-------------------------------------------------------------------------------------------------------- --Ambience Configuration for version .34 --Added Faraway & Ethereal by Amethystium --Working on: --removing magic leap when not enough air under feet. --find out why wind stops while flying --add an extra node near feet to handle treading water as a special case, and don't have to use node under feet. which gets --invoked when staning on a ledge near water. --reduce redundant code (stopplay and add ambience to list) local max_frequency_all = 1000 --the larger you make this number the lest frequent ALL sounds will happen recommended values between 100-2000. --for frequencies below use a number between 0 and max_frequency_all --for volumes below, use a number between 0.0 and 1, the larger the number the louder the sounds local night_frequency = 20 --owls, wolves local night_volume = 0.9 local night_frequent_frequency = 150 --crickets local night_frequent_volume = 0.9 local day_frequency = 80 --crow, bluejay, cardinal local day_volume = 0.6 local day_frequent_frequency = 250 --crow, bluejay, cardinal local day_frequent_volume = 0.18 local cave_frequency = 10 --bats local cave_volume = 1.0 local cave_frequent_frequency = 70 --drops of water dripping local cave_frequent_volume = 1.0 local beach_frequency = 20 --seagulls local beach_volume = 1.0 local beach_frequent_frequency = 1000 --waves local beach_frequent_volume = 1.0 local water_frequent_frequency = 1000 --water sounds local water_frequent_volume = 1.0 local desert_frequency = 20 --coyote local desert_volume = 1.0 local desert_frequent_frequency = 700 --desertwind local desert_frequent_volume = 1.0 local swimming_frequent_frequency = 1000 --swimming splashes local swimming_frequent_volume = 1.0 local water_surface_volume = 1.0 -- sloshing water local lava_volume = 1.0 --lava local flowing_water_volume = .4 --waterfall local splashing_water_volume = 1 local music_frequency = 7 --music (suggestion: keep this one low like around 6) local music_volume = 0.3 --End of Config ---------------------------------------------------------------------------------------------------- local ambiences local counter=0--***************** --local SOUNDVOLUME = 1 --local MUSICVOLUME = 1 local sound_vol = 1 local players_pos = {} local node_under_feet local node_at_upper_body local node_at_lower_body local node_3_under_feet local played_on_start = false local night = { handler = {}, frequency = night_frequency, {name="horned_owl", length=3, gain=night_volume}, {name="Wolves_Howling", length=11, gain=night_volume}, {name="ComboWind", length=17, gain=night_volume} } local night_frequent = { handler = {}, frequency = night_frequent_frequency, {name="Crickets_At_NightCombo", length=69, gain=night_frequent_volume} } local day = { handler = {}, frequency = day_frequency, {name="Best Cardinal Bird", length=4, gain=day_volume}, {name="craw", length=3, gain=day_volume}, {name="bluejay", length=18, gain=day_volume}, {name="ComboWind", length=17, gain=day_volume} } local day_frequent = { handler = {}, frequency = day_frequent_frequency, {name="robin2", length=16, gain=day_frequent_volume}, {name="birdsongnl", length=13, gain=day_frequent_volume}, {name="bird", length=30, gain=day_frequent_volume}, {name="Best Cardinal Bird", length=4, gain=day_frequent_volume}, {name="craw", length=3, gain=day_frequent_volume}, {name="bluejay", length=18, gain=day_frequent_volume}, {name="ComboWind", length=17, gain=day_frequent_volume*3} } local swimming_frequent = { handler = {}, frequency = day_frequent_frequency, {name="water_swimming_splashing_breath", length=11.5, gain=swimming_frequent_volume}, {name="water_swimming_splashing", length=9, gain=swimming_frequent_volume} } local cave = { handler = {}, frequency = cave_frequency, {name="Bats_in_Cave", length=5, gain=cave_volume}, } local cave_frequent = { handler = {}, frequency = cave_frequent_frequency, {name="drippingwater_drip_a", length=2, gain=cave_frequent_volume}, {name="drippingwater_drip_b", length=2, gain=cave_frequent_volume}, {name="drippingwater_drip_c", length=2, gain=cave_frequent_volume}, {name="Single_Water_Droplet", length=3, gain=cave_frequent_volume}, {name="Spooky_Water_Drops", length=7, gain=cave_frequent_volume} } local beach = { handler = {}, frequency = beach_frequency, {name="seagull", length=4.5, gain=beach_volume} } local beach_frequent = { handler = {}, frequency = beach_frequent_frequency, {name="fiji_beach", length=43.5, gain=beach_frequent_volume} } local desert = { handler = {}, frequency = desert_frequency, {name="coyote2", length=2.5, gain=desert_volume}, {name="RattleSnake", length=8, gain=desert_volume} } local desert_frequent = { handler = {}, frequency = desert_frequent_frequency, {name="DesertMonolithMed", length=34.5, gain=desert_frequent_volume} } local flying = { handler = {}, frequency = 1000, on_start = "nothing_yet", on_stop = "nothing_yet", {name="ComboWind", length=17, gain=1} } local water = { handler = {}, frequency = 0,--dolphins dont fit into small lakes {name="dolphins", length=6, gain=1}, {name="dolphins_screaming", length=16.5, gain=1} } local water_frequent = { handler = {}, frequency = water_frequent_frequency, on_stop = "drowning_gasp", --on_start = "Splash", {name="scuba1bubbles", length=11, gain=water_frequent_volume}, {name="scuba1calm", length=10, gain=water_frequent_volume}, --not sure why but sometimes I get errors when setting gain=water_frequent_volume here. {name="scuba1calm2", length=8.5, gain=water_frequent_volume}, {name="scuba1interestingbubbles", length=11, gain=water_frequent_volume}, {name="scuba1tubulentbubbles", length=10.5, gain=water_frequent_volume} } local water_surface = { handler = {}, frequency = 1000, on_stop = "Splash", on_start = "Splash", {name="lake_waves_2_calm", length=9.5, gain=water_surface_volume}, {name="lake_waves_2_variety", length=13.1, gain=water_surface_volume} } local splashing_water = { handler = {}, frequency = 1000, {name="Splash", length=1.22, gain=splashing_water_volume} } local flowing_water = { handler = {}, frequency = 1000, {name="small_waterfall", length=14, gain=flowing_water_volume} } local flowing_water2 = { handler = {}, frequency = 1000, {name="small_waterfall", length=11, gain=flowing_water_volume} } local lava = { handler = {}, frequency = 1000, {name="earth01a", length=20, gain=lava_volume} } local lava2 = { handler = {}, frequency = 1000, {name="earth01a", length=15, gain=lava_volume} } local play_music = minetest.setting_getbool("music") or false local music = { handler = {}, frequency = music_frequency, is_music=true, {name="StrangelyBeautifulShort", length=3*60+.5, gain=music_volume*.7}, {name="Loneliness", length=3*60+51, gain=music_volume*.9}, {name="AvalonShort", length=2*60+58, gain=music_volume*1.4}, --{name="mtest", length=4*60+33, gain=music_volume}, --{name="echos", length=2*60+26, gain=music_volume}, --{name="FoamOfTheSea", length=1*60+50, gain=music_volume}, {name="Ambivalent", length=2*60+31, gain=music_volume*.9}, {name="eastern_feeling", length=3*60+51, gain=music_volume}, --{name="Mass_Effect_Uncharted_Worlds", length=2*60+29, gain=music_volume}, {name="EtherealShort", length=3*60+4, gain=music_volume*.7}, {name="Mute", length=3*60+43, gain=music_volume*.9}, {name="FarawayShort", length=3*60+5, gain=music_volume*.7}, {name="dark_ambiance", length=44, gain=music_volume} } local is_daytime = function() return (minetest.get_timeofday() > 0.2 and minetest.get_timeofday() < 0.8) end local nodes_in_range = function(pos, search_distance, node_name) local minp = {x=pos.x-search_distance,y=pos.y-search_distance, z=pos.z-search_distance} local maxp = {x=pos.x+search_distance,y=pos.y+search_distance, z=pos.z+search_distance} local nodes = minetest.find_nodes_in_area(minp, maxp, node_name) --minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")") return #nodes end local nodes_in_coords = function(minp, maxp, node_name) local nodes = minetest.find_nodes_in_area(minp, maxp, node_name) --minetest.chat_send_all("Found (" .. node_name .. ": " .. #nodes .. ")") return #nodes end local atleast_nodes_in_grid = function(pos, search_distance, height, node_name, threshold) counter = counter +1 -- minetest.chat_send_all("counter: (" .. counter .. ")") local minp = {x=pos.x-search_distance,y=height, z=pos.z+20} local maxp = {x=pos.x+search_distance,y=height, z=pos.z+20} local nodes = minetest.find_nodes_in_area(minp, maxp, node_name) -- minetest.chat_send_all("z+Found (" .. node_name .. ": " .. #nodes .. ")") if #nodes >= threshold then return true end local totalnodes = #nodes minp = {x=pos.x-search_distance,y=height, z=pos.z-20} maxp = {x=pos.x+search_distance,y=height, z=pos.z-20} nodes = minetest.find_nodes_in_area(minp, maxp, node_name) -- minetest.chat_send_all("z-Found (" .. node_name .. ": " .. #nodes .. ")") if #nodes >= threshold then return true end totalnodes = totalnodes + #nodes maxp = {x=pos.x+20,y=height, z=pos.z+search_distance} minp = {x=pos.x+20,y=height, z=pos.z-search_distance} nodes = minetest.find_nodes_in_area(minp, maxp, node_name) -- minetest.chat_send_all("x+Found (" .. node_name .. ": " .. #nodes .. ")") if #nodes >= threshold then return true end totalnodes = totalnodes + #nodes maxp = {x=pos.x-20,y=height, z=pos.z+search_distance} minp = {x=pos.x-20,y=height, z=pos.z-search_distance} nodes = minetest.find_nodes_in_area(minp, maxp, node_name) -- minetest.chat_send_all("x+Found (" .. node_name .. ": " .. #nodes .. ")") if #nodes >= threshold then return true end totalnodes = totalnodes + #nodes -- minetest.chat_send_all("Found total(" .. totalnodes .. ")") if totalnodes >= threshold*2 then return true end return false end local get_immediate_nodes = function(pos) pos.y = pos.y-1 node_under_feet = minetest.get_node(pos).name pos.y = pos.y-3 node_3_under_feet = minetest.get_node(pos).name pos.y = pos.y+3 pos.y = pos.y+2.2 node_at_upper_body = minetest.get_node(pos).name pos.y = pos.y-1.19 node_at_lower_body = minetest.get_node(pos).name pos.y = pos.y+0.99 --minetest.chat_send_all("node_under_feet(" .. nodename .. ")") end local get_ambience = function(player) local player_is_climbing = false local player_is_descending = false local player_is_moving_horiz = false local standing_in_water = false local pos = player:getpos() get_immediate_nodes(pos) local player_name = player:get_player_name() if player_name == nil or players_pos[player_name] == nil then return end if players_pos[player_name]["last_x_pos"] ~=pos.x or players_pos[player_name]["last_z_pos"] ~=pos.z then player_is_moving_horiz = true end if pos.y > players_pos[player_name]["last_y_pos"]+.5 then player_is_climbing = true end if pos.y < players_pos[player_name]["last_y_pos"]-.5 then player_is_descending = true end players_pos[player_name]["last_x_pos"] = pos.x players_pos[player_name]["last_z_pos"] = pos.z players_pos[player_name]["last_y_pos"] = pos.y if string.find(node_at_upper_body, "default:water") then if music then return {water=water, water_frequent=water_frequent, music=music} else return {water=water, water_frequent=water_frequent} end elseif node_at_upper_body == "air" then if string.find(node_at_lower_body, "default:water") or string.find(node_under_feet, "default:water") then --minetest.chat_send_all("bottom counted as water") --we found air at upperbody, and water at lower body. Now there are 4 possibilities: --Key: under feet, moving or not --swimming w, m swimming --walking in water nw, m splashing --treading water w, nm sloshing --standing in water nw, nm beach trumps, then sloshing if player_is_moving_horiz then if string.find(node_under_feet, "default:water") then if music then return {swimming_frequent=swimming_frequent, music=music} else return {swimming_frequent} end else --didn't find water under feet: walking in water if music then return {splashing_water=splashing_water, music=music} else return {splashing_water} end end else--player is not moving: treading water if string.find(node_under_feet, "default:water") then if music then return {water_surface=water_surface, music=music} else return {water_surface} end else --didn't find water under feet standing_in_water = true end end end end -- minetest.chat_send_all("----------") -- if not player_is_moving_horiz then -- minetest.chat_send_all("not moving horiz") -- else -- minetest.chat_send_all("moving horiz") -- end -- minetest.chat_send_all("nub:" ..node_at_upper_body) -- minetest.chat_send_all("nlb:" ..node_at_lower_body) -- minetest.chat_send_all("nuf:" ..node_under_feet) -- minetest.chat_send_all("----------") -- if player_is_moving_horiz then -- minetest.chat_send_all("playermoving") -- end -- if player_is_climbing then -- minetest.chat_send_all("player Climbing") -- end -- minetest.chat_send_all("nub:" ..node_at_upper_body) -- minetest.chat_send_all("nlb:" ..node_at_lower_body) -- minetest.chat_send_all("nuf:" ..node_under_feet) -- minetest.chat_send_all("n3uf:" ..node_3_under_feet) -- local