----------------------------------------------------------------------------------------------- -- Fishing - Mossmanikin's version - Bobber Shark 0.0.6 -- License (code & textures): WTFPL ----------------------------------------------------------------------------------------------- -- Boilerplate to support localized strings if intllib mod is installed. local S if (minetest.get_modpath("intllib")) then dofile(minetest.get_modpath("intllib").."/intllib.lua") S = intllib.Getter(minetest.get_current_modname()) else S = function ( s ) return s end end -- Here's what you can catch if you use a fish as bait local CaTCH_BiG = { -- MoD iTeM WeaR MeSSaGe ("You caught "..) GeTBaiTBack NRMiN CHaNCe (../120) {"fishing", "shark", 0, "a small Shark.", false, 1, 55}, -- 1 début {"fishing", "pike", 0, "a Northern Pike.", false, 56, 55}, -- 110 {"3d_armor", "helmet_diamond", BooTSWear, "a very old Helmet.", true, 111, 2}, -- 112 {"shields", "shield_enhanced_cactus", BooTSWear, "a very old Shield.", true, 113, 2}, -- 114 {"shields", "shield_enhanced_cactus", BooTSWear, "a very old Shield.", true, 115, 1}, -- 115 {"default", "sword_bronze", BooTSWear, "a very old Sword.", true, 116, 1}, -- 116 {"default", "sword_mese", BooTSWear, "a very old Sword.", true, 117, 1}, -- 117 {"default", "sword_nyan", BooTSWear, "a very old Sword.", true, 118, 1}, -- 118 {"maptools", "gold_coin", 0, "a Gold Coin.", true, 119, 1}, -- 119 {"default", "diamondblock", 0, "a Diamond Block.", true, 120, 1}, -- 120 {"default", "nyancat", 0, "a Nyan Cat.", true, 121, 1}, -- 121 -- nom mod nom item durabilité message dans le chat 106/120 de chance -- fin 121 -- de l'objet de récupérer le worm } local PLaNTS = { -- MoD* iTeM MeSSaGe ("You caught "..) {"flowers", "waterlily", "a Waterlily." }, {"flowers", "waterlily_225", "a Waterlily." }, {"flowers", "waterlily_45", "a Waterlily." }, {"flowers", "waterlily_675", "a Waterlily." }, {"flowers", "waterlily_s1", "a Waterlily." }, {"flowers", "waterlily_s2", "a Waterlily." }, {"flowers", "waterlily_s3", "a Waterlily." }, {"flowers", "waterlily_s4", "a Waterlily." }, {"flowers", "seaweed", "some Seaweed."}, {"flowers", "seaweed_2", "some Seaweed."}, {"flowers", "seaweed_3", "some Seaweed."}, {"flowers", "seaweed_4", "some Seaweed."}, {"trunks", "twig_1", "a Twig." }, {"trunks", "twig_2", "a Twig." }, {"trunks", "twig_3", "a Twig." }, {"trunks", "twig_4", "a Twig." }, {"trunks", "twig_5", "a Twig." }, {"trunks", "twig_7", "a Twig." }, {"trunks", "twig_8", "a Twig." }, {"trunks", "twig_9", "a Twig." }, {"trunks", "twig_10", "a Twig." }, {"trunks", "twig_11", "a Twig." }, {"trunks", "twig_12", "a Twig." }, {"trunks", "twig_13", "a Twig." }, } -- *as used in the node name local FISHING_BOBBER_ENTITY_SHARK={ hp_max = 605, water_damage = 1, physical = true, timer = 0, env_damage_timer = 0, visual = "wielditem", visual_size = {x=1/3, y=1/3, z=1/3}, textures = {"fishing:bobber_box"}, -- {left ,bottom, front, right, top , back} collisionbox = {-2/16, -4/16, -2/16, 2/16, 0/16, 2/16}, view_range = 7, -- DESTROY BOBBER WHEN PUNCHING IT on_punch = function (self, puncher, time_from_last_punch, tool_capabilities, dir) local player = puncher:get_player_name() if MESSAGES == true then minetest.chat_send_player(player, S("Your fish escaped."), false) end -- fish escaped minetest.sound_play("fishing_bobber1", { pos = self.object:getpos(), gain = 0.5, }) self.object:remove() end, -- WHEN RIGHTCLICKING THE BOBBER THE FOLLOWING HAPPENS (CLICK AT THE RIGHT TIME WHILE HOLDING A FISHING POLE) on_rightclick = function (self, clicker) local item = clicker:get_wielded_item() local player = clicker:get_player_name() local say = minetest.chat_send_player if item:get_name() == "fishing:pole" or "fishing:pole_perfect" then local inv = clicker:get_inventory() local pos = self.object:getpos() -- catch visible plant if minetest.get_node(pos).name ~= "air" then for i in ipairs(PLaNTS) do local PLaNT = PLaNTS[i][1]..":"..PLaNTS[i][2] local MeSSaGe = PLaNTS[i][3] local DRoP = minetest.registered_nodes[PLaNT].drop if minetest.get_node(pos).name == PLaNT then minetest.add_node({x=pos.x, y=pos.y, z=pos.z}, {name="air"}) if inv:room_for_item("main", {name=DRoP, count=1, wear=0, metadata=""}) then inv:add_item("main", {name=DRoP, count=1, wear=0, metadata=""}) if MESSAGES == true then say(player, S("You caught "..MeSSaGe), false) end -- caught Plant end if not minetest.setting_getbool("creative_mode") then if inv:room_for_item("main", {name="fishing:fish_raw", count=1, wear=0, metadata=""}) then inv:add_item("main", {name="fishing:bait_worm", count=1, wear=0, metadata=""}) if MESSAGES == true then say(player, S("The bait is still there."), false) end -- bait still there end end end end end --elseif minetest.get_node(pos).name == "air" then if