report = {} function report.send(sender, message) -- Send to online moderators / admins -- Get comma separated list of online moderators and admins local mods = {} for _, player in pairs(minetest.get_connected_players()) do local name = player:get_player_name() if minetest.check_player_privs(name, {kick = true, ban = true}) then table.insert(mods, name) minetest.chat_send_player(name, "-!- " .. sender .. " reported: " .. message) end end if #mods > 0 then local mod_list = table.concat(mods, ", ") email.send_mail(sender, minetest.setting_get("name"), "Report: " .. message .. " (mods online: " .. mod_list .. ")") return true, "Reported. Moderators currently online: " .. mod_list else email.send_mail(sender, minetest.setting_get("name"), "Report: " .. message .. " (no mods online)") return true, "Reported. We'll get back to you." end end minetest.register_chatcommand("report", { func = function(name, param) param = param:trim() if param == "" then return false, "Please add a message to your report. " .. "If it's about (a) particular player(s), please also include their name(s)." end local _, count = string.gsub(param, " ", "") if count == 0 then minetest.chat_send_player(name, "If you're reporting a player, " .. "you should also include a reason why. (Eg: swearing, sabotage)") end return action_timers.wrapper(name, "report", "report_" .. name, 600, report.send, {name, param}) end }) if minetest.get_modpath("unified_inventory") then unified_inventory.register_button("report", { type = "image", -- From http://www.clker.com/cliparts/v/K/Y/P/2/M/warning-sign-bl-bg-hi.png image = "report_button.png", tooltip = "Report to the moderators/administrator", }) unified_inventory.register_page("report", { get_formspec = function(player) local form = "field[2,4;5,1;text;Text about what to report:;]" .. "button[2,5;2,0.5;report;Send]" return {formspec = form, draw_inventory = false} end }) minetest.register_on_player_receive_fields(function(player, formname, fields) if formname ~= "" or not fields.report then return end -- Copied from src/builtin/game/chatcommands.lua (with little tweaks) if not fields.text or fields.text == "" then return end local name = player:get_player_name() local success, message = action_timers.wrapper(name, "report", "report_" .. name, 600, report.send, {name, fields.text}) if message then core.chat_send_player(name, message) end return true -- Handled fields reception end) end