air_or_ignore = {air=true,ignore=true} local minp = {x=pos.x-3,y=pos.y-4, z=pos.z-3} local maxp = {x=pos.x+3,y=pos.y-1, z=pos.z+3} local air_under_player = nodes_in_coords(minp, maxp, "air") local ignore_under_player = nodes_in_coords(minp, maxp, "ignore") local air_plus_ignore_under = air_under_player + ignore_under_player -- minetest.chat_send_all("airUnder:" ..air_under_player) -- minetest.chat_send_all("ignoreUnder:" ..ignore_under_player) -- minetest.chat_send_all("a+i:" ..air_plus_ignore_under) -- minetest.chat_send_all("counter: (" .. counter .. "-----------------)") --minetest.chat_send_all(air_or_ignore[node_under_feet]) -- if (player_is_moving_horiz or player_is_climbing) and air_or_ignore[node_at_upper_body] and air_or_ignore[node_at_lower_body] -- and air_or_ignore[node_under_feet] and air_plus_ignore_under == 196 and not player_is_descending then --minetest.chat_send_all("flying!!!!") -- if music then -- return {flying=flying, music=music} -- else --- return {flying} -- end -- end --minetest.chat_send_all("not flying!!!!") if nodes_in_range(pos, 7, "default:lava_flowing")>5 or nodes_in_range(pos, 7, "default:lava_source")>5 then if music then return {lava=lava, lava2=lava2, music=music} else return {lava=lava} end end if nodes_in_range(pos, 6, "default:water_flowing")>45 then if music then return {flowing_water=flowing_water, flowing_water2=flowing_water2, music=music} else return {flowing_water=flowing_water, flowing_water2=flowing_water2} end end --if we are near sea level and there is lots of water around the area if pos.y < 7 and pos.y >0 and atleast_nodes_in_grid(pos, 60, 1, "default:water_source", 51 ) then if music then return {beach=beach, beach_frequent=beach_frequent, music=music} else return {beach=beach, beach_frequent=beach_frequent} end end if standing_in_water then if music then return {water_surface=water_surface, music=music} else return {water_surface} end end local desert_in_range = (nodes_in_range(pos, 6, "default:desert_sand")+nodes_in_range(pos, 6, "default:desert_stone")) --minetest.chat_send_all("desertcount: " .. desert_in_range .. ",".. pos.y ) if desert_in_range >250 then if music then return {desert=desert, desert_frequent=desert_frequent, music=music} else return {desert=desert, desert_frequent=desert_frequent} end end -- pos.y = pos.y-2 -- nodename = minetest.get_node(pos).name -- minetest.chat_send_all("Found " .. nodename .. pos.y ) if player:getpos().y < 0 then if music then return {cave=cave, cave_frequent=cave_frequent, music=music} else return {cave=cave, cave_frequent=cave_frequent} end end if is_daytime() then if music then return {day=day, day_frequent=day_frequent, music=music} else return {day=day, day_frequent=day_frequent} end else if music then return {night=night, night_frequent=night_frequent, music=music} else return {night=night, night_frequent=night_frequent} end end end -- start playing the sound, set the handler and delete the handler after sound is played local play_sound = function(player, list, number, is_music) local player_name = player:get_player_name() if list.handler[player_name] == nil then local gain = 1.0 if list[number].gain ~= nil then if is_music then gain = list[number].gain*soundset.get_gain(player_name, "music") --minetest.chat_send_all("gain music: " .. gain ) else gain = list[number].gain*soundset.get_gain(player_name, "ambience") --minetest.chat_send_all("gain sound: " .. gain ) end end local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain}) if handler ~= nil then list.handler[player_name] = handler minetest.after(list[number].length, function(args) local list = args[1] local player_name = args[2] if list.handler[player_name] ~= nil then minetest.sound_stop(list.handler[player_name]) list.handler[player_name] = nil end end, {list, player_name}) end end end -- stops all sounds that are not in still_playing local stop_sound = function(still_playing, player) local player_name = player:get_player_name() if still_playing.cave == nil then local list = cave if list.handler[player_name] ~= nil then if list.on_stop ~= nil then minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")}) end minetest.sound_stop(list.handler[player_name]) list.handler[player_name] = nil end end if