minetest.register_craftitem("throwing:arrow_dig", { description = "Dig Arrow", inventory_image = "throwing_arrow_dig.png", }) minetest.register_node("throwing:arrow_dig_box", { drawtype = "nodebox", node_box = { type = "fixed", fixed = { -- Shaft {-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17}, --Spitze {-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17}, {-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17}, --Federn {6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17}, {7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17}, {7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17}, {6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17}, {7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17}, {8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17}, {8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17}, {7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17}, } }, tiles = {"throwing_arrow_dig.png", "throwing_arrow_dig.png", "throwing_arrow_dig_back.png", "throwing_arrow_dig_front.png", "throwing_arrow_dig_2.png", "throwing_arrow_dig.png"}, groups = {not_in_creative_inventory=1}, }) local THROWING_ARROW_ENTITY={ physical = false, timer=0, visual = "wielditem", visual_size = {x=0.1, y=0.1}, textures = {"throwing:arrow_dig_box"}, lastpos={}, collisionbox = {0,0,0,0,0,0}, player = "", } THROWING_ARROW_ENTITY.on_step = function(self, dtime) self.timer=self.timer+dtime local newpos = self.object:getpos() for _, pos in pairs(get_trajectoire(self, newpos)) do local node = minetest.get_node(pos) if self.timer>0.2 then local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1) for k, obj in pairs(objs) do if obj:get_luaentity() ~= nil then if obj:get_luaentity().name ~= "throwing:arrow_dig_entity" and obj:get_luaentity().name ~= "__builtin:item" then local damage = 1.5 obj:punch(self.object, 1.0, { full_punch_interval=1.0, damage_groups={fleshy=damage}, }, nil) if math.random(0,100) % 2 == 0 then -- 50% of chance to drop //MFF (Mg|07/27/15) minetest.add_item(pos, "throwing:arrow_dig") end self.object:remove() return end end end end if node.name ~= "air" and not string.find(node.name, "water_") then if node.name ~= "ignore" and minetest.get_item_group(node.name, "unbreakable") == 0 and not minetest.is_protected(pos, self.player) and node.diggable ~= false then minetest.set_node(pos, {name = "air"}) minetest.add_item(pos, node.name) end self.object:remove() return end end self.lastpos={x=newpos.x, y=newpos.y, z=newpos.z} end minetest.register_entity("throwing:arrow_dig_entity", THROWING_ARROW_ENTITY) minetest.register_craft({ output = 'throwing:arrow_dig', recipe = { {'default:stick', 'default:stick', 'default:pick_steel'}, } }) minetest.register_craft({ output = 'throwing:arrow_dig', recipe = { {'default:pick_steel', 'default:stick', 'default:stick'}, } })