-- mods/default/functions.lua -- -- Sounds -- function default.node_sound_defaults(table) table = table or {} table.footstep = table.footstep or {name = "default_hard_footstep", gain = 0.6} table.dig = table.dig or {name = "default_hard_footstep", gain = 0.7} table.dug = table.dug or {name = "default_hard_footstep", gain = 0.8} table.place = table.place or {name = "default_hard_footstep", gain = 0.8} return table end function default.node_sound_stone_defaults(table) table = table or {} table.footstep = table.footstep or {name = "default_hard_footstep", gain = 0.6} table.dig = table.dig or {name = "default_hard_footstep", gain = 0.7} table.dug = table.dug or {name = "default_hard_footstep", gain = 0.8} table.place = table.place or {name = "default_hard_footstep", gain = 0.8} default.node_sound_defaults(table) return table end function default.node_sound_metal_defaults(table) table = table or {} table.footstep = table.footstep or {name = "default_metal_footstep", gain = 0.575} table.dig = table.dig or {name = "default_metal_footstep", gain = 0.65} table.dug = table.dug or {name = "default_metal_footstep", gain = 0.8} table.place = table.place or {name = "default_metal_footstep", gain = 0.8} default.node_sound_defaults(table) return table end function default.node_sound_dirt_defaults(table) table = table or {} table.footstep = table.footstep or {name = "default_dirt_footstep", gain = 0.8} table.dig = table.dig or {name = "default_dirt_footstep", gain = 0.9} table.dug = table.dug or {name = "default_dirt_footstep", gain = 1.0} table.place = table.place or {name = "default_dirt_footstep", gain = 1.0} default.node_sound_defaults(table) return table end function default.node_sound_gravel_defaults(table) table = table or {} table.footstep = table.footstep or {name = "default_dirt_footstep", gain = 0.8} table.dig = table.dig or {name = "default_dirt_footstep", gain = 0.9} table.dug = table.dug or {name = "default_dirt_footstep", gain = 1.0} table.place = table.place or {name = "default_dirt_footstep", gain = 1.0} default.node_sound_defaults(table) return table end function default.node_sound_sand_defaults(table) table = table or {} table.footstep = table.footstep or {name = "default_sand_footstep", gain = 0.6} table.dig = table.dig or {name = "default_sand_footstep", gain = 0.7} table.dug = table.dug or {name = "default_sand_footstep", gain = 0.8} table.place = table.place or {name = "default_sand_footstep", gain = 0.8} default.node_sound_defaults(table) return table end function default.node_sound_wood_defaults(table) table = table or {} table.footstep = table.footstep or {name = "default_wood_footstep", gain = 0.625} table.dig = table.dig or {name = "default_wood_footstep", gain = 0.7} table.dug = table.dug or {name = "default_wood_footstep", gain = 0.8} table.place = table.place or {name = "default_wood_footstep", gain = 0.8} default.node_sound_defaults(table) return table end function default.node_sound_leaves_defaults(table) table = table or {} table.footstep = table.footstep or {name = "default_grass_footstep", gain = 0.6} table.dig = table.dig or {name = "default_grass_footstep", gain = 0.7} table.dug = table.dug or {name = "default_snow_footstep", gain = 0.8} table.place = table.place or {name = "default_snow_footstep", gain = 0.8} default.node_sound_defaults(table) return table end function default.node_sound_glass_defaults(table) table = table or {} table.footstep = table.footstep or {name = "default_hard_footstep", gain = 0.55} table.dig = table.dig or {name = "default_hard_footstep", gain = 0.65} table.dug = table.dug or {name = "default_break_glass", gain = 0.8} table.place = table.place or {name = "default_hard_footstep", gain = 0.75} default.node_sound_defaults(table) return table end -- Legacy: function