global_timer=0 minetest.after(15,function(dtime) global_timer=20 end) minetest.register_on_player_receive_fields(function(player, formname, fields, pos) if fields.quit then if formname:find('3dchest:3dchest') then local pos = minetest.deserialize(string.split(formname,'_')[2]) if not pos then return end local objs = minetest.get_objects_inside_radius(pos, 0.1) for i,obj in ipairs(objs) do if not obj:is_player() then local self = obj:get_luaentity() if self.name == '3dchest:3dchest' then self.object:set_animation({x=25,y=40}, 60, 0) minetest.sound_play('chestclosed', {pos = pos, gain = 0.3, max_hear_distance = 5}) minetest.after(0.1, function(dtime) self.object:set_animation({x=1,y=1}, 1, 0) end) end end end end end end) -- 3d chest! local tdc = { physical = true, visual = "mesh", visual_size = {x=4.95, y=4.95, z=4.95}, mesh = "chest_proto.x", textures = {"default_chest3d.png"}, makes_footstep_sound = true, groups = {choppy=2, punch_operable = 1, immortal = 1}, on_activate = function(self, staticdata, dtime_s) if staticdata then local tmp = minetest.deserialize(staticdata) if tmp and tmp.textures then self.textures = tmp.textures self.object:set_properties({textures=self.textures}) end if tmp and tmp.visual then self.visual = tmp.visual self.object:set_properties({visual=self.visual}) end if tmp and tmp.mesh then self.mesh = tmp.mesh self.object:set_properties({mesh=self.mesh}) end end self.object:set_armor_groups({immortal = 1}) end, get_staticdata = function(self) local tmp = { textures = self.textures, visual = self.visual, mesh = self.mesh, } return minetest.serialize(tmp) end, on_step = function(self, dtime) local pos = self.object:getpos() local nn = minetest.get_node(pos).name if nn~='3dchest:chest' then self.object:remove() return end end, } minetest.register_entity('3dchest:3dchest', tdc) -- normal minetest.register_node("3dchest:chest", { description = "Chest", tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png", "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"}, paramtype2 = "facedir", wield_image = minetest.inventorycube("default_chest_top.png", "default_chest_front.png", "default_chest_side.png"), inventory_image = minetest.inventorycube("default_chest_top.png", "default_chest_front.png", "default_chest_side.png"), drawtype = "nodebox", node_box = { type = "fixed", fixed = {-0.01, -0.01, -0.01, 0.01, 0.01, 0.01}, }, selection_box = { type = "fixed", fixed = { {-0.501, -0.501, -0.501, 0.501, 0.501, 0.501}, } }, paramtype = "light", walkable = false, groups = {choppy=2, dig_immediate = 2}, legacy_facedir_simple = true, on_construct = function(pos) local param2 = minetest.get_node(pos).param2 local meta = minetest.get_meta(pos) meta:set_string("formspect", "size[8,8.2]".. "bgcolor[#bbbbbb;false]".. "listcolors[#777777;#cccccc;#333333;#555555;#dddddd]".. "list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0;8,4;]".. "list[current_player;main;0,4.2;8,3;8]".. "list[current_player;main;0,7.4;8,1;]") meta:set_string("infotext", "Chest") local inv = meta:get_inventory() inv:set_size("main", 4*8) end, can_dig = function(pos) return minetest.get_meta(pos):get_inventory():is_empty("main") end, after_place_node = function(pos, placer, itemstack, pointed_thing) local m = minetest.get_meta(pos) local ent = minetest.add_entity(pos,'3dchest:3dchest') if ent then local ent2 = ent:get_luaentity() ent:set_animation({x=1,y=1}, 20, 0) local dir = placer:get_look_dir() local absx, absy, absz = math.abs(dir.x), math.abs(dir.y), math.abs(dir.z) local maxd = math.max(math.max(absx,absy),absz) if maxd == absx then if dir.x>0 then ent:setyaw(math.pi/2) m:set_int('dir',1) else ent:setyaw(3*math.pi/2) m:set_int('dir',3) end elseif maxd == absy then if dir.x>dir.z then ent:setyaw(math.pi) m:set_int('dir',2) else ent:setyaw(3*math.pi/2) m:set_int('dir',3) end elseif maxd == absz then if dir.z>0 then ent:setyaw(math.pi) m:set_int('dir',2) else ent:setyaw(0) m:set_int('dir',0) end end m:set_int('3d',1) end local timer = minetest.get_node_timer(pos) timer:start(1) end, on_timer = function(pos,el) if global_timer<15 then return true end local meta = minetest.get_meta(pos) local cover = false local node = minetest.get_node(pos) local objs = minetest.get_objects_inside_radius(pos, 0.1) for i,obj in ipairs(objs) do if not obj:is_player() then local self = obj:get_luaentity() if self.name == '3dchest:3dchest' and node.name == '3dchest:chest' then cover = true break else self.object:remove() end end end if not cover then if node.name == '3dchest:chest' then local ent = minetest.env:add_entity(pos,'3dchest:3dchest') if ent then ent:set_animation({x=1,y=1}, 20, 0) local dir = meta:get_int('dir') ent:setyaw(dir*(math.pi/2)) end end end return true end, after_dig_node = function(pos, oldnode, oldmetadata, digger) local meta = minetest.get_meta(pos) local meta2 = meta meta:from_table(oldmetadata) local inv = meta:get_inventory() for i=1,inv:get_size("main") do local stack = inv:get_stack("main", i) if not stack:is_empty() then local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5} minetest.add_item(p, stack) end end meta:from_table(meta2:to_table()) end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().. " moves stuff in chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " moves stuff to chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " takes stuff from chest at "..minetest.pos_to_string(pos)) end, on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) local selves = minetest.get_objects_inside_radius(pos, 0.1) local self for _,obj in pairs(selves) do if obj:get_luaentity() and obj:get_luaentity().name == '3dchest:3dchest' then self = obj:get_luaentity() break end end local meta = minetest.get_meta(pos) local name = '3dchest:3dchest' local pll = clicker:get_player_name() local formspec = meta:get_string('formspect') local dir = (meta:get_int("dir")+2)%4 local directions = { [0] = {x = pos.x, y = pos.y, z = pos.z + 1}, [1] = {x = pos.x - 1, y = pos.y, z = pos.z}, [2] = {x = pos.x, y = pos.y, z = pos.z - 1}, [3] = {x = pos.x + 1, y = pos.y, z = pos.z} } local backnode = minetest.get_node(directions[dir]) local upnode = minetest.get_node({x = directions[dir].x, y = directions[dir].y + 1, z = directions[dir].z}) if (not backnode or (backnode and backnode.name ~= "air")) or (not upnode or (upnode and upnode.name ~= "air")) then minetest.chat_send_player(clicker:get_player_name(), "Cannot open chest's lid, move it.") return end if not self then minetest.show_formspec(pll, name..'_'..minetest.serialize(pos), formspec) return else self.object:set_animation({x=10,y=25}, 60, 0) minetest.after(0.1,function(dtime) self.object:set_animation({x=25,y=25}, 20, 0) end) minetest.sound_play('chestopen', {pos = pos, gain = 0.3, max_hear_distance = 5}) minetest.show_formspec(pll, name..'_'..minetest.serialize(pos), formspec) end end, })