self.object:get_hp() <= 300 then if math.random(1, 100) < SHARK_CHANCE then local chance = math.random(1, 5) -- ><((((º> for i in pairs(CaTCH_BiG) do local MoD = CaTCH_BiG[i][1] local iTeM = CaTCH_BiG[i][2] local WeaR = CaTCH_BiG[i][3] local MeSSaGe = CaTCH_BiG[i][4] local GeTBaiTBack = CaTCH_BiG[i][5] local NRMiN = CaTCH_BiG[i][6] local CHaNCe = CaTCH_BiG[i][7] local NRMaX = NRMiN + CHaNCe - 1 if chance <= NRMaX and chance >= NRMiN then if minetest.get_modpath(MoD) ~= nil then if inv:room_for_item("main", {name=MoD..":"..iTeM, count=1, wear=WeaR, metadata=""}) then inv:add_item("main", {name=MoD..":"..iTeM, count=1, wear=WeaR, metadata=""}) if MESSAGES == true then say(player, S("You caught "..MeSSaGe), false) end -- caught somethin' end if not minetest.setting_getbool("creative_mode") then if GeTBaiTBack == true then if inv:room_for_item("main", {name="fishing:fish_raw", count=1, wear=0, metadata=""}) then inv:add_item("main", {name="fishing:fish_raw", count=1, wear=0, metadata=""}) if MESSAGES == true then say(player, S("The bait is still there."), false) end -- bait still there? end end end end end end else --if math.random(1, 100) > FISH_CHANCE then if MESSAGES == true then say(player, S("Your fish escaped."), false) end -- fish escaped end end if self.object:get_hp() > 300 and minetest.get_node(pos).name == "air" then if MESSAGES == true then say(player, S("You didn't catch any fish."), false) end -- fish escaped if not minetest.setting_getbool("creative_mode") then if math.random(1, 3) == 1 then if inv:room_for_item("main", {name="fishing:fish_raw", count=1, wear=0, metadata=""}) then inv:add_item("main", {name="fishing:fish_raw", count=1, wear=0, metadata=""}) if MESSAGES == true then say(player, S("The bait is still there."), false) end -- bait still there end end end end --end else if MESSAGES == true then say(player, S("Your fish escaped."), false) end -- fish escaped end minetest.sound_play("fishing_bobber1", { pos = self.object:getpos(), gain = 0.5, }) self.object:remove() end, -- AS SOON AS THE BOBBER IS PLACED IT WILL ACT LIKE on_step = function(self, dtime) local pos = self.object:getpos() if BOBBER_CHECK_RADIUS > 0 then local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, BOBBER_CHECK_RADIUS) for k, obj in pairs(objs) do if obj:get_luaentity() ~= nil then if obj:get_luaentity().name == "fishing:bobber_entity_shark" then if obj:get_luaentity() ~= self then self.object:remove() end end end end end if math.random(1, 4) == 1 then self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/2880*math.pi)) end local remove_entity = true for _,player in pairs(minetest.get_connected_players()) do local s = self.object:getpos() local p = player:getpos() local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5 if dist < self.view_range then remove_entity = false break end end if remove_entity then -- make sound and remove bobber minetest.sound_play("fishing_bobber1", {pos = self.object:getpos(),gain = 0.5,}) self.object:remove() end local do_env_damage = function(self) self.object:set_hp(self.object:get_hp()-self.water_damage) if self.object:get_hp() == 600 then self.object:moveto({x=pos.x,y=pos.y-0.015625,z=pos.z}) elseif self.object:get_hp() == 595 then self.object:moveto({x=pos.x,y=pos.y+0.015625,z=pos.z}) elseif self.object:get_hp() == 590 then self.object:moveto({x=pos.x,y=pos.y+0.015625,z=pos.z}) elseif self.object:get_hp() == 585 then self.object:moveto({x=pos.x,y=pos.y-0.015625,z=pos.z}) self.object:set_hp(self.object:get_hp()-(math.random(1, 200))) elseif self.object:get_hp() == 300 then minetest.sound_play("fishing_bobber1", { pos = self.object:getpos(), gain = 0.7, }) minetest.add_particlespawner(40, 0.5, -- for how long (?) -- Particles on splash {x=pos.x,y=pos.y-0.0625,z=pos.z}, {x=pos.x,y=pos.y-0.2,z=pos.z}, -- position min, pos max {x=-3,y=-0.0625,z=-3}, {x=3,y=5,z=3}, -- velocity min, vel max {x=0,y=-9.8,z=0}, {x=0,y=-9.8,z=0}, 0.3, 2.4, 0.25, 0.5, -- min size, max size false, "default_snow.png") self.object:moveto({x=pos.x,y=pos.y-0.625,z=pos.z}) elseif self.object:get_hp() == 295 then self.object:moveto({x=pos.x,y=pos.y+0.425,z=pos.z}) elseif self.object:get_hp() == 290 then self.object:moveto({x=pos.x,y=pos.y+0.0625,z=pos.z}) elseif self.object:get_hp() == 285 then self.object:moveto({x=pos.x,y=pos.y-0.0625,z=pos.z}) elseif self.object:get_hp() < 284 then self.object:moveto({x=pos.x+(0.001*(math.random(-8, 8))),y=pos.y,z=pos.z+(0.001*(math.random(-8, 8)))}) self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/720*math.pi)) elseif self.object:get_hp() == 0 then minetest.sound_play("fishing_bobber1", { pos = self.object:getpos(), gain = 0.5, }) self.object:remove() end end do_env_damage(self) end, } minetest.register_entity("fishing:bobber_entity_shark", FISHING_BOBBER_ENTITY_SHARK)