still_playing.cave_frequent == nil then local list = cave_frequent if list.handler[player_name] ~= nil then if list.on_stop ~= nil then minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")}) end minetest.sound_stop(list.handler[player_name]) list.handler[player_name] = nil end end if still_playing.swimming_frequent == nil then local list = swimming_frequent if list.handler[player_name] ~= nil then if list.on_stop ~= nil then minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")}) end minetest.sound_stop(list.handler[player_name]) list.handler[player_name] = nil end end if still_playing.beach == nil then local list = beach if list.handler[player_name] ~= nil then if list.on_stop ~= nil then minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")}) end minetest.sound_stop(list.handler[player_name]) list.handler[player_name] = nil end end if still_playing.beach_frequent == nil then local list = beach_frequent if list.handler[player_name] ~= nil then if list.on_stop ~= nil then minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")}) end minetest.sound_stop(list.handler[player_name]) list.handler[player_name] = nil end end if still_playing.desert == nil then local list = desert if list.handler[player_name] ~= nil then if list.on_stop ~= nil then minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")}) end minetest.sound_stop(list.handler[player_name]) list.handler[player_name] = nil end end if still_playing.desert_frequent == nil then local list = desert_frequent if list.handler[player_name] ~= nil then if list.on_stop ~= nil then minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")}) end minetest.sound_stop(list.handler[player_name]) list.handler[player_name] = nil end end if still_playing.night == nil then local list = night if list.handler[player_name] ~= nil then if list.on_stop ~= nil then minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")}) end minetest.sound_stop(list.handler[player_name]) list.handler[player_name] = nil end end if still_playing.night_frequent == nil then local list = night_frequent if list.handler[player_name] ~= nil then if list.on_stop ~= nil then minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")}) end minetest.sound_stop(list.handler[player_name]) list.handler[player_name] = nil end end if still_playing.day == nil then local list = day if list.handler[player_name] ~= nil then if list.on_stop ~= nil then minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")}) end minetest.sound_stop(list.handler[player_name]) list.handler[player_name] = nil end end if still_playing.day_frequent == nil then local list = day_frequent if list.handler[player_name] ~= nil then if list.on_stop ~= nil then minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")}) end minetest.sound_stop(list.handler[player_name]) list.handler[player_name] = nil end end if still_playing.music == nil then local list = music if list.handler[player_name] ~= nil then if list.on_stop ~= nil then minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")}) end minetest.sound_stop(list.handler[player_name]) list.handler[player_name] = nil end end if still_playing.flowing_water == nil then local list = flowing_water if list.handler[player_name] ~= nil then if list.on_stop ~= nil then minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")}) end minetest.sound_stop(list.handler[player_name]) list.handler[player_name] = nil end end if still_playing.flowing_water2 == nil then local list = flowing_water2 if list.handler[player_name] ~= nil then if list.on_stop ~= nil then minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")}) end minetest.sound_stop(list.handler[player_name]) list.handler[player_name] = nil end end if still_playing.lava == nil then local list = lava if list.handler[player_name] ~= nil then if list.on_stop ~= nil then minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")}) end minetest.sound_stop(list.handler[player_name]) list.handler[player_name] = nil end end if still_playing.lava2 == nil then local list = lava2 if list.handler[player_name] ~= nil then if list.on_stop ~= nil then minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")}) end minetest.sound_stop(list.handler[player_name]) list.handler[player_name] = nil end end if still_playing.water == nil then local list = water if list.handler[player_name] ~= nil then if list.on_stop ~= nil then minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")}) end minetest.sound_stop(list.handler[player_name]) list.handler[player_name] = nil end end if still_playing.water_surface == nil then local list = water_surface if list.handler[player_name] ~= nil then if list.on_stop ~= nil then minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")}) played_on_start = false end minetest.sound_stop(list.handler[player_name]) list.handler[player_name] = nil end end if still_playing.water_frequent == nil then local list = water_frequent if list.handler[player_name] ~= nil then if list.on_stop ~= nil then minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")}) -- minetest.chat_send_all("list.on_stop " .. list.on_stop ) played_on_start = false end minetest.sound_stop(list.handler[player_name]) list.handler[player_name] = nil end end if still_playing.flying == nil then --minetest.chat_send_all("begin stop flying " ) local list = flying if list.handler[player_name] ~= nil then -- minetest.chat_send_all("handler flying " ) if list.on_stop ~= nil then -- minetest.chat_send_all("onstop flying" ) minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")}) played_on_start = false end minetest.sound_stop(list.handler[player_name]) list.handler[player_name] = nil end end if still_playing.splashing_water == nil then local list = splashing_water if list.handler[player_name] ~= nil then if list.on_stop ~= nil then minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player_name, "ambience")}) end minetest.sound_stop(list.handler[player_name]) list.handler[player_name] = nil end end end local timer = 0 minetest.register_globalstep(function(dtime) timer = timer+dtime if timer < 1 then return end timer = 0 for _,player in ipairs(minetest.get_connected_players()) do ambiences = get_ambience(player) stop_sound(ambiences, player) for _,ambience in pairs(ambiences) do if math.random(1, 1000) <= ambience.frequency then -- if(played_on_start) then -- -- minetest.chat_send_all("playedOnStart " ) -- else -- -- minetest.chat_send_all("FALSEplayedOnStart " ) -- end if ambience.on_start ~= nil and played_on_start == false then played_on_start = true minetest.sound_play(ambience.on_start, {to_player=player:get_player_name(),gain=0.5*soundset.get_gain(player:get_player_name(), "ambience")}) end -- minetest.chat_send_all("ambience: " ..ambience ) -- if ambience.on_start ~= nil and played_on_start_flying == false then -- played_on_start_flying = true -- minetest.sound_play(ambience.on_start, {to_player=player:get_player_name()}) -- end local is_music =false if ambience.is_music ~= nil then is_music = true end play_sound(player, ambience, math.random(1, #ambience),is_music) end end end end) minetest.register_on_joinplayer(function(player) local player_name = player:get_player_name() local pos = player:getpos() players_pos[player_name] = {} players_pos[player_name]["last_x_pos"] = pos.x players_pos[player_name]["last_z_pos"] = pos.z players_pos[player_name]["last_y_pos"] = pos.y end) minetest.register_on_leaveplayer(function(player) local player_name = player:get_player_name() players_pos[player_name] = nil end) --[[ minetest.register_chatcommand("svol", { params = "", description = "set volume of sounds, default 1 normal volume.", privs = {server=true}, func = function(name, param) if param == "" or tonumber(param) == nil then minetest.chat_send_player(name, "Sound volume not set, param is not an numeric value.") return end SOUNDVOLUME = tonumber(param) -- local player = minetest.get_player_by_name(name) -- ambiences = get_ambience(player) -- stop_sound({}, player) minetest.chat_send_player(name, "Sound volume set to " .. param .. ".") end, }) minetest.register_chatcommand("mvol", { params = "", description = "set volume of music, default 1 normal volume.", privs = {server=true}, func = function(name, param) if param == "" or tonumber(param) == nil then minetest.chat_send_player(name, "Music volume not set, param is not an numeric value") return end MUSICVOLUME = tonumber(param) -- local player = minetest.get_player_by_name(name) -- stop_sound({}, player) -- ambiences = get_ambience(player) minetest.chat_send_player(name, "Music volume set to " .. param .. ".") end, }) ]]