local drop = function(pos, itemstack) local it = itemstack:take_item(itemstack:get_count()) local obj = core.add_item(pos, it) if obj then obj:setvelocity({x=math.random(-1,1), y=5, z=math.random(-1,1)}) local remi = minetest.setting_get("remove_items") if remi and remi == "true" then obj:remove() end end return itemstack end minetest.register_on_dieplayer(function(player) if minetest.setting_getbool("creative_mode") then return end local pos = player:getpos() pos.y = math.floor(pos.y + 0.5) minetest.chat_send_player(player:get_player_name(), 'at '..math.floor(pos.x)..','..math.floor(pos.y)..','..math.floor(pos.z)) local player_inv = player:get_inventory() for i=1,player_inv:get_size("main") do drop(pos, player_inv:get_stack("main", i)) player_inv:set_stack("main", i, nil) end for i=1,player_inv:get_size("craft") do drop(pos, player_inv:get_stack("craft", i)) player_inv:set_stack("craft", i, nil) end -- Drop unified_inventory bags and their contents if minetest.get_modpath("unified_inventory") then local bag_id = {"bag1"} local contents_id = "" local n = 0 for n = 1, 4 do if player_inv:get_size(bag_id[n]) ~= nil and player_inv:get_size(bag_id[n] == 1) then contents_id = bag_id[n].."contents" -- Drop the contents of the bag (but keep the bag itself) for i = 1, player_inv:get_size(contents_id) do -- Drop a clone of this item's stack and remove the one from the inventory drop(pos, player_inv:get_stack(contents_id, i)) player_inv:set_stack(contents_id, i, nil) end end end end if minetest.get_modpath("unified_inventory") then local bag_id = {"bag2"} local contents_id = "" local n = 0 for n = 1, 4 do if player_inv:get_size(bag_id[n]) ~= nil and player_inv:get_size(bag_id[n] == 1) then contents_id = bag_id[n].."contents" -- Drop the contents of the bag (but keep the bag itself) for i = 1, player_inv:get_size(contents_id) do -- Drop a clone of this item's stack and remove the one from the inventory drop(pos, player_inv:get_stack(contents_id, i)) player_inv:set_stack(contents_id, i, nil) end end end end if minetest.get_modpath("unified_inventory") then local bag_id = {"bag3"} local contents_id = "" local n = 0 for n = 1, 4 do if player_inv:get_size(bag_id[n]) ~= nil and player_inv:get_size(bag_id[n] == 1) then contents_id = bag_id[n].."contents" -- Drop the contents of the bag (but keep the bag itself) for i = 1, player_inv:get_size(contents_id) do -- Drop a clone of this item's stack and remove the one from the inventory drop(pos, player_inv:get_stack(contents_id, i)) player_inv:set_stack(contents_id, i, nil) end end end end if minetest.get_modpath("unified_inventory") then local bag_id = {"bag4"} local contents_id = "" local n = 0 for n = 1, 4 do if player_inv:get_size(bag_id[n]) ~= nil and player_inv:get_size(bag_id[n] == 1) then contents_id = bag_id[n].."contents" -- Drop the contents of the bag (but keep the bag itself) for i = 1, player_inv:get_size(contents_id) do -- Drop a clone of this item's stack and remove the one from the inventory drop(pos, player_inv:get_stack(contents_id, i)) player_inv:set_stack(contents_id, i, nil) end end end end end)