-- Minetest 0.4 mod: default -- See README.txt for licensing and other information. -- Namespace for functions flowers = {} -- Map Generation dofile(minetest.get_modpath("flowers").."/mapgen.lua") -- Aliases for original flowers mod minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white") minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow") minetest.register_alias("flowers:flower_geranium", "flowers:geranium") minetest.register_alias("flowers:flower_rose", "flowers:rose") minetest.register_alias("flowers:flower_tulip", "flowers:tulip") minetest.register_alias("flowers:flower_viola", "flowers:viola") -- Flower registration function local function add_simple_flower(name, desc, box, f_groups) -- Common flowers' groups f_groups.snappy = 3 f_groups.flammable = 2 f_groups.flower = 1 f_groups.flora = 1 f_groups.attached_node = 1 minetest.register_node("flowers:"..name.."", { description = desc, drawtype = "plantlike", tiles = { "flowers_" .. name .. ".png" }, inventory_image = "flowers_" .. name .. ".png", wield_image = "flowers_" .. name .. ".png", sunlight_propagates = true, paramtype = "light", walkable = false, stack_max = 99, groups = f_groups, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = box } }) end -- Registrations using the function above flowers.datas = { {"dandelion_yellow", "Yellow Dandelion", { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 }, {color_yellow=1}}, {"geranium", "Blue Geranium", { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 }, {color_blue=1}}, {"rose", "Rose", { -0.15, -0.5, -0.15, 0.15, 0.3, 0.15 }, {color_red=1}}, {"tulip", "Orange Tulip", { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 }, {color_orange=1}}, {"dandelion_white", "White dandelion", { -0.5, -0.5, -0.5, 0.5, -0.2, 0.5 }, {color_white=1}}, {"viola", "Viola", { -0.5, -0.5, -0.5, 0.5, -0.2, 0.5 }, {color_violet=1}} } for _,item in pairs(flowers.datas) do add_simple_flower(unpack(item)) end minetest.register_abm({ nodenames = {"group:flora"}, neighbors = {"default:dirt_with_grass", "default:desert_sand"}, interval = 2, chance = 500, action = function(pos, node) pos.y = pos.y - 1 local under = minetest.get_node(pos) pos.y = pos.y + 1 if under.name == "default:desert_sand" then minetest.set_node(pos, {name="default:dry_shrub"}) elseif under.name ~= "default:dirt_with_grass" then return end local light = minetest.get_node_light(pos) if not light or light < 13 then return end local pos0 = {x=pos.x-4,y=pos.y-4,z=pos.z-4} local pos1 = {x=pos.x+4,y=pos.y+4,z=pos.z+4} if #minetest.find_nodes_in_area(pos0, pos1, "group:flora_block") > 0 then return end local flowers = minetest.find_nodes_in_area(pos0, pos1, "group:flora") if #flowers > 3 then return end local seedling = minetest.find_nodes_in_area(pos0, pos1, "default:dirt_with_grass") if #seedling > 0 then seedling = seedling[math.random(#seedling)] seedling.y = seedling.y + 1 light = minetest.get_node_light(seedling) if not light or light < 13 then return end if minetest.get_node(seedling).name == "air" then minetest.set_node(seedling, {name=node.name}) end end end, })