:desert_sand"}, 20, -1, 30000, 1, 31000) -- register spawn egg mobs:register_egg("mobs:minotaur", "Minotaur", "default_desert_sand.png", 1) minetest.register_craftitem("mobs:minotaur_eye", { description = "Minotaur Eye", inventory_image = "mobs_minotaur_eye.png", groups = {magic = 1}, }) minetest.register_craftitem("mobs:minotaur_horn", { description = "Minotaur Horn", inventory_image = "mobs_minotaur_horn.png", groups = {magic = 1}, })