local real_homes_file = minetest.get_worldpath() .. "/real_homes" local nether_homes_file = minetest.get_worldpath() .. "/nether_homes" local homepos = {real = {},nether = {}} local function loadhomes() local input = io.open(real_homes_file, "r") if input then repeat local x = input:read("*n") if x == nil then break end local y = input:read("*n") local z = input:read("*n") local name = input:read("*l") homepos.real[name:sub(2)] = {x = x, y = y, z = z} until input:read(0) == nil io.close(input) else homepos.real = {} end input = io.open(nether_homes_file, "r") if input then repeat local x = input:read("*n") if x == nil then break end local y = input:read("*n") local z = input:read("*n") local name = input:read("*n") homepos.nether[name:sub(2)] = {x = x, y = y, z = z} until input:read(0) == nil io.close(input) else homepos.nether = {} end end loadhomes() minetest.register_privilege("home", "Can use /sethome and /home") local changed = false minetest.register_chatcommand("home", { description = "Teleport you to your home point", privs = {home=true}, func = function(name) local player = minetest.env:get_player_by_name(name) if not player_in_nether then return end local is_in_nether = table.icontains(players_in_nether, name) if player == nil then -- just a check to prevent the server crashing return false end if homepos[player:get_player_name()] then if is_in_nether then player:setpos(nether.homepos[player:get_player_name()]) else player:setpos(real.homepos[player:get_player_name()]) end minetest.chat_send_player(name, "Teleported to home!") else minetest.chat_send_player(name, "Set a home using /sethome") end end, }) minetest.register_chatcommand("sethome", { description = "Set your home point", privs = {home=true}, func = function(name) local player = minetest.env:get_player_by_name(name) local pos = player:getpos() -- Find players in the nether local players_in_nether = {} local seeking = 0 local nether_file = io.open(minetest.get_worldpath().."/nether_players","r") if not nether_file then return end local player_in_nether_read = nether_file:read() --if player_in_nether_read == "" then --if not players_in_nether then return end player_in_nether = player_in_nether_read:split(" ") local is_in_nether = table.icontains(players_in_nether, name) if is_in_nether == true then homepos.nether[player:get_player_name()] = pos else homepos.real[player:get_player_name()] = pos end minetest.chat_send_player(name, "Home set!") changed = true if changed then local output = 0 if is_in_nether then output = io.open(nether_homes_file, "w") if output == 0 then return end -- Had not open the file for i, v in pairs(homepos.nether) do output:write(v.x.." "..v.y.." "..v.z.." "..i.."\n") end else output = io.open(real_homes_file, "w") for i, v in pairs(homepos.real) do output:write(v.x.." "..v.y.." "..v.z.." "..i.."\n") end end io.close(output) changed = false end end, })