local modpath = minetest.get_modpath(minetest.get_current_modname()) -- Custom craftings dofile(modpath.."/crafting.lua") -- Custom craftitems dofile(modpath.."/craftitems.lua") -- Custom mapgen ore generation dofile(modpath.."/mapgen.lua") -- Custom nodes dofile(modpath.."/nodes.lua") -- Custom tools dofile(modpath.."/tools.lua") -- Aliases dofile(modpath.."/aliases.lua") local mods = { "witchcraft", "cotton", "technic", "beds", "boats", "bucket", "nyancat", "moreores", "moreblocks", "bonemeal", "maptools", "doors", "flowers", "carts", "nether", "mobs_animal", "minercantile", "diet" } for _,mod in ipairs(mods) do if minetest.get_modpath(mod) then dofile(modpath.."/"..mod..".lua") end end -- Hide quests HUD by default if minetest.get_modpath("quests") and quests then minetest.register_on_joinplayer( function(player) if not player then return end minetest.after( 3, function(playername) quests.hud[playername].autohide = false quests.hide_hud(playername) minetest.log("action", "Quest HUD hidden for player "..playername) end, player:get_player_name()) end) end minetest.log("action", "[MOD] NALC loaded")