default.spawn_falling_node(p, nodename) spawn_falling_node(p, nodename) end -- Horrible crap to support old code, -- don't use this and never do what this does, it's completely wrong! -- (more specifically, the client and the C++ code doesn't get the group). function default.register_falling_node(nodename, texture) minetest.log("error", debug.traceback()) minetest.log("error", "WARNING: default.register_falling_node is deprecated.") if minetest.registered_nodes[nodename] then minetest.registered_nodes[nodename].groups.falling_node = 1 end end -- -- Global callbacks -- -- Global environment step function function on_step(dtime) -- print("on_step, " .. p .. ", " .. node) end minetest.register_globalstep(on_step) function on_placenode(p, node) -- print("on_placenode, " .. p .. ", " .. node) end minetest.register_on_placenode(on_placenode) function on_dignode(p, node) -- print("on_dignode, " .. p .. ", " .. node) end minetest.register_on_dignode(on_dignode) function on_punchnode(p, node) -- print("on_punchnode, " .. p .. ", " .. node) end minetest.register_on_punchnode(on_punchnode) -- -- Lava cooling -- local function cool_wf_vm(pos, node1, node2) local t1 = os.clock() local minp = vector.subtract(pos, 10) local maxp = vector.add(pos, 10) local manip = minetest.get_voxel_manip() local emerged_pos1, emerged_pos2 = manip:read_from_map(minp, maxp) local area = VoxelArea:new({MinEdge=emerged_pos1, MaxEdge=emerged_pos2}) local nodes = manip:get_data() local stone = minetest.get_content_id(node2) local lava = minetest.get_content_id(node1) for i in area:iterp(minp, maxp) do local p = area:position(i) if nodes[i] == lava and minetest.find_node_near(p, 1, {"group:water"}) then nodes[i] = stone end end manip:set_data(nodes) manip:write_to_map() -- minetest.log("action", "Lava cooling happened at (" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ").") local t1 = os.clock() manip:update_map() -- minetest.log("action", string.format("Lava cooling updated the map after ca. %.2fs.", os.clock() - t1)) end local del1 = 0 local count = 0 default.cool_lava_source = function(pos) local del2 = tonumber(os.clock()) if del2-del1 < 0.1 and count > 1 then cool_wf_vm(pos, "default:lava_source", "default:obsidian_cooled") count = 0 else minetest.set_node(pos, {name = "default:obsidian_cooled"}) minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.2}) if del2-del1 < 0.1 then count = count + 1 end end del1 = del2 end default.cool_lava_flowing = function(pos) local del2 = tonumber(os.clock()) if del2-del1 < 0.1 and count > 1 then cool_wf_vm(pos, "default:lava_flowing", "default:cobble_cooled") count = 0 else minetest.set_node(pos, {name = "default:cobble_cooled"}) minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.2}) if del2-del1 < 0.1 then count = count + 1 end end del1 = del2 end minetest.register_abm({ nodenames = {"default:lava_flowing"}, neighbors = {"group:water"}, interval = 2, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) default.cool_lava_flowing(pos, node, active_object_count, active_object_count_wider) end, }) default.after_place_leaves = function(pos, placer, itemstack, pointed_thing) local node = minetest.get_node(pos) node.param2 = 1 minetest.set_node(pos, node) end minetest.register_abm({ nodenames = {"default:lava_source"}, neighbors = {"group:water"}, interval = 2, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) default.cool_lava_source(pos, node, active_object_count, active_object_count_wider) end, }) -- -- Papyrus and cactus growing -- minetest.register_abm({ nodenames = {"default:cactus"}, neighbors = {"group:sand"}, interval = 30, chance = 25, action = function(pos, node) pos.y = pos.y - 1 local name = minetest.get_node(pos).name if minetest.get_item_group(name, "sand") ~= 0 then pos.y = pos.y + 1 local height = 0 while minetest.get_node(pos).name == "default:cactus" and height < 4 do height = height + 1 pos.y = pos.y + 1 end if height < 4 then if minetest.get_node(pos).name == "air" then minetest.set_node(pos, {name = "default:cactus"}) end end end end, }) minetest.register_abm({ nodenames = {"default:papyrus"}, neighbors = {"default:dirt", "default:dirt_with_grass", "default:dirt_with_snow", "default:sand", "default:desert_sand"}, interval = 30, chance = 25, action = function(pos, node) pos.y = pos.y - 1 local name = minetest.get_node(pos).name if name == "default:dirt" or name == "default:dirt_with_grass" or name == "default:dirt_with_snow" or name == "default:sand" or name == "default:desert_sand" then if minetest.find_node_near(pos, 3, {"group:water"}) == nil then return end pos.y = pos.y + 1 local height = 0 while minetest.get_node(pos).name == "default:papyrus" and height < 4 do height = height + 1 pos.y = pos.y + 1 end if height < 4 then if minetest.get_node(pos).name == "air" then minetest.set_node(pos, {name = "default:papyrus"}) end end end end, }) function default.dig_up(pos, node, digger) if digger == nil then return end local np = {x = pos.x, y = pos.y + 1, z = pos.z} local nn = minetest.get_node(np) if nn.name == node.name then minetest.node_dig(np, nn, digger) end end if minetest.setting_getbool("leaf_decay") ~= false then -- “If not defined or set to true then” default.leafdecay_trunk_cache = {} default.leafdecay_enable_cache = true -- Spread the load of finding trunks default.leafdecay_trunk_find_allow_accumulator = 0 minetest.register_globalstep(function(dtime) local finds_per_second = 5000 default.leafdecay_trunk_find_allow_accumulator = math.floor(dtime * finds_per_second) end) minetest.register_abm({ nodenames = {"group:leafdecay"}, neighbors = {"air", "group:liquid"}, interval = 1, -- A low interval and a high inverse chance spreads the load. chance = 2, action = function(p0, node, _, _) -- print("leafdecay ABM at "..p0.x..", "..p0.y..", "..p0.z..")") local do_preserve = false local d = minetest.registered_nodes[node.name].groups.leafdecay if not d or d == 0 then -- print("not groups.leafdecay") return end local n0 = minetest.get_node(p0) if n0.param2 ~= 0 then -- print("param2 ~= 0") return end local p0_hash = nil if default.leafdecay_enable_cache then p0_hash = minetest.hash_node_position(p0) local trunkp = default.leafdecay_trunk_cache[p0_hash] if trunkp then local n = minetest.get_node(trunkp) local reg = minetest.registered_nodes[n.name] -- Assume ignore is a trunk, to make the thing work at the border of the active area: if n.name == "ignore" or (reg and reg.groups.tree and reg.groups.tree ~= 0) then -- print("Cached trunk still exists.") return end -- print("Cached trunk is invalid.") -- Cache is invalid: table.remove(default.leafdecay_trunk_cache, p0_hash) end end if default.leafdecay_trunk_find_allow_accumulator <= 0 then return end default.leafdecay_trunk_find_allow_accumulator = default.leafdecay_trunk_find_allow_accumulator - 1 -- Assume ignore is a trunk, to make the thing work at the border of the active area: local p1 = minetest.find_node_near(p0, d, {"ignore", "group:tree"}) if p1 then do_preserve = true if default.leafdecay_enable_cache then -- print("Caching trunk.") -- Cache the trunk: default.leafdecay_trunk_cache[p0_hash] = p1 end end if not do_preserve then -- Drop stuff other than the node itself: itemstacks = minetest.get_node_drops(n0.name) for _, itemname in ipairs(itemstacks) do if minetest.get_item_group(n0.name, "leafdecay_drop") ~= 0 or itemname ~= n0.name then minetest.add_item(p0, itemname) end end minetest.remove_node(p0) -- minetest.log("action", n0.name .. " decayed at " .. minetest.pos_to_string(p0) .. ".") nodeupdate(p0) end end }) end -- Ends: if minetest.setting_getbool("leaf_decay") ~= false