-- Rune definitions : registration.lua runes.datas.items = { ["project"] = { description = "Projection rune", img = "default_dirt.png", type = "craftitem", needed_mana = 30 }, ["damager"] = { description = "Damaging rune", img = "default_lava.png", type = "craftitem", needed_mana = 190 }, ["earthquake"] = { description = "Earth Quake rune", img = "default_apple.png", type = "craftitem", needed_mana = 80 }, ["simple_heal"] = { description = "Simple healing rune", img = "default_water.png", type = "cube" }, ["improved_heal"] = { description = "Improved healing rune", img = "default_acid.png", type = "cube" }, ["perfect_heal"] = { description = "Perfect healing rune", img = "default_lava.png", type = "cube" }, ["gotome"] = { description = "Go to me rune", img = "default_wood.png", type = "cube" <<<<<<< HEAD }, ["megamana"] = { description = "Mega Mana", img = "default_diamond.png", type = "craftitem" }, ["popper"] = { description = "Popper", img = "default_grass.png", type = "plate" }, ======= } >>>>>>> Added base of runes mod } for key, value in pairs(runes.datas.items) do local runereg = table.copy(value) runereg.name = key runes.functions.register_rune(runereg) end