mff.quests = {} mff.QPREFIX = "mff_quests:" mff.QNOPREFIX = function(s) return s:sub(mff.QPREFIX:len()+1) end quests.set_hud_position(1, 0.31) quests.set_hud_offset(-200, 0) mff.quests.quests = { still_testing_quests = { title = "Stone digger", description = "TEST QUEST!\nGet a Super Apple at the end!", repeating = 60*60*24, awards = {["maptools:superapple"] = 1}, tasks = { diggy = { title = "Dig 100 stone", description = "Show you can dig through stone", max = 100, objective = { dig = {"default:stone"} } } } }, still_testing_quests2 = { title = "Coal digger", description = "TEST QUEST!\nGet a Diamond at the end!", repeating = 60*60*24, awards = {["default:diamond"] = 1}, tasks = { diggy = { title = "Dig 20 coal", description = "Get the fire mineral", max = 20, objective = { dig = {"default:stone_with_coal"} } } } }, still_testing_quests3 = { title = "Shiny diamonds", description = "TEST QUEST!\nGet a mithril ingot at the end!", repeating = 60*60*24, awards = {["moreores:mithril_ingot"] = 1}, tasks = { diggy = { title = "Dig 5 diamonds", description = "Yarr harr fiddle dee-dee, being a pirate is alright with me! Do what you want 'cause a pirate is free, you are a pirate! Go get the precious booty... underground. Mine it :/", max = 5, objective = { dig = {"default:stone_with_diamond"} } } } } } function table.contains(table, element) for _, value in pairs(table) do if value == element then return true end end return false end function mff.quests.start_quest(playername, qname, meta) quests.start_quest(playername, mff.QPREFIX .. qname, meta) end function mff.quests.handle_quest_end(playername, questname, metadata) for item, count in pairs(mff.quests.quests[mff.QNOPREFIX(questname)].awards) do local p = minetest.get_player_by_name(playername) if p then minetest.add_item(p:getpos(), {name=item, count=count, wear=0, metadata=""}) end end end -- Register the quests defined above for qname, quest in pairs(mff.quests.quests) do quest.completecallback = mff.quests.handle_quest_end local ret = quests.register_quest(mff.QPREFIX .. qname, quest) end -- The callback function parameters are as follows: -- questname, questdef, -- taskname (nil?), taskdef (nil?), -- objective_container (that is, either questdef or taskdef), -- objective (=objectives_container.objectives), -- function_to_update_the_objective_progress(value) local function iterate_through_objectives(pname, callback) for qname, quest in pairs(mff.quests.quests) do if quest.tasks then for tname, task in pairs(quest.tasks) do if not quests.is_task_disabled(pname, mff.QPREFIX .. qname, tname) then callback(qname, quest, tname, task, task, task.objective, function (value) quests.update_quest_task(pname, mff.QPREFIX .. qname, tname, value) end) end end else callback(qname, quest, nil, nil, quest, quest.objective, function (value) quests.update_quest(pname, mff.QPREFIX .. qname, value) end) end end end local function contains_node_or_group(table, element) for _, value in pairs(table) do if value == element or -- Simple node match (value:len() > 6 and value:sub(0,6) == "group:" and minetest.get_item_group(element, value:sub(7)) > 0) then -- Group return true end end return false end -- Quest objective: node digging minetest.register_on_dignode(function(pos, oldnode, digger) if not digger or digger.is_fake_player then return end local pname = digger:get_player_name() iterate_through_objectives(pname, function (_, _, _, _, _, objective, update) if objective.dig and contains_node_or_group(objective.dig, oldnode.name) then update(1) end end) end) -- Quest objective: node punching minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing) if not puncher or puncher.is_fake_player then return end local pname = puncher:get_player_name() iterate_through_objectives(pname, function (_, _, _, _, _, objective, update) if objective.punch and contains_node_or_group(objective.punch, node.name) then update(1) end end) end) -- Quest objective: node placement minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack, pointed_thing) if not placer or placer.is_fake_player then return end local pname = placer:get_player_name() iterate_through_objectives(pname, function (_, _, _, _, _, objective, update) if objective.place and contains_node_or_group(objective.place, newnode.name) then update(1) end end) end) minetest.register_on_joinplayer(function (player) local playername = player:get_player_name() for _, qname in ipairs({"still_testing_quests", "still_testing_quests2", "still_testing_quests3"}) do if not quests.quest_restarting_in(playername, mff.QPREFIX .. qname) then mff.quests.start_quest(playername, qname) end end end)