-- Minotaur Monster by ??? mobs:register_mob("mobs:minotaur", { -- animal, monster, npc, barbarian type = "monster", -- aggressive, deals 6 damage to player when hit passive = false, attack_type = "dogfight", damage = 6, -- health & armor hp_min = 40, hp_max = 60, armor = 90, -- textures and model collisionbox = {-0.9,-0.01,-0.9, 0.9,2.5,0.9}, visual = "mesh", mesh = "mobs_minotaur.b3d", textures = { {"mobs_minotaur.png"}, }, rotate = 1.5, visual_size = {x=1, y=1}, blood_texture = "mobs_blood.png", -- sounds makes_footstep_sound = true, -- sounds = { -- random = "mobs_zombie", -- damage = "mobs_zombie_hit", -- attack = "mobs_zombie_attack", -- death = "mobs_zombie_death", -- }, -- speed and jump walk_velocity = 2, run_velocity = 4, jump = true, floats = 1, view_range = 16, -- drops desert_sand and coins when dead drops = { {name = "default:desert_sand", chance = 1, min = 3, max = 5,}, {name = "maptools:copper_coin", chance = 5, min = 2, max = 4,}, }, water_damage = 1, lava_damage = 5, light_damage = 2, -- model animation animation = { speed_normal = 15, speed_run = 15, stand_start = 0, stand_end = 19, walk_start = 20, walk_end = 39, run_start = 20, run_end = 39, punch_start = 40, punch_end = 50, }, })