------------------------ -- PClasses' inventory -- -- Inventory for 'dead' items pclasses.api.create_graveyard_inventory = function(player) local pname = player:get_player_name() local grave_inv = minetest.get_inventory({type = "detached", name = pname .. "_graveyard"}) if grave_inv then return grave_inv end local player_inv = minetest.get_inventory({type = "player", name = pname}) grave_inv = minetest.create_detached_inventory(pname .. "_graveyard", { on_take = function(inv, listname, index, stack, player) player_inv:set_stack(listname, index, nil) end, on_move = function(inv, from_list, from_index, to_list, to_index, count, player) local stack = inv:get_stack(to_list, to_index) player_inv:set_stack(to_list, to_index, stack) player_inv:set_stack(from_list, from_index, nil) end, allow_take = function(inv, listname, index, stack, player) return 0 end, allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) return 0 end, allow_put = function(inv, listname, index, stack, player) return 0 end, }) grave_inv:set_size("graveyard", 7*8) player_inv:set_size("graveyard", 7*8) for i = 1,56 do local stack = player_inv:get_stack("graveyard", i) grave_inv:set_stack("graveyard", i, stack) end return grave_inv end unified_inventory.register_button("graveyard", { type = "image", image = "pclasses_grave_button.png", tooltip = "Item Graveyard", }) unified_inventory.register_page("graveyard", { get_formspec = function(player) local pname = player:get_player_name() local form = "label[0,0;Graveyard]" .. "list[detached:" .. pname .. "_graveyard;graveyard;0.5,0.7;7,8]" return {formspec = form, draw_inventory = false} end }) minetest.register_chatcommand("clear_graveyard", { description = "Clear Graveyard Inventory", privs = {}, func = function(name, param) local grave_inv = minetest.get_inventory({type = "detached", name = name .. "_graveyard"}) grave_inv:set_list("graveyard", {}) return true, "Graveyard flushed" end, }) function pclasses.api.vacuum_graveyard(player) local pname = player:get_player_name() local grave_inv = minetest.get_inventory({type = "detached", name = pname .. "_graveyard"}) local player_inv = minetest.get_inventory({type = "player", name = pname}) if not grave_inv then return end for i = 1,7*8 do local stack = grave_inv:get_stack("graveyard", i) if pclasses.data.reserved_items[stack:get_name()] and pclasses.api.util.can_have_item(pname, stack:get_name()) then grave_inv:set_stack("graveyard", i, nil) player_inv:set_stack("graveyard", i, nil) if player_inv:room_for_item("main", stack) then player_inv:add_item("main", stack) else minetest.add_item(player:getpos(), stack) end end end end