-- Tree Monster (or Tree Gollum) by PilzAdam mobs:register_mob("mobs:tree_monster", { -- animal, monster, npc, barbarian type = "monster", -- aggressive, deals 9 damage to player when hit passive = false, attack_type = "dogfight", damage = 8, -- health & armor hp_min = 40, hp_max = 50, armor = 80, -- textures and model collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4}, visual = "mesh", mesh = "mobs_tree_monster.b3d", textures = { {"mobs_tree_monster.png"}, }, blood_texture = "default_wood.png", -- sounds makes_footstep_sound = true, sounds = { random = "mobs_treemonster", }, -- speed and jump walk_velocity = 0.5, run_velocity = 2.5, jump = true, view_range = 16, -- drops saplings, junglesapling, apple and/or silver coin drops = { {name = "default:sapling", chance = 2, min = 1, max = 2}, {name = "default:junglesapling", chance = 2, min = 1, max = 2}, {name = "default:apple", chance = 2, min = 1, max = 3,}, {name = "maptools:silver_coin", chance = 3, min = 1, max = 1,}, }, -- damaged by water_damage = 1, lava_damage = 5, light_damage = 2, fall_damage = 0, -- model animation animation = { speed_normal = 15, speed_run = 15, stand_start = 0, stand_end = 24, walk_start = 25, walk_end = 47, run_start = 48, run_end = 62, punch_start = 48, punch_end = 62, }, }) -- spawn on leaves and beech_leaves, between 0 and 5 light, 1 in 8000 chance, 1 in area up to 31000 in height mobs:register_spawn("mobs:tree_monster", {"default:leaves", "moretrees:beech_leaves"}, 5, 0, 8000, 1, 31000) -- register spawn egg mobs:register_egg("mobs:tree_monster", "Tree Monster", "default_tree_top.png", 1) -- ethereal sapling compatibility if not minetest.get_modpath("ethereal") then minetest.register_alias("ethereal:tree_sapling", "default:sapling") minetest.register_alias("ethereal:jungle_tree_sapling", "default:junglesapling") end