mobs:register_mob("mobs:sarangay", { type = "monster", passive = false, damage = 5, hp_min = 40, hp_max = 60, armor = 90, collisionbox = {-0.9,-0.01,-0.9, 0.9,2.5,0.9}, attack_type = "dogfight", visual = "mesh", mesh = "mobs_sarangay.b3d", textures = { {"mobs_sarangay.png"}, }, visual_size = {x=1,y=1}, blood_texture = "mobs_blood.png", makes_footstep_sound = false, -- to be changed drops = { {name = "default:desert_sand", chance = 1, min = 3, max = 5,}, {name = "maptools:copper_coin", chance = 2, min = 2, max = 4,}, }, water_damage = 3, lava_damage = 4, light_damage = 0, walk_velocity = 3, run_velocity = 5, view_range = 16, jump = true, floats = 0, animation = { speed_normal = 15, speed_run = 15, stand_start = 0, stand_end = 19, walk_start = 20, walk_end = 39, run_start = 20, run_end = 39, punch_start = 40, punch_end = 50, }, })