-- mods/default/nodes.lua local function get_chest_neighborpos(pos, param2, side) if side == "right" then if param2 == 0 then return {x=pos.x-1, y=pos.y, z=pos.z} elseif param2 == 1 then return {x=pos.x, y=pos.y, z=pos.z+1} elseif param2 == 2 then return {x=pos.x+1, y=pos.y, z=pos.z} elseif param2 == 3 then return {x=pos.x, y=pos.y, z=pos.z-1} end else if param2 == 0 then return {x=pos.x+1, y=pos.y, z=pos.z} elseif param2 == 1 then return {x=pos.x, y=pos.y, z=pos.z-1} elseif param2 == 2 then return {x=pos.x-1, y=pos.y, z=pos.z} elseif param2 == 3 then return {x=pos.x, y=pos.y, z=pos.z+1} end end end local function hacky_swap_node(pos,name, param2) local node = minetest.get_node(pos) local meta = minetest.get_meta(pos) if node.name == name then return end node.name = name node.param2 = param2 or node.param2 local meta0 = meta:to_table() minetest.set_node(pos,node) meta = minetest.get_meta(pos) meta:from_table(meta0) end minetest.register_node(":default:chest", { description = "Chest", tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"}, paramtype2 = "facedir", stack_max = 64, groups = {choppy=2,oddly_breakable_by_hand=2}, legacy_facedir_simple = true, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local param2 = minetest.get_node(pos).param2 local meta = minetest.get_meta(pos) if minetest.get_node(get_chest_neighborpos(pos, param2, "right")).name == "default:chest" then minetest.set_node(pos, {name="chest:chest_right",param2=param2}) local p = get_chest_neighborpos(pos, param2, "right") meta:set_string("formspec", "size[9,11.5]".. "list[nodemeta:"..p.x..","..p.y..","..p.z..";main;0,0;9,3;]".. "list[current_name;main;0,3;9,3;]".. "list[current_player;main;0,7;9,3;9]".. "list[current_player;main;0,10.5;9,1;]") meta:set_string("infotext", "Large Chest") hacky_swap_node(p, "chest:chest_left", param2) local m = minetest.get_meta(p) m:set_string("formspec", "size[9,11.5]".. "list[current_name;main;0,0;9,3;]".. "list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,3;9,3;]".. "list[current_player;main;0,7;9,3;9]".. "list[current_player;main;0,10.5;9,1;]") m:set_string("infotext", "Large Chest") elseif minetest.get_node(get_chest_neighborpos(pos, param2, "left")).name == "default:chest" then minetest.set_node(pos, {name="chest:chest_left",param2=param2}) local p = get_chest_neighborpos(pos, param2, "left") meta:set_string("formspec", "size[9,11.5]".. "list[current_name;main;0,0;9,3;]".. "list[nodemeta:"..p.x..","..p.y..","..p.z..";main;0,3;9,3;]".. "list[current_player;main;0,7;9,3;9]".. "list[current_player;main;0,10.5;9,1;]") meta:set_string("infotext", "Large Chest") hacky_swap_node(p, "chest:chest_right", param2) local m = minetest.get_meta(p) m:set_string("formspec", "size[9,11.5]".. "list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0;9,3;]".. "list[current_name;main;0,3;9,3;]".. "list[current_player;main;0,7;9,3;9]".. "list[current_player;main;0,10.5;9,1;]") m:set_string("infotext", "Large Chest") else meta:set_string("formspec", "size[9,8.5]".. "list[current_name;main;0,0;9,3;]".. "list[current_player;main;0,4;9,3;9]".. "list[current_player;main;0,7.5.5;9,1;]") meta:set_string("infotext", "Chest") end local inv = meta:get_inventory() inv:set_size("main", 9*3) end, after_dig_node = function(pos, oldnode, oldmetadata, digger) local meta = minetest.get_meta(pos) local meta2 = meta meta:from_table(oldmetadata) local inv = meta:get_inventory() for i=1,inv:get_size("main") do local stack = inv:get_stack("main", i) if not stack:is_empty() then local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5} minetest.add_item(p, stack) end end meta:from_table(meta2:to_table()) end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().. " moves stuff in chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " moves stuff to chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " takes stuff from chest at "..minetest.pos_to_string(pos)) end, }) minetest.register_node("chest:chest_left", { tiles = {"default_chest_top_big.png", "default_chest_top_big.png", "default_chest_side.png", "default_chest_side.png", "default_chest_side_big.png^[transformFX", "default_chest_front_big.png"}, paramtype2 = "facedir", groups = {choppy=2,oddly_breakable_by_hand=2}, drop = "default:chest", sounds = default.node_sound_wood_defaults(), on_destruct = function(pos) local m = minetest.get_meta(pos) if m:get_string("infotext") == "Chest" then return end local param2 = minetest.get_node(pos).param2 local p = get_chest_neighborpos(pos, param2, "left") if not p or minetest.get_node(p).name ~= "chest:chest_right" then return end local meta = minetest.get_meta(p) meta:set_string("formspec", "size[9,8.5]".. "list[current_name;main;0,0;9,3;]".. "list[current_player;main;0,4;9,3;9]".. "list[current_player;main;0,7.5.5;9,1;]") meta:set_string("infotext", "Chest") hacky_swap_node(p, "default:chest") end, after_dig_node = function(pos, oldnode, oldmetadata, digger) local meta = minetest.get_meta(pos) local meta2 = meta meta:from_table(oldmetadata) local inv = meta:get_inventory() for i=1,inv:get_size("main") do local stack = inv:get_stack("main", i) if not stack:is_empty() then local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5} minetest.add_item(p, stack) end end meta:from_table(meta2:to_table()) end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().. " moves stuff in chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " moves stuff to chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " takes stuff from chest at "..minetest.pos_to_string(pos)) end, }) minetest.register_node("chest:chest_right", { tiles = {"default_chest_top_big.png^[transformFX", "default_chest_top_big.png^[transformFX", "default_chest_side.png", "default_chest_side.png", "default_chest_side_big.png", "default_chest_front_big.png^[transformFX"}, paramtype2 = "facedir", groups = {choppy=2,oddly_breakable_by_hand=2}, drop = "default:chest", sounds = default.node_sound_wood_defaults(), on_destruct = function(pos) local m = minetest.get_meta(pos) if m:get_string("infotext") == "Chest" then return end local param2 = minetest.get_node(pos).param2 local p = get_chest_neighborpos(pos, param2, "right") if not p or minetest.get_node(p).name ~= "chest:chest_left" then return end local meta = minetest.get_meta(p) meta:set_string("formspec", "size[9,8.5]".. "list[current_name;main;0,0;9,3;]".. "list[current_player;main;0,4;9,3;9]".. "list[current_player;main;0,7.5.5;9,1;]") meta:set_string("infotext", "Chest") hacky_swap_node(p, "default:chest") end, after_dig_node = function(pos, oldnode, oldmetadata, digger) local meta = minetest.get_meta(pos) local meta2 = meta meta:from_table(oldmetadata) local inv = meta:get_inventory() for i=1,inv:get_size("main") do local stack = inv:get_stack("main", i) if not stack:is_empty() then local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5} minetest.add_item(p, stack) end end meta:from_table(meta2:to_table()) end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().. " moves stuff in chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " moves stuff to chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " takes stuff from chest at "..minetest.pos_to_string(pos)) end, })