-- Dungeon Master by PilzAdam -- Node which cannot be destroyed by DungeonMasters' fireballs local excluded = {"nether:netherrack","default:obsidian_glass","default:obsidian", "default:obsidian_cooled", "default:bedrock", "doors:door_steel_b_1", "doors:door_steel_t_1", "doors:door_steel_b_2", "doors:door_steel_t_2","default:chest_locked"} mobs:register_mob("mobs:dungeon_master", { -- animal, monster, npc, barbarian type = "monster", -- aggressive, shoots fireballs at player, deal 13 damages passive = false, damage = 12, attack_type = "shoot", shoot_interval = 2.5, arrow = "mobs:fireball", shoot_offset = 1, -- health & armor hp_min = 60, hp_max = 80, armor = 70, -- textures and model collisionbox = {-0.7, -1, -0.7, 0.7, 1.6, 0.7}, visual = "mesh", mesh = "mobs_dungeon_master.b3d", textures = { {"mobs_dungeon_master.png"}, {"mobs_dungeon_master_cobblestone.png"}, {"mobs_dungeon_master_strangewhite.png"}, }, blood_texture = "mobs_blood.png", -- sounds makes_footstep_sound = true, sounds = { random = "mobs_dungeonmaster", attack = "mobs_fireball", }, -- speed and jump walk_velocity = 1, run_velocity = 2, jump = false, view_range = 16, knock_back = 0.05, --this is a test -- drops mese or diamond when dead drops = { {name = "mobs:dungeon_master_blood", chance = 2, min = 1, max = 2,}, {name = "default:diamond", chance = 4, min = 1, max = 3,}, {name = "default:mese_crystal", chance = 4, min = 3, max = 6,}, {name = "mobs:dungeon_master_diamond", chance = 6, min = 1, max = 1,}, {name = "maptools:gold_coin", chance = 20, min = 1, max = 1,}, {name = "default:diamond_block", chance = 33, min = 1, max = 1,}, }, -- damaged by water_damage = 1, lava_damage = 1, light_damage = 0, -- model animation animation = { stand_start = 0, stand_end = 19, walk_start = 20, walk_end = 35, punch_start = 36, punch_end = 48, speed_normal = 15, speed_run = 15, }, }) -- spawn on stone between 20 and -1 light, 1 in 7000 chance, 1 dungeon master in area starting at -100 and below mobs:spawn_specific("mobs:dungeon_master", {"default:stone", "default:sandstone", "nether:netherrack"}, {"air"}, -1, 20, 30, 7000, 1, -31000, -250, false) -- register spawn egg mobs:register_egg("mobs:dungeon_master", "Dungeon Master", "fire_basic_flame.png", 1) -- fireball (weapon) mobs:register_arrow("mobs:fireball", { visual = "sprite", visual_size = {x=1, y=1}, textures = {"mobs_fireball.png"}, velocity = 6, -- direct hit, no fire... just plenty of pain hit_player = function(self, player) player:punch(self.object, 1.0, { full_punch_interval=1.0, damage_groups = {fleshy=12}, }, 0) end, hit_mob = function(self, player) player:punch(self.object, 1.0, { full_punch_interval=1.0, damage_groups = {fleshy=12}, }, 0) end, -- node hit, bursts into flame (cannot blast through obsidian or protection redo mod items) hit_node = function(self, pos, node) mobs:explosion(pos, 1, 1, 0) end }) minetest.register_craftitem("mobs:dungeon_master_blood", { description = "Dungeon Master Blood", inventory_image = "mobs_dungeon_master_blood.png", groups = {magic = 1}, }) minetest.register_craftitem("mobs:dungeon_master_diamond", { description = "Dungeon Master Diamond", inventory_image = "mobs_dungeon_master_diamond.png", groups = {magic = 1}, })