local GET_COMMAND = "GET" -- Object detector -- Detects players in a certain radius -- The radius can be specified in mesecons/settings.lua -- The following file was modified to detect multiple players local object_detector_make_formspec = function (pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", "size[9,2.5]" .. "field[0.3, 0;12,2;scanname;Name of player(s) to scan for (empty for any, separate with comma):;${scanname}]".. "field[0.3,1.5;4 ,2;digiline_channel;Digiline Channel (optional):;${digiline_channel}]".. "button_exit[7,0.75;2,3;;Save]") end local object_detector_on_receive_fields = function(pos, formname, fields) if not fields.scanname or not fields.digiline_channel then return end; local meta = minetest.get_meta(pos) meta:set_string("scanname", fields.scanname) meta:set_string("digiline_channel", fields.digiline_channel) object_detector_make_formspec(pos) end -- returns true if player was found, false if not local object_detector_scan = function (pos) local objs = minetest.get_objects_inside_radius(pos, mesecon.setting("detector_radius", 6)) for k, obj in pairs(objs) do local isname = obj:get_player_name() -- "" is returned if it is not a player; "" ~= nil! local scanname = minetest.get_meta(pos):get_string("scanname"):gsub(' ', "") if (scanname == "" and isname ~= "") then minetest.get_meta(pos):set_string("scanedname", "") return true end local founds = {} for _, name in pairs(scanname:split(',')) do if (isname == name and isname ~= "") then table.insert(founds, isname) end end if #founds > 0 then minetest.get_meta(pos):set_string("scannedname", table.concat(founds, ',')) return true end end minetest.get_meta(pos):set_string("scanedname", "") return false end -- set player name when receiving a digiline signal on a specific channel local object_detector_digiline = { effector = { action = function (pos, node, channel, msg) local meta = minetest.get_meta(pos) local active_channel = meta:get_string("digiline_channel") if channel == active_channel then meta:set_string("scanedname", msg) object_detector_make_formspec(pos) end end, } } minetest.register_node("mesecons_detector:object_detector_off", { tiles = {"default_steel_block.png", "default_steel_block.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png"}, paramtype = "light", walkable = true, groups = {cracky=3}, description="Player Detector", mesecons = {receptor = { state = mesecon.state.off, rules = mesecon.rules.pplate }}, on_construct = object_detector_make_formspec, on_receive_fields = object_detector_on_receive_fields, sounds = default.node_sound_stone_defaults(), digiline = object_detector_digiline }) minetest.register_node("mesecons_detector:object_detector_on", { tiles = {"default_steel_block.png", "default_steel_block.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png"}, paramtype = "light", walkable = true, groups = {cracky=3,not_in_creative_inventory=1}, drop = 'mesecons_detector:object_detector_off', mesecons = {receptor = { state = mesecon.state.on, rules = mesecon.rules.pplate }}, on_construct = object_detector_make_formspec, on_receive_fields = object_detector_on_receive_fields, sounds = default.node_sound_stone_defaults(), digiline = object_detector_digiline }) minetest.register_craft({ output = 'mesecons_detector:object_detector_off', recipe = { {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, {"default:steel_ingot", "mesecons_luacontroller:luacontroller0000", "default:steel_ingot"}, {"default:steel_ingot", "group:mesecon_conductor_craftable", "default:steel_ingot"}, } }) minetest.register_abm({ nodenames = {"mesecons_detector:object_detector_off"}, interval = 1, chance = 1, action = function(pos, node) if not object_detector_scan(pos) then return end node.name = "mesecons_detector:object_detector_on" minetest.swap_node(pos, node) mesecon.receptor_on(pos, mesecon.rules.pplate) end, }) minetest.register_abm({ nodenames = {"mesecons_detector:object_detector_on"}, interval = 1, chance = 1, action = function(pos, node) if object_detector_scan(pos) then return end node.name = "mesecons_detector:object_detector_off" minetest.swap_node(pos, node) mesecon.receptor_off(pos, mesecon.rules.pplate) end, }) -- Node detector -- Detects the node in front of it local function node_detector_make_formspec(pos) minetest.get_meta(pos):set_string("formspec", "size[9,2.5]" .. "field[0.3, 0;9,2;scanname;Name of node to scan for (empty for any):;${scanname}]".. "field[0.3,1.5;4,2;digiline_channel;Digiline Channel (optional):;${digiline_channel}]".. "button_exit[7,0.75;2,3;;Save]") end local function node_detector_on_receive_fields(pos, _, fields) if not fields.scanname or not fields.digiline_channel then return end local meta = minetest.get_meta(pos) meta:set_string("scanname", fields.scanname) meta:set_string("digiline_channel", fields.digiline_channel) node_detector_make_formspec(pos) end -- returns true if node was found, false if not local function node_detector_scan(pos) local node = minetest.get_node_or_nil(pos) if not node then return end local frontname = minetest.get_node( vector.subtract(pos, minetest.facedir_to_dir(node.param2)) ).name local scanname = minetest.get_meta(pos):get_string("scanname") return (frontname == scanname) or (frontname ~= "air" and frontname ~= "ignore" and scanname == "") end -- set player name when receiving a digiline signal on a specific channel local node_detector_digiline = { effector = { action = function(pos, node, channel, msg) local meta = minetest.get_meta(pos) if channel ~= meta:get_string("digiline_channel") then return end if msg == GET_COMMAND then local nodename = minetest.get_node( vector.subtract(pos, minetest.facedir_to_dir(node.param2)) ).name digiline:receptor_send(pos, digiline.rules.default, channel, nodename) else meta:set_string("scanname", msg) node_detector_make_formspec(pos) end end, }, receptor = {} } local function after_place_node_detector(pos, placer) local placer_pos = placer:getpos() if not placer_pos then return end --correct for the player's height if placer:is_player() then placer_pos.y = placer_pos.y + 1.625 end --correct for 6d facedir local node = minetest.get_node(pos) node.param2 = minetest.dir_to_facedir(vector.subtract(pos, placer_pos), true) minetest.set_node(pos, node) end minetest.register_node("mesecons_detector:node_detector_off", { tiles = {"default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "jeija_node_detector_off.png"}, paramtype = "light", paramtype2 = "facedir", walkable = true, groups = {cracky=3}, description="Node Detector", mesecons = {receptor = { state = mesecon.state.off }}, on_construct = node_detector_make_formspec, on_receive_fields = node_detector_on_receive_fields, after_place_node = after_place_node_detector, sounds = default.node_sound_stone_defaults(), digiline = node_detector_digiline }) minetest.register_node("mesecons_detector:node_detector_on", { tiles = {"default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "jeija_node_detector_on.png"}, paramtype = "light", paramtype2 = "facedir", walkable = true, groups = {cracky=3,not_in_creative_inventory=1}, drop = 'mesecons_detector:node_detector_off', mesecons = {receptor = { state = mesecon.state.on }}, on_construct = node_detector_make_formspec, on_receive_fields = node_detector_on_receive_fields, after_place_node = after_place_node_detector, sounds = default.node_sound_stone_defaults(), digiline = node_detector_digiline }) minetest.register_craft({ output = 'mesecons_detector:node_detector_off', recipe = { {"default:steel_ingot", "group:mesecon_conductor_craftable", "default:steel_ingot"}, {"default:steel_ingot", "mesecons_luacontroller:luacontroller0000", "default:steel_ingot"}, {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, } }) minetest.register_abm({ nodenames = {"mesecons_detector:node_detector_off"}, interval = 1, chance = 1, action = function(pos, node) if not node_detector_scan(pos) then return end node.name = "mesecons_detector:node_detector_on" minetest.swap_node(pos, node) mesecon.receptor_on(pos) end, }) minetest.register_abm({ nodenames = {"mesecons_detector:node_detector_on"}, interval = 1, chance = 1, action = function(pos, node) if node_detector_scan(pos) then return end node.name = "mesecons_detector:node_detector_off" minetest.swap_node(pos, node) mesecon.receptor_off(pos) end, })