--[[ --================= --====================================== LazyJ's Fork of Splizard's "Snow" Mod by LazyJ version: Umpteen and 7/5ths something or another. 2014_04_12 --====================================== --================= ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ THE LIST OF CHANGES I'VE MADE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Falling snow would destroy nodes it deposited snow on. I figured out that if I switched the 'snow.place' with 'minetest.place_node' and increased the y position by 2, then the nodes were nolonger destroyed and the snow would start to pile up. ~~~~~~ TODO ~~~~~~ * Add code to prevent snowfall from depositing snow on or near torches and lava. * Add code to prevent snowfall from depositing snow on 'walkable = false' defined nodes. --]] --============================================================= -- CODE STUFF --============================================================= if snow.enable_snowfall then local weather_legacy local read_weather_legacy = function () local file = io.open(minetest.get_worldpath().."/weather_v6", "r") if not file then return end local readweather = file:read() file:close() return readweather end --Weather for legacy versions of minetest. local save_weather_legacy = function () local file = io.open(minetest.get_worldpath().."/weather_v6", "w+") file:write(weather_legacy) file:close() end weather_legacy = read_weather_legacy() or "" minetest.register_globalstep(function(dtime) if weather_legacy == "snow" then if math.random(1, 10000) == 1 then weather_legacy = "none" save_weather_legacy() end else if math.random(1, 50000) == 2 then weather_legacy = "snow" save_weather_legacy() end end end) --Get snow at position. local get_snow = function(pos) --Legacy support. if weather_legacy == "snow" then local perlin1 = minetest.get_perlin(112,3, 0.5, 150) if perlin1:get2d( {x=pos.x, y=pos.z} ) > 0.53 then return true else return false end else return false end end local addvectors = vector and vector.add --Returns a random position between minp and maxp. local randpos = function (minp, maxp) local x,y,z if minp.x > maxp.x then x = math.random(maxp.x,minp.x) else x = math.random(minp.x,maxp.x) end y = minp.y if minp.z > maxp.z then z = math.random(maxp.z,minp.z) else z = math.random(minp.z,maxp.z) end return {x=x,y=y,z=z} end local snow_fall=function (pos, player, animate) local ground_y = nil for y=pos.y+10,pos.y+20,1 do local n = minetest.get_node({x=pos.x,y=y,z=pos.z}).name if n ~= "air" and n ~= "ignore" then return end end for y=pos.y+10,pos.y-15,-1 do local n = minetest.get_node({x=pos.x,y=y,z=pos.z}).name if n ~= "air" and n ~= "ignore" then ground_y = y break end end if not ground_y then return end pos = {x=pos.x, y=ground_y, z=pos.z} local spos = {x=pos.x, y=ground_y+10, z=pos.z} if get_snow(pos) then if animate then local minp = addvectors(spos, {x=-9, y=3, z=-9}) local maxp = addvectors(spos, {x= 9, y=5, z= 9}) local vel = {x=0, y= -1, z=-1} local acc = {x=0, y= 0, z=0} minetest.add_particlespawner(3, 0.5, minp, maxp, vel, vel, acc, acc, 5, 5, 50, 50, false, "weather_snow.png", player:get_player_name()) end snow.place(pos, true) --minetest.place_node({x=pos.x, y=pos.y+2, z=pos.z}, {name="default:snow"}) -- LazyJ end end -- Snow minetest.register_globalstep(function(dtime) for _, player in ipairs(minetest.get_connected_players()) do local ppos = player:getpos() local sminp = addvectors(ppos, {x=-20, y=0, z=-20}) local smaxp = addvectors(ppos, {x= 20, y=0, z= 20}) -- Make sure player is not in a cave/house... if get_snow(ppos) and minetest.get_node_light(ppos, 0.5) == 15 then local minp = addvectors(ppos, {x=-9, y=3, z=-9}) local maxp = addvectors(ppos, {x= 9, y=5, z= 9}) local minp_deep = addvectors(ppos, {x=-5, y=3.2, z=-5}) local maxp_deep = addvectors(ppos, {x= 5, y=1.6, z= 5}) local vel = {x=0, y= -1, z=-1} local acc = {x=0, y= 0, z=0} if not snow.lighter_snowfall then minetest.add_particlespawner(5, 0.5, minp, maxp, vel, vel, acc, acc, 5, 5, 25, 25, false, "weather_snow.png", player:get_player_name()) minetest.add_particlespawner(4, 0.5, minp_deep, maxp_deep, vel, vel, acc, acc, 4, 4, 25, 25, false, "weather_snow.png", player:get_player_name()) if math.random(1,5) == 4 then snow_fall(randpos(sminp, smaxp), player) end else if math.random(1,5) == 4 then snow_fall(randpos(sminp, smaxp), player, true) end end else if math.random(1,5) == 4 then snow_fall(randpos(sminp, smaxp), player, true) end end end end) end