pyramids = {}

dofile(minetest.get_modpath("tsm_pyramids").."/mummy.lua")
dofile(minetest.get_modpath("tsm_pyramids").."/nodes.lua")
dofile(minetest.get_modpath("tsm_pyramids").."/room.lua")

local chest_stuff = {
	{name="default:apple", max = 3},
	{name="farming:bread", max = 3},
	{name="default:steel_ingot", max = 2},
	{name="default:gold_ingot", max = 2},
	{name="default:diamond", max = 1},
	{name="default:pick_steel", max = 1},
	{name="default:pick_diamond", max = 1}

}

function pyramids.fill_chest(pos)
	minetest.after(2, function()
		local n = minetest.get_node(pos)
		if n and n.name and n.name == "maptools:chest" then
			local meta = minetest.get_meta(pos)
			local inv = meta:get_inventory()
			inv:set_size("main", 8*4)
			inv:set_list("main",
				{
					[1] = "",
					[32] = ""
				}
			)
			if math.random(1,10) < 7 then return end
			local stacks = {}
			if minetest.get_modpath("treasurer") ~= nil then
				stacks = treasurer.select_random_treasures()
			else
				for i=0,2,1 do
					local stuff = chest_stuff[math.random(1,#chest_stuff)]
					if stuff.name == "farming:bread" and not minetest.get_modpath("farming") then stuff = chest_stuff[1] end
					table.insert(stacks, {name=stuff.name, count = math.random(1,stuff.max)})
				end
			end
			for s=1,#stacks do
				if not inv:contains_item("main", stacks[s]) then
					inv:set_stack("main", math.random(1,32), stacks[s])
				end
			end

		end
	end)
end

local function add_spawner(pos)
	minetest.set_node(pos, {name="tsm_pyramids:spawner_mummy"})
	if not minetest.setting_getbool("only_peaceful_mobs") then pyramids.spawn_mummy({x=pos.x,y=pos.y,z=pos.z-2},2) end
end

local function can_replace(pos)
	local n = minetest.get_node_or_nil(pos)
	if n and n.name and minetest.registered_nodes[n.name] and not minetest.registered_nodes[n.name].walkable then
		return true
	elseif not n then
		return true
	else
		return false
	end
end

local function underground(pos)
	local p2 = pos
	local cnt = 0
	local mat = "desert_sand"
	p2.y = p2.y-1
	while can_replace(p2)==true do
		cnt = cnt+1
		if cnt > 25 then break end
		if cnt>math.random(2,4) then mat = "desert_stone"end
		minetest.set_node(p2, {name="default:"..mat})
		p2.y = p2.y-1
	end
end

local function make_entrance(pos)
 local gang = {x=pos.x+10,y=pos.y, z=pos.z}
 for iy=2,3,1 do
	for iz=0,6,1 do
		minetest.remove_node({x=gang.x+1,y=gang.y+iy,z=gang.z+iz})
		if iz >=3 and iy == 3 then
			minetest.set_node({x=gang.x,y=gang.y+iy+1,z=gang.z+iz}, {name="maptools:sandstone_brick"})
			minetest.set_node({x=gang.x+1,y=gang.y+iy+1,z=gang.z+iz}, {name="maptools:sandstone_brick"})
			minetest.set_node({x=gang.x+2,y=gang.y+iy+1,z=gang.z+iz}, {name="maptools:sandstone_brick"})
		end
	end
 end
end

local function make(pos)
 minetest.log("action", "Created pyramid at ("..pos.x..","..pos.y..","..pos.z..")")
 for iy=0,10,1 do
	for ix=iy,22-iy,1 do
		for iz=iy,22-iy,1 do
		if iy <1 then underground({x=pos.x+ix,y=pos.y,z=pos.z+iz}) end
		 minetest.set_node({x=pos.x+ix,y=pos.y+iy,z=pos.z+iz}, {name="maptools:sandstone_brick"})
		for yy=1,10-iy,1 do
		local n = minetest.get_node({x=pos.x+ix,y=pos.y+iy+yy,z=pos.z+iz})
		 if n and n.name and n.name == "default:desert_stone" then minetest.set_node({x=pos.x+ix,y=pos.y+iy+yy,z=pos.z+iz},{name="default:desert_sand"}) end
		end
		end
	end
 end

 pyramids.make_room(pos)
 minetest.after(2, pyramids.make_traps, pos)
 add_spawner({x=pos.x+11,y=pos.y+2, z=pos.z+17})
 make_entrance({x=pos.x,y=pos.y, z=pos.z})
end

local perl1 = {SEED1 = 9130, OCTA1 = 3,	PERS1 = 0.5, SCAL1 = 250} -- Values should match minetest mapgen V6 desert noise.

local function hlp_fnct(pos, name)
	local n = minetest.get_node_or_nil(pos)
	if n and n.name and n.name == name then
		return true
	else
		return false
	end
end
local function ground(pos, old)
	local p2 = pos
	while hlp_fnct(p2, "air") do
		p2.y = p2.y -1
	end
	if p2.y < old.y then
		return p2
	else
		return old
	end
end


minetest.register_on_generated(function(minp, maxp, seed)
	minetest.after(3, function(minp, maxp, seed)

	if maxp.y < 0 then return end
	math.randomseed(seed)
	local cnt = 0

	local perlin1 = minetest.get_perlin(perl1.SEED1, perl1.OCTA1, perl1.PERS1, perl1.SCAL1)
	local noise1 = perlin1:get2d({x=minp.x,y=minp.y})--,z=minp.z})

	if noise1 > 0.25 or noise1 < -0.26 and math.random(1,100) % 2 == 0 then -- Coward attempt to divide per 2 the spawn rate
		local mpos = {x=math.random(minp.x,maxp.x), y=math.random(minp.y,maxp.y), z=math.random(minp.z,maxp.z)}

		local p2 = minetest.find_node_near(mpos, 25, {"default:desert_sand"})
		while p2 == nil and cnt < 5 do
			cnt = cnt+1
			mpos = {x=math.random(minp.x,maxp.x), y=math.random(minp.y,maxp.y), z=math.random(minp.z,maxp.z)}
			p2 = minetest.find_node_near(mpos, 25, {"default:desert_sand"})
		end
		if p2 == nil then return end
		if p2.y < 0 then return end

		local off = 0
		local opos1 = {x=p2.x+22,y=p2.y-1,z=p2.z+22}
		local opos2 = {x=p2.x+22,y=p2.y-1,z=p2.z}
		local opos3 = {x=p2.x,y=p2.y-1,z=p2.z+22}
		local opos1_n = minetest.get_node_or_nil(opos1)
		local opos2_n = minetest.get_node_or_nil(opos2)
		local opos3_n = minetest.get_node_or_nil(opos3)
		if opos1_n and opos1_n.name and opos1_n.name == "air" then
			p2 = ground(opos1, p2)
		end
		if opos2_n and opos2_n.name and opos2_n.name == "air" then
			p2 = ground(opos2, p2)
		end
		if opos3_n and opos3_n.name and opos3_n.name == "air" then
			p2 = ground(opos3, p2)
		end
		p2.y = p2.y - 3
		if p2.y < 0 then p2.y = 0 end
		if minetest.find_node_near(p2, 25, {"default:water_source"}) ~= nil or minetest.find_node_near(p2, 22, {"default:dirt_with_grass"}) ~= nil or minetest.find_node_near(p2, 52, {"maptools:sandstone_brick"}) ~= nil then return end

		if math.random(0,10) > 7 then return end
		make(p2)
	end

	end, minp, maxp, seed)
end)