--- HIGLY UNFINISHED!!!! --- HIGLY UNFINISHED!!!! --- HIGLY UNFINISHED!!!! --- HIGLY UNFINISHED!!!! --- HIGLY UNFINISHED!!!! --- HIGLY UNFINISHED!!!! --- HIGLY UNFINISHED!!!! --- HIGLY UNFINISHED!!!! --- HIGLY UNFINISHED!!!! --- HIGLY UNFINISHED!!!! --- HIGLY UNFINISHED!!!! --- HIGLY UNFINISHED!!!! -- GOT THAT ENOUGH? -- - gravgun mff.quests = {} mff.QPREFIX = "mff_quests:" mff.quests.quests = { testdiggydiggyhole = { title = "Dig 10 nodes", max = 10, desc = "As long as you can not dig, you are not a real miner.", periodicity = 10, objective = { dig = {"default:stone"} } } } mff.quests.quest_status = {} function table.contains(table, element) for _, value in pairs(table) do if value == element then return true end end return false end function mff.quests.start_quest(playername, qname, meta) mff.quests.quest_status[playername][qname] = 0 quests.start_quest(playername, mff.QPREFIX .. qname, meta) end function mff.quests.restart_periodic_quest(playername, qname) mff.quests.start_quest(playername, qname) end function mff.quests.start_periodicity_timer(playername, qname) local tstamp = -mff.quests.quest_status[playername][qname] minetest.after(tstamp-os.time(), mff.quests.restart_periodic_quest, playername, qname) end function mff.quests.start_all_periodicity_timers(playername) local qstatus = mff.quests.quest_status[playername] for qname, _ in pairs(qstatus) do mff.quests.start_periodicity_timer(playername, qname) end end function mff.quests.set_quest_ended(playername, questname, metadata) local qstatus = mff.quests.quest_status[playername] local qname = questname:sub(mff.QPREFIX:len()+1) local qinfo = mff.quests.quests[qname] if qinfo.periodicity ~= nil and qinfo.periodicity >= 1 then qstatus[qname] = -(os.time() + qinfo.periodicity) mff.quests.start_periodicity_timer(playername, qname) else qstatus[qname] = nil end end -- Register the quests defined above for qname, quest in pairs(mff.quests.quests) do quests.register_quest(mff.QPREFIX .. qname, { title = quest.title, description = quest.desc, max = quest.max, autoaccept = true, callback = mff.quests.set_quest_ended }) end -- For quests where you have to dig something, the updates happen here minetest.register_on_dignode(function(pos, oldnode, digger) local qstatus = mff.quests.quest_status[digger:get_player_name()] for qname, quest in pairs(mff.quests.quests) do if qstatus[qname] ~= nil and qstatus[qname] >= 0 then if quest.objective.dig then if table.contains(quest.objective.dig, oldnode.name) then quests.update_quest(digger:get_player_name(), mff.QPREFIX .. qname, 1) end end end end end) -- TODO load data --[[ for playername in players do mff.quests.start_all_periodicity_timers(playername) end ]] minetest.register_on_joinplayer(function (player) -- TODO do nothing mff.quests.quest_status[player:get_player_name()] = {} mff.quests.start_quest(player:get_player_name(), "testdiggydiggyhole") end) minetest.register_on_leaveplayer(function (player) -- TODO do nothing mff.quests.quest_status[player:get_player_name()] = nil end) minetest.register_on_shutdown(function() -- TODO